Author Topic: Frustrated and can use some help  (Read 5088 times)

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Offline CrisisTopic starter

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Frustrated and can use some help
« on: January 02, 2014, 03:31:54 PM »
0
First thing is my checkboards sub. It is filling boards everytime regardless of how many boards are in my pack.

Code: [Select]
sub CheckBoards
  menu delete scriptstatus
  menu text scriptstatus 95 100 Checking Boards
  finditem %boards C_ , #backpackid
  if #findcnt < 20
  {
    menu delete scriptstatus
    menu text scriptstatus 95 100 Moving Boards
    gosub moveit #backpackid %ResourceSecure %boards 200
    gosub hardwait %postregmovewait
    if #result = 0
    {
      display ok Out of boards in secure, halting...
      halt
    }
  }
return

I may be wrong but it is supposed to find my boards, if I have less than 20 it is supposed to restock. Right now it restocks at every check which overloads me.


I am also not getting my script to target breakable carpentry items and use a axe on them

Code: [Select]
sub CheckWeight
Set %WeightMargin #MaxWeight - #Weight
finditem %garbage C_ , #backpackid
If #FindCnt > 0 && %WeightMargin < 50

finditem %garbage C_ , #backpackid
If #FindCnt > 0
   {
   For %dumpgarbage 1 #FindCnt
       {
       Set #FindIndex %dumpgarbage
       exevent drag #findid #findstack
       wait 10
       exevent dropc %TrashBarrel
       wait 10
       }
   }
finditem %BreakGarbage
if #findkind = 0
  {
return
}

set %breakthis #findid
Breakit:
set #lobjectid %axetype
event macro 17 0
target 4s
set #ltargetid %breakthis
set #ltargetkind 1
event macro 22 0
wait %gumpwait
finditem %breakthis
if #findkind = 0
Return

Grrrrr so frustrating!  I am sure it is small things that I have over looked.

I am adding the entire script in case it is needed

Code: [Select]
;===================================================================
set #lpc 200

; contpos warning:  be sure to manually open
; and move tinkering/carpentry gumps to
; desired location in order to get them to 'stick' there...

; manually set desired open container/gump screen coords
set %menux 800
set %menuy 0

set %journalx 850
set %journaly 420

set %skillx 1100
set %skilly 0

set %statusx 0
set %statusy 700

set %backpackx 650
set %backpacky 450

set %resourcex 475
set %resourcey 450

; runuo or osi -> #true or #false
set %runuo #false

; manually set secure cotainer ID's, or leave blank (or N/A) for automated setup
set %ResourceSecure NACAPQD

;===================================================================

gosub constants
gosub drawmenu
while #true
{
  gosub #menubutton
  gosub *request
}

;===================================================================

sub drawmenu
Menu Window Title Crisis Carpentry Trainer
Menu Window Color Lime
Menu Window Size 270 155
Menu Font BGColor Silver
Menu Font Color Maroon
menu shape skillsbg 5 5 260 85 3 7 1 Silver 7 Black
menu shape statusbg 5 95 260 25 3 7 1 Silver 7 Black
Menu Font Size 10
Menu Font Align Right
Menu Font Color Lime
menu font bgcolor Black
Menu Text Titles 85 10 Carpentry:
Menu Text Titles 85 30 Attempts:
Menu Text Titles 85 50 Time:
Menu Text Titles 85 70 Last Gain:
Menu Text Titles 85 100 Status:
Menu Font Align Left

chooseskill carp real
  set %startingskill #skill
  set %currentskill #skill
  str len %currentskill
  str ins %currentskill #dot #strRes
menu text currentskill 95 10 #strRes
 set %totalgains %currentskill - %startingskill
 str len %totalgains
 str ins %totalgains #dot #strRes
menu Text totalgains 130 10 + #strRes
Set %Attempts 0
Menu Text Attempts 95 30 %Attempts
  Set %start_time #scnt
  set %hours 00
  set %mins 00
  set %secs 00
  Set %total_time %hours , : , %mins , : , %secs
  Set %last_gain %hours , : , %mins , : , %secs , #spc , %ap
menu Text TotalTime 95 50 %total_time
menu Text LastGain 95 70 %last_gain

menu Font BGColor
menu Font Color Lime
menu Button StartP 40 125 75 25 Start
menu Font Color Lime
menu Button QuitP 152 125 75 25 Quit
Menu Font Size 10
Menu Font Color Lime
menu font bgcolor Black

menu delete scriptstatus
menu text scriptstatus 95 100 Click "Start" to begin.
menu show %menux %menuy
Set #menuButton N/A
return

