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Messages - Skoad

Pages: 1 [2] 3
16
Scripting Chat / Re: BoD types?
« on: March 08, 2012, 08:10:23 AM »
Ughhh. I hate actually having to do stuff! :P

Anyone have any idea what causes the #property to not be displayed? I know its something within the shard settings. The admin/dev of the shard I am playing says that he did not set it this way, that is how he got it from RunUO. Guess I would prob need to hit up runuo for this.

If it is a small change.. maybeee I can someone convince the admin to make the change lol.

Then again.. I see on the EUO boards that old pre-AoS clients do not show #property. So could it not be added? The shard is pre-aos but we are playing on the latest client.

17
Scripting Chat / BoD types?
« on: March 08, 2012, 04:46:00 AM »
Im needing a little help..

The shard I play on is UoR based and uses BoDs that are styled like regular ol' deeds, but green/gray (This is how they were when deeds were first released I guess? Too long ago to remember).

Anyway... I cant get any bod scripts to work. Even after I go in and change the item type to the regular deed style, it still cant read the bods.

Now I do know the shard I am on also doesnt read #Property right.. so could that cause the issue?

I just know I have been gathering bods by hand and have a couple hundred. I dread the day I have to do them all manually.

Thanks in advance.

18
Script Debug / Re: Recycler
« on: March 01, 2012, 04:22:37 PM »
Not sure what you mean by stealth client, unless you are referring to PlayUO/Krrios.

I was hoping I could just smelt as I make them, but there is no sort of journal entry created when crafting exceptional, so that wouldnt work either.

19
Script Debug / Re: Recycler
« on: March 01, 2012, 04:48:59 AM »
Its an issue with Pre-AoS servers. They dont read item #Property correctly.

Running the script and clicking on an exceptional crafted spear.. the popup just shows "Spear".

Playing on the shard Perilous, which runs the latest client version.

20
Script Debug / Re: Recycler
« on: February 27, 2012, 08:56:04 PM »
I must be having some sort of freeshard issue then.

Even your edited copy just smelts down everything. =/


-edit-

Turns out the reason I cannot get this to work is that the freeshard does not seem to read the #Property correctly. It only displays "Platemail Gorget$" and does not display "exceptional" at all.

21
Script Debug / Re: Recycler
« on: February 26, 2012, 08:27:26 PM »
Mhmm strange. It isnt actually targeting anything.

The Findx/y/z after I get the msg "cannot be seen" and pause it is leading to a compeltely empty spot in my backpack. Every time I run it, it leads to a different x/y/z but always same general area and empty.

When I add the

Code: [Select]
finditem %smeltingitems
if #FINDCNT > 0
{
event property #FINDID
display #PROPERTY
}
halt

It comes up with Platemail gorget. I ran it twice. Once with a GM gorget in my pack, once without. Both time sin the Property field it just said "#PROPERTY: Platemail Gorget$"
Without that code to search for anything.. I continue to get the cannot be seen error.


It is also pretty slow. Seems to take a couple seconds to target the empty spot after it clicks the "smelt item" button.

Here is the entire code I have right now.

Code: [Select]
set %smeltingitems YVI_GZH_HZH_NJL_BWI_KWI_IWI_EWI_QJL_JWI_XVI_CZH_HWI_JJN_NZH_BZH_TDI_
+WVI_VVI_QSH_KZH_PZH_DZH_DSH_ASH_TSH_ESH_YPH_GSH_OSH_ZPH_ZRH_IWL_CSH_BSH_FSH_
+DPH_LKO_NWL_MKH_JKH_RJG_SJG_FJG_MWL_NSH_ALH_HKH_PKH_BQH_JSH_XLH_GLH_MSH_YLH_
+QPH_YKH_DLO_QKH_DLH_HSH_ULH_LLH_ZOH_IKH_VLH_KSH_WLH_WPH_PKO_PPH_RSK_ATK_ZSK_
+OSK_NSK_USK_SSK_MSK_TSK_LSK_KKH_SKH_WTO_VPH_ISH_AQH_BMH_USH_XKH_FLH_KMH_RKO_
+VKH_ELH_HMH_LSH_IMH_CQH_WSH_APH_MLH_RLH_NKH_XPH_NKO_QSK_YSK_PSK_OZH_VSH_
+FMH_GFF_EPH_LPH_BPH_CUO_TSF_LPO_JPH_ZTH_RMH_SOH_JOH_KSF_
+FUO_WSF_ATF_OMH_XPO_QPO_NMH_WOH_BNF_LTF_VPO_TOH_WTH_VRH_KTF_LMH_TLH_
+OLH_FFF_ZSF_YTH_BUO_ASF_ISF_BSF_QPF_KPH_CUH_NPO_MPH_UOH_TRH_XRH_CSF_
+KPO_POH_RRH_WPO_EMH_MSF_OPO_BUH_GUO_MMH_VTH_BFF_QMH_YSF_NSF_LSF_AQF_
+GMH_JTF_SRH_CNF_FBG_HNF_ZPF_GBG_OSF_INF_HSF_AUO_ZTO_FSF_WRH_MTF_JPO_
+RPF_HFF_XSF_YPO_JSF_DMH_XTH_PPO_QOH_URH_CQF_CFF_PMH_AUH_SPO_CPH_ZRF_
+MPO_YRH_USF_LIK_MIK_CLK_AIK_CIK_LYD_GIK_NIK_ZHK_HLK_BLK_FIK_BIK_OIK


