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General UO Chat / Re: is easy uo not working at the moment?
« on: November 23, 2023, 02:38:03 PM »
Yay!
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Best to try a different bank location. Some bankers aren't human, so that will confuse the script. But you do need to be relatively close to them so they can "hear" you yell BANK.
Are you using this on Broadsword or a freeshard?
Did you download the rails hw_trinket.txt and hw_bowcraft.txt to the same directory as the rail engine and your HW quester?
If so, you might not be close enough to the Heartwood sparkle entrance. If you're playing on a freeshard, the entrance to Heartwood might be different and you might not be able to use this script without some extra modification.
On line 88 of the HW quester, just change the line from this:Code: easyuo
set %railsubs tool_railengine30k.txt
to thisCode: easyuo
set %railsubs tool_railengine30l.txt
Then just make sure the file "tool_railengine30l.txt" is located in your HW directory.
Code: [Select];=================================================================
; Script Name: SUOQuester - ScriptUO Heartwood Quester
; Author: Cerveza / TrailMyx
; Version: 1.18
; Shard OSI / FS: OSI / FS?
; Revision Date: 2007/05/05
; Purpose: Heartwood Quester with reload support for beetles
; Only does Fletching (bows) and Carpentry (stools)
; Special Thanks:
; SorrowMaster - original SMQuester
; Bad_Maniac - BMItemEval
; Machine - craftItem
; TrailMyx - Rail engine, Runebood subs
; j4bber - Scripting assistance, suggestions and subs
; Maverick/Drak/Cake2/gatecrasher - Testing and suggestions
;
;=================================================================
; Revision History:
; v0.90 - Initial Beta Release
; - Fletching ONLY
; v0.91 - Added Carpentry quest
; v0.92 - - Added hiding
; v0.93 - Hardcoded number of boards for packy
; - Removed loading char with boards
; v0.94 - Added make tools at secure
; - Added board check (Thanks Drak for the feedback)
; v0.95 - Bug Fixes: delay problems, fletching tools
; - Added dump loot to secure (thanks J4bber)
; v0.96 - Should keep 2 tinker tools on you, loading from secure
; v0.97 - TrailMyx - Included rail system for testing
; v0.98 - J4bber - Fix for board stacks
; v0.98a- TrailMyx - OCR for toggling quest items
; v0.981nokal - TrailMyx - No KalInEx ocr, modified load_boards1
; - Fix for make tools
; v0.985nokal - TrailMyx
; v0.987nokal - TrailMyx - complete rewrite of crafting sub
; - random bag placement
; - reset of crafting tools to configurable resource color
; v0.988 - TrailMyx same as v0.987nokal with test rails removed, phased out KalOCR
; v0.989 - TrailMyx fixed OCR and carpentry tools setup bug
; v0.9891 - TrailMyx fixed OCR wrong quest, drop bag in pack
; - added waits for stability
; - added quest count and safe recall rune support for ending script.
; V1.0 - FINALLY! Thanks TrailMyx / J4bber and all the testers
; v1.01 - stability additions
; v1.10 - Use virtues to clear cursor
; v1.13 - Switch back to key ESC to fix bugged cursor. Thanks Mystre!
; v1.14 - Removed honor self. Added ability to use resources other than normal color
; v1.15 - Removed s7 subs for recall. Added Beetle unhiding feature.
; v1.16 - Now exclusively at ScriptUO.com
;=================================================================
; Preview of UOC V2.0:
; - save config
; - bank support (multiple random banking refills)
; - random landing spots in heartwood <-- DONE
; - more (all?) quests, selectable from setup menu
; - menu with status
; - new user configurable loot evaluation system
; - ????
;=================================================================
; Files Needed: Make sure they are all in your EUO directory
; - BMItemEval.euo - Evaluates loot
; - tool_railengine30k.txt - Rail Engine to move char
; - hw_trinket.txt - Rail File for path to trinket quest
; - hw_bowcraft.txt - Rail File for path to bowcraft quest
;=================================================================
Requirements:
Please check these off before you request help on the forum
- [ ] - You are running on OSI This script most likely will not work on your Freeshard
- [ ] - Tamed and bonded beetle (bonded not really required, but nice when beetle dies)
- [ ] - Raw Ribs if you would like your beetle fed at the beginning of script execution.
- [ ] - Runebook with at least 3 runes marked. (Home secure, heartwood, logout) Does not support bank secure!!
- [ ] - Lootbag in your main pack. Please make sure this is a different container (big bag) than the bags dropped by the quest reward bag. You run the risk of trashing your loot otherwise.