;===================================================================

sub DelStart
   menu Delete StartP
   menu font bgcolor Black
   menu font color Lime
   menu Button PauseP 40 125 75 25 Pause
return

;===================================================================
sub DelPause
  Menu Delete PauseP
  Menu Font Color Lime
  menu font bgcolor Black
  Menu Button ResumeP 40 125 75 25 Resume
return

;===================================================================

sub DelResume
    Menu Delete ResumeP
    Menu Font Color Lime
    menu font bgcolor Black
    Menu Button PauseP 40 125 75 25 Pause
Return

;===================================================================

sub StartP
  gosub DelStart
  set #menubutton N/A
  set *request INIT
return

;===================================================================

sub PauseP
  gosub DelPause
  menu delete scriptstatus
  Menu Font Color Red
  menu font bgcolor Black
  menu text scriptstatus 95 100 Paused
  set #menubutton N/A
  set *request IDLE
return

;===================================================================

sub ResumeP
  gosub DelResume
  set #menubutton N/A
  if %initialized
    set *request CRAFT
  else
    set *request INIT
return

;===================================================================

sub QuitP
  set *request END
return

sub Closed
  set *request END
return

;===================================================================

sub INIT
  set *state INIT
  gosub ScriptBegin
  set *request CRAFT
return

;===================================================================

sub CRAFT
  set *state CRAFT
  gosub %s . *substate
  set *substate ( *substate + 1 ) % 5
return

;===================================================================

sub IDLE
  ; do nothing
  set *state IDLE
  gosub hardwait 1
return

;===================================================================

sub END
   set *state END
   display ok Thank you for using Crisis Carpentry Trainer.$
            +$
            +Script is Halting$
   menu hide
   menu clear
   halt
return

;===================================================================

sub ScriptBegin
  set %lastitemindex 0
  gosub setup
  gosub ClearPackBoards %boards
  gosub ClearPackGarbage %garbage
return

;===================================================================

sub hardwait
  if ( %0 = 0 ) || ( %1 = 1 )
  {
    sleep 10
    return
  }
  wait %1
return

;===================================================================

sub contidwait
  set %_gid %1
  set %_tm #systime + ( %gumptimeout * 50 )
  gosub hardwait %gumpwait
  while %_gid <> #contid
  {
    wait 1
    if #systime > %_tm
    {
      display ok Timeout waiting for container id %1 to open.
        +$ Pausing.
        +$ Manually open container, then hit run button on main easyuo window to resume script.
      pause
      if #contid <> %_gid
        return #false
    }
  }
return #true

;===================================================================

sub setup
  menu delete scriptstatus
  menu text scriptstatus 95 100 Setting Up Script
 
  ;open journal
  event macro 8 3
  gosub hardwait %precontposwait
  contpos %journalx %journaly
  gosub hardwait %postcontposwait

  ;open skills
  gosub actionblock
  event macro 8 4
  gosub hardwait %precontposwait
  contpos %skillx %skilly
  gosub hardwait %postcontposwait

  ;open status
  gosub actionblock
  event macro 8 2
  gosub hardwait %precontposwait
  contpos %statusx %statusy
  gosub hardwait %postcontposwait

  ;open backpack
  gosub actionblock
  event macro 8 7
  gosub contidwait #backpackid
  contpos %backpackx %backpacky
  gosub hardwait %postcontposwait
  gosub CountRegs
  set %mana 0

    ; locate/open resource secure
  str len %ResourceSecure
  if ( N/A notin %ResourceSecure ) && ( #strres > 0 )
  {
    finditem %ResourceSecure
    if #findkind <> -1
      goto _openres
  }
  _selres:
  display Ok Select your Resource Container.
  set #targcurs 1
  while #targcurs = 1
    gosub hardwait 2
  set %ResourceSecure #ltargetid
  _openres:
  set #lobjectid %ResourceSecure
  gosub actionblock
  event macro 17 0
  gosub contidwait %ResourceSecure
  contpos %resourcex %resourcey
  gosub hardwait %postcontposwait