event macro 8 7
wait 15
if #contkind = OHF
{
ContPos 570 12
}
wait 50
set %charpackid #contid
wait 15
finditem TBG
if #findkind = -1
{
event sysmessage Need more tongs!
halt
}
set #lobjectid #findid
event macro 17 0
gosub WaitForSmithGump
if ! #result 2
   display All out of tongs!
   halt
if #contkind = STM
{
ContPos 50 50
click 83 403
}



findItem %smeltingitems C_ , %charpackid
   for #FINDINDEX 1 #FINDCNT
{
  event property #FINDID
  if excep in #property
{
  ignoreitem #FINDID
}
   else
{
  set #LTARGETID #FINDID
  event macro 22 0
  gosub WaitForSmithGump
  if #contkind = STM
{
  ContPos 50 50
  click 83 403
   }
  }
 }


sub WaitForSmithGump
   set %gumptimeout #scnt
   _WaitForSmithGump:
   if #contName <> generic_gump && #contsize <> 530_437
   {
      wait 1
      if %gumptimeout + 5 < #scnt
         return #false
      goto _WaitForSmithGump
   }

  return #true

22
Script Debug / Re: Recycler
« on: February 26, 2012, 09:58:40 AM »
Have you tested it at all so far? I know I have this set up right but it will not work.

Even with the new code you added.

Now it just simply clicks the smelt button, then doesnt target anything.. I cant figure out the code that calls on it. Once again if I enter

Code: [Select]
set #lTargetKind 1
in middle

Code: [Select]
    set #LTARGETID #FINDID
    set #lTargetKind 1
    event macro 22 0

It targets items, but doesnt do the except check.

23
Script Debug / Re: Recycler
« on: February 25, 2012, 11:28:37 PM »
Thanks a lot for the help.

I have done as you said but still not having any luck. With what you mentioned added into my script, It attempts to click "something" but always says "that is too far away". There are none of the "smeltingitems" anywhere on my screen.

I was able to get it to smelt items by adding

Code: [Select]
  set #lTargetKind 1
right in between the

Code: [Select]
    set #LTARGETID #FINDID
    set #lTargetKind 1
    event macro 22 0

but with this, it smelts everything in the pack, even the exceptional. =/

24
Script Debug / Recycler
« on: February 24, 2012, 10:37:30 PM »
So I cant seem to find a working Smelting/recycler anywhere. So I am trying to make one.

The thing is.. I dont want it to smelt EVERYTHING. I want it to smelt everything that isnt exceptional. It has been awhile since I have played UO(yearsss), so awhile since I have messed with scripts.

I dont even think I am going the right direction with it.. and if I am.. Im not sure how to set it to find the item, search the properties, then click it if properties do not include exceptional.

Any help would be greatly appreciated!