- [ ] - Loot bag in your home secure MAIN LEVEL (when working from home secure)
- [ ] - Runebook in your main pack
- [ ] - All resources (boards, ingots, tinkering tools, carpentry tools) placed in the main level of your secure container and not in a bag.
- [ ] - Tinkering skill sufficent to make tinker tools and crafting tools
- [ ] - No tinkering?, then enough tinker tools and crafting tools in your home secure (tinker tools and joining planes, lots...)
- [ ] - KEEP UO screen uncovered. This is so the OCR can see the quest (you can still use powersaver, but do NOT use a screensaver, or coverup the UO window)
- [ ] - Rail engine requires that you not move the mouse during rail runs. Otherwise this will mess up your movement while riding a loaded beetle. Dedicate your computer to running this script by either just leaving it alone or running the UO session in a VM (virtual machine instance)
- [ ] - 32-bit video card setup, will not function at 16-bits or 8-bits.
- [ ] - Make sure you have placed all files (quester, looter, rail engine, rails, evaluator) in the same directory as your EasyUO executable. <-- Important!!
- [ ] - Do not run this quester in full screen mode or the OCR functions will not work properly.
- [ ] - Do not run UO Assist or Razor with this script!!
- [ ] - Be sure to have your rune marked SOUTH a few steps of the gate, otherwise you may accidentally enter the portal before the rail engine is ready. (thanks marina)
- [ ] - Be sure you remember to download the rail engine from the link supplied below
- [ ] - Be sure you do not have Always Run selected. You will need to walk with a loaded beetle.
A big thanks to Bad_Maniac and Machine for some of their work included in this script.
Please post your comments/questions HERE. Please do not PM me
Please note that you will also have to download the Rail Engine with the rest of the files attached.
One post required to download scripts here at ScriptUO!
Still working reasonably.
What I found was if the animal lore gump is off screen (my screen resolution on the laptop is smaller than the desktop) then the values come up with 0's or "---" depending. I adjusted the gump location so it was on screen (I forced it to 0,0) and it worked well.
Next I adjusted it to pick up the lore gump location and pass that to the kalocr.txt function. There is a timing issue that sometimes it still misses reading the gump, but it worked well enough to pull the information.
On my copy, I added code to see if the hit points were <= max / 2. This assumes it is already tamed. Worked on the cu sidhes I was evaluating.
could u please show me a print screen of this script with the gump location adjustment. Im having the same problem.
Thanks!
Still working reasonably.
What I found was if the animal lore gump is off screen (my screen resolution on the laptop is smaller than the desktop) then the values come up with 0's or "---" depending. I adjusted the gump location so it was on screen (I forced it to 0,0) and it worked well.
Next I adjusted it to pick up the lore gump location and pass that to the kalocr.txt function. There is a timing issue that sometimes it still misses reading the gump, but it worked well enough to pull the information.
On my copy, I added code to see if the hit points were <= max / 2. This assumes it is already tamed. Worked on the cu sidhes I was evaluating.
To get it working again with the new bod button layout post pub 95... FindCode: [Select];======= sub bodclickpos =======
sub bodclickpos
str mid #contsize 5 3
set #result #strres - 54
return #result
;======= end sub =======
and change theCode: [Select]set #result #strres - 54
toCode: [Select]set #result #strres - 74
The button locations were moved to add in the new "fill from bag" feature but since this script wasn't written to use that it's easier just to click the other option, the above should do that. Happy crafting.
I gotta ask - Why a fey bow?
I was wondering the same thing lol
I gotta ask - Why a fey bow?
I just need to remove archery as an option...
You'll need to locate your save file and delete it. Sounds like you are trying to change your weapon. If you locate the LoadSetup sub (around line 1010) and add "set %archeryweapon N/A" like so:Code: [Select]sub LoadSetup
set #LPC 1000
menu set EUOStatus Loading setup....
menu get EUOEdit12
gosub AddUnderscore #MENURES
set %setupfile #RESULT
gosub TM_FileSystem_LoadFile NULL %setupfile
set %archeryweapon N/A ; <-- add this
menu Combo Select EUOComboOffence %offencetype
Then you can re-run the setup with your new weapon. Be sure to remove this line when you re-run the script.
Never mind, it wasn't working because my suit wasn't repaired!
You're welcome!
Officially this is an OSI script. Since IDs are different from freeshard to freeshard, items like bows can be troublesome. Freeshards work much better if you use magery. You should also be using the 30 version.
I tried to use the script but the status is always Bank Run... and nothing happens, even pressing other buttons in the chart.