  ; locate trash barrel
  Display Ok Select the trash barrel.
  set #targcurs 1
  while #targcurs = 1
    gosub hardwait 2
  set %Trashbarrel #ltargetID
    wait 20

  set %initialized #true
return

;===================================================================

sub constants

  if %runuo
  {
    set %cwin 530_437      ; Carpentry window size
    set %tinkwin 530_437   ; Tinkering window size

    set %texitx 30
    set %texity 410
    set %tmlx 280
    set %tmly 410
    set %ttoolsx 30
    set %ttoolsy 110
    set %ttinkx 230
    set %ttinky 130
    set %tsawx 230
    set %tsawy 210

    set %cexitx 30
    set %cexity 410
    set %cmlx 280
    set %cmly 410

    set %in ItemRUO
  }
  else
  {
    ; EA OSI
  set %cwin 530_497 ; 530_437        ; Carpentry window size
  set %tinkwin 530_497 ; 530_437     ; Tinkering window size

  set %carpentry carp

 ; Materials
  set %ingots ENK
  set %boards TLK
  set %tinkertool JTL_GTL_KTL
  set %carptool YFG_ZHG_CIG_BIG_AGG_EGG_AIG_WFG_IGG_KGG_ZFG_CGG
  set %axeType LSF_OSF_NSF_BSF_MSF_CSF_ISF_MPH_JOH_UOH_RMH_LPH_ZRF
  set %garbage BTL_OJL_OIK_MDP_ZPF_DMH_GFF_BFR
  set %breakgarbage VMF_UMF

  ; Items to make
  set %Item1 BTL ; Barrel Staves
  set %Item2 OJL ; Barrel Lid
  set %Item3 VMF ; Medium Crate
  set %Item4 UMF ;Crossbow
  set %Item5 OIK ; Wooden Shield
  set %Item6 MDP ; Fukiya
  set %Item7 ZPF ; Quarter Staff
  set %Item8 DMH ; Sheppard's Crook
  set %Item9 GFF ; Black Staff
  set %Item10 BFR ; Wild Staff

  ; max skill threshold for each item
  set %Threshold1 200
  set %Threshold2 320
  set %Threshold3 480
  set %Threshold4 530
  set %Threshold5 600
  set %Threshold6 740
  set %Threshold7 790
  set %Threshold8 820
  set %Threshold9 960
  set %Threshold10 100

  ; CRAFT substates
  set %s0 CheckTinkerTools
  set %s1 CheckCarpTools
  set %s2 CheckBoards
  set %s3 SkillCraft
  set %s4 DumpGarbage

  ; Timing tweaks.  20 = 1 second
  set %gumpwait 1          ; Time to wait before scanning for open gump/container
  set %gumptimeout 60      ; Maximum amount of time to wait for gump to open

  set %precontposwait 10   ; Time to wait after opening gump and moving it using contpos
  set %postcontposwait 30  ; Time to wait after performing contpos

  set %postdropwait 22     ; Time to wait after each exevent drop before attempting any other action
  set %postcraftwait 1     ; Time to wait after an item is crafted before performing any other action

  set %preregmovewait 10   ; Minimum time to wait before moving all regs
  set %postregmovewait 22  ; Extra time to wait after moving all regs, (in addition to %postdropwait, above)

  set %interactiontime 10   ; Minimum measured interval between all { exevent drop, event macro } operations


  set %_lit %interactiontime * 20
  set %_lastactiont #systime - %_lit

  ; initial states
  set %initialized #false
  set *substate 0
  set *state IDLE
  set *request IDLE
return

;===================================================================

sub ClearPackBoards
  menu delete scriptstatus
  Menu Font BGColor Black
  menu Font Color Lime
  menu text scriptstatus 95 100 Clearing Pack of Boards
  finditem %boards C_ , #backpackid
  if #findcnt < 1
    return
  for #findindex 1 #findcnt
  {
    exevent drag #findid #findstack
    wait 20
    exevent dropc %ResourceSecure
    wait 20
  }
return

;===================================================================

sub ClearPackGarbage
  menu delete scriptstatus
  Menu Font BGColor Black
  menu Font Color Lime
  menu text scriptstatus 95 100 Clearing Pack of Garbage
  {
  finditem %Garbage C_ , #backpackid
  if #findcnt > 0
  }
  for %ItemToDump 1 #findcnt
  {
    Set #FindIndex %ItemToDump
    exevent drag #findid #findstack
    wait 20
    exevent dropc %Trashbarrel
    wait 20
  }
return