Code: [Select]
set %smeltingitems YVI_GZH_HZH_NJL_BWI_KWI_IWI_EWI_QJL_JWI_XVI_CZH_HWI_JJN_NZH_BZH_TDI_
+WVI_VVI_QSH_KZH_PZH_DZH_DSH_ASH_TSH_ESH_YPH_GSH_OSH_ZPH_ZRH_IWL_CSH_BSH_FSH_
+DPH_LKO_NWL_MKH_JKH_RJG_SJG_FJG_MWL_NSH_ALH_HKH_PKH_BQH_JSH_XLH_GLH_MSH_YLH_
+QPH_YKH_DLO_QKH_DLH_HSH_ULH_LLH_ZOH_IKH_VLH_KSH_WLH_WPH_PKO_PPH_RSK_ATK_ZSK_
+OSK_NSK_USK_SSK_MSK_TSK_LSK_KKH_SKH_WTO_VPH_ISH_AQH_BMH_USH_XKH_FLH_KMH_RKO_
+VKH_ELH_HMH_LSH_IMH_CQH_WSH_APH_MLH_RLH_NKH_XPH_NKO_QSK_YSK_PSK_OZH_VSH_
+FMH_GFF_EPH_LPH_BPH_CUO_TSF_LPO_JPH_ZTH_RMH_SOH_JOH_KSF_
+FUO_WSF_ATF_OMH_XPO_QPO_NMH_WOH_BNF_LTF_VPO_TOH_WTH_VRH_KTF_LMH_TLH_
+OLH_FFF_ZSF_YTH_BUO_ASF_ISF_BSF_QPF_KPH_CUH_NPO_MPH_UOH_TRH_XRH_CSF_
+KPO_POH_RRH_WPO_EMH_MSF_OPO_BUH_GUO_MMH_VTH_BFF_QMH_YSF_NSF_LSF_AQF_
+GMH_JTF_SRH_CNF_FBG_HNF_ZPF_GBG_OSF_INF_HSF_AUO_ZTO_FSF_WRH_MTF_JPO_
+RPF_HFF_XSF_YPO_JSF_DMH_XTH_PPO_QOH_URH_CQF_CFF_PMH_AUH_SPO_CPH_ZRF_
+MPO_YRH_USF_LIK_MIK_CLK_AIK_CIK_LYD_GIK_NIK_ZHK_HLK_BLK_FIK_BIK_OIK


event macro 8 7
wait 20
set %charpackid #contid
wait 15
finditem TBG
if #findkind = -1 

event sysmessage Need more tongs!
halt 
}
set #lobjectid #findid
event macro 17 0
gosub WaitForSmithGump
if ! #result 2
   display All out of tongs!
   halt
if #contkind = STM
{
ContPos 50 50
click 83 403
}

findItem %smeltingitems
event property %smeltingitems
if excep in #property
{
  ignoreitem #smeltingitems
}


sub WaitForSmithGump
   set %gumptimeout #scnt
   _WaitForSmithGump:
   if #contName <> generic_gump && #contsize <> 530_437
   {
      wait 1
      if %gumptimeout + 5 < #scnt
         return #false
      goto _WaitForSmithGump
   }
   
  return #true

25
Scripting Chat / Re: Gump button location
« on: February 24, 2012, 11:23:14 AM »
Thanks again guys. I promised I searched around before asking too lol. I went through the tutorial section and snippet, but obviously passed right over it.

After 6ish years of not scripting, I thought it would be like riding a bike.. However, it wasnt. :P

26
Scripting Chat / Re: Gump button location
« on: February 24, 2012, 07:38:08 AM »
Sounds great. Thanks a lot. :P

 - Will rep when I have enough posts.

27
Scripting Chat / Gump button location
« on: February 23, 2012, 11:19:59 PM »
I feel horribly stupid asking this. I have been away for so long I hardly remember how to spell UO. :P

How do I find the location of a button on a gump? Im not seeing it show up anywhere on EUO. I see the gump size and all that, but when clicking a button (make last/smelt for example) nothing new shows up on EUO.

Thanks in advance.

28
New member introductions / Re: and I thought I kicked the habbit....
« on: February 23, 2012, 10:52:15 AM »
Yes I am bumping an oldddd thread. I feel so special being mentioned in Xeres thread muahaha. Also disappointed he has been a member here since 09 and never even told me about this place! Then again, I hadnt played UO since UOCoders went down.

I was heavvyyy into paintball. I started playing in 1996-97.. and still play to this day. Not as heavy into it as I was when it was mentioned in this thread. Considering I am not working anymore and a fulltime student, its hard to afford the $100+/week to play. I do have about $9000 worth of brand new paintball equipment though and am planning on starting up my own field.

If bumping old threads is a no-no.. Then its obvious I haven't changed! <3 :P

29
New member introductions / Re: Howdy
« on: February 23, 2012, 08:49:47 AM »
dont let this scrub around.

he will just talk a lot and test lots of scripts at the drop of a hat.

wait maybe thats not a bad thing...  ;D

this riff raff should been my referal too :)

Muahaha. At least I am good for something! :D

Had I known you had an account here I definitely would have put you as my referral.

30
New member introductions / Re: Howdy
« on: February 22, 2012, 06:59:23 PM »
Glad to be here. I dont expect to be coding anytime soon. Dont have the time these days to learn again and my memory is so horrid I cant even do little tweaks to scripts to get them to work again. ugh. =D

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