;===================================================================

sub CheckTinkerTools
menu delete scriptstatus
Menu Font BGColor Black
menu Font Color Lime
menu text scriptstatus 95 100 Getting New Tinker Tool
  finditem %tinkertool C_ , #backpackid
  if #findcnt < 2
    gosub MakeTinkerTools
return

;===================================================================

sub CheckCarpTools
menu delete scriptstatus
Menu Font BGColor Black
menu Font Color Lime
menu text scriptstatus 95 100 Getting New Carpenter's Tool
  ; keep two in pack in case current one gets worn out
  finditem %carptool C_ , #backpackid
  if #findcnt < 2
    gosub MakeCarpTools
return

;===================================================================

sub CheckBoards
  menu delete scriptstatus
  menu text scriptstatus 95 100 Checking Boards
  finditem %boards C_ , #backpackid
  if #findcnt = 0
  {
    menu delete scriptstatus
    menu text scriptstatus 95 100 Moving Boards
    gosub moveit #backpackid %ResourceSecure %boards 200
    gosub hardwait %postregmovewait
    if #result = 0
    {
      display ok Out of boards in secure, halting...
      halt
    }
  }
return
  ;if #findstack < ( 30 * %craftingboards )
   ;{
   ;Set %boardsneeded %craftingboards * 30 - #FindStack
   ;Gosub moveit #BackpackID %ResourceSecure %boardsneeded
   ;}
return

;===================================================================

sub MakeTinkerTools
menu delete scriptstatus
Menu Font BGColor Black
menu Font Color Lime
menu text scriptstatus 95 100 Making New Tinker Tool
  finditem %ingots C_ , #backpackid
  if #findstack >= 25
     goto _maketink
  set %_diff 25 - #findstack
  finditem %ingots C_ , %ResourceSecure
  if #findstack < 25
  {
    display You have used up most of your ingots. Halting...
    set *request END
  }
  gosub moveit #backpackid %ResourceSecure #findid %_diff

  _maketink:
  finditem %tinkertool C_ , #backpackid
  if #FindCnt = 0
  {
    display You are out of tinker tools. Get a tinker tool and restart script.
    halt
  }
  set #lobjectID #findid
  gosub actionblock
  event macro 17 0
  gosub tinkwait
  gosub offsetclick 27 130  ; tools
  wait 5
  gosub tinkwait
  gosub offsetclick 230 130 ; tinker's tools
  wait %postcraftwait
  gosub offsetclick 27 450  ; exit
  finditem %tinkertool c_ , #backpackid
  if #findcnt < 2
  gosub MakeTinkerTools

return

;===================================================================

sub MakeCarpTools
menu delete scriptstatus
Menu Font BGColor Black
menu Font Color Lime
menu text scriptstatus 95 100 Getting New Carpenter's Tool
  finditem %ingots C_ , #BackpackID
  if #findstack >= 25
    goto _makecarptool
  set %_diff 25 - #findstack
  finditem %ingots C_ , %ResourceSecure
  if #findstack < 25
  {
    display You have used up most of your ingots. Halting...
    set *request END
    return
  }
  gosub moveit #backpackid %ResourceSecure #findid %_diff

  _makecarptool:
  finditem %tinkertool C_ , #Backpackid
  if #findcnt = 0
  {
    display You are out of tinker tools. Get a tinker tool and restart script.
    set *request END
    return
  }
  _makecarptool:
  finditem %tinkertool C_ , #Backpackid
  if #findcnt = 0
  {
    display You are out of tinker tools. Get a tinker tool and restart script.
    halt
  }
  set #lobjectID #Findid
  gosub actionblock
  event macro 17 0
  gosub tinkwait
  gosub offsetclick 27 130  ; tools
  wait 5
  gosub tinkwait
  gosub offsetclick 235 210   ; saw
  wait 5
  gosub tinkwait
  gosub offsetclick 280 450   ; make last
  wait 5
  gosub offsetclick 25 450  ; exit
  finditem %carptool c_ , #backpackid
  if #findcnt < 2
    gosub MakeCarpTools
return

;===================================================================

sub actionblock
  while #systime < %_lastactiont
  {
    set %_sl %_lastactiont - #systime - 10
    if %_sl > 0
      sleep %_sl
  }
  set %ji #jindex + 1
  set %_lastactiont #systime + %_lit
return

;===================================================================

sub SkillCraft
  menu delete scriptstatus
  Menu Font BGColor Black
  menu Font Color Lime
  menu text scriptstatus 95 100 Attempting Skill Gains
  gosub Calc_Time

  gosub carptoolwait
  if true in #result
    goto _menu_up

  _getcarptool:
  finditem %carptool C_ , #Backpackid
  if #findcnt < 2
  {
    return
  }
  set #lobjectid #findid
  gosub actionblock
  event macro 17
  gosub carptoolwait
  if getcarptool in #result
  {
    goto _getcarptool
  }
  if false in #result
  {
    gosub carptoolwait
  }
    if true notin #result
  {
      goto _getcarptoolItem
  }
  wait 20

  _menu_up:
  chooseskill carp real
  set %CurrentSkill #Skill
  gosub SkillCheck
  if %lastitemindex <> %itemindex
  {
    gosub Item . %itemindex
    gosub ClickItem
    gosub hardwait %postcraftwait
    gosub carptoolwait
    if getcarptool in #result
      goto _getcarptool
    set %lastitemindex %itemindex
    if false in #result
      goto _getcarptool
  }
 
  gosub offsetclick 280 450 ; make last
  gosub hardwait %postcraftwait
  gosub carptoolwait
  ;gosub CheckWeight
  gosub CheckBoards
  wait 10
 
gosub AddAttempts
gosub MenuSkillCheck
gosub Calc_Time
return

;===================================================================

sub ClickItem
  for %a 1 %numclick
  {
    _clickagain:
    gosub offsetclick %XClick . %a %YClick . %a
    gosub carptoolwait
    if true notin #result
      return #result
  }
return true

;===================================================================

sub Skillcheck
  chooseskill carp real
  for %a 1 10
  {
    if #skill < ( %Threshold . %a )
    {
      set %itemindex %a
      return
    }
  }
  display Congratulations, #charname you are the newest GM Carpenter. Skillcap reached, halting.
  halt
return

;===================================================================

sub Item1        ; Barrel Stave
   set %CraftingBoards 5
   set %XClick1 30   ; other
   set %YClick1 90
   set %XClick2 235  ;barrel stave
   set %YClick2 70
   set %numclick 2
Return

;===================================================================

sub Item2         ; Barrel Lid
   set %CraftingBoards 4
   set %XClick1 30  ; other
   set %YClick1 90
   set %XClick2 235  ; barrel lid
   set %YClick2 90
   set %numclick 2
Return

;===================================================================

sub Item3        ; Medium Crate
   set %CraftingBoards 15
   set %XClick1 30   ; container
   set %YClick1 130
   set %XClick2 235  ; medium crate
   set %YClick2 110
   set %numclick 2
Return

;===================================================================

sub Item4        ; Large Crate
   set %CraftingBoards 18
   set %XClick1 30   ; container
   set %YClick1 130
   set %XClick2 235  ; large crate
   set %YClick2 130
   set %numclick 2
   Return

;===================================================================

 sub Item5        ; Wooden Shield
   set %CraftingBoards 9
   set %XClick1 30   ; armor
   set %YClick1 170
   set %XClick2 235  ; wooden shield
   set %YClick2 70
   set %numclick 2
Return

;===================================================================

sub Item6        ; Fukiya
   set %CraftingBoards 8
   set %XClick1 30   ; weapon
   set %YClick1 150
   set %XClick2 235  ; fuliya
   set %YClick2 150
   set %numclick 2
Return

;===================================================================

sub Item7        ; Quarter Staff
   set %CraftingBoards 6
   set %XClick1 30   ; weapon
   set %YClick1 150
   set %XClick2 235  ; quarter staff
   set %YClick2 90
   set %numclick 2
Return

;===================================================================

sub Item8        ; Sheppard Crook
   set %CraftingBoards 7
   set %XClick1 30   ; weapon
   set %YClick1 150
   set %XClick2 235  ; sheppard's crook
   set %YClick2 70
   set %numclick 2
Return

;===================================================================

sub Item9        ; Black Staff
   set %CraftingBoards 9
   set %XClick1 30   ; weapon
   set %YClick1 150
   set %XClick2 380  ; next page
   set %YClick2 270
   set %XClick3 235  ; black staff
   set %YClick3 170
   set %numclick 3
Return

;===================================================================

sub Item10        ; Wild Staff
   set %CraftingBoards 16
   set %XClick1 30   ; weapon
   set %YClick1 150
   set %XClick2 235  ; wild staff
   set %YClick2 190
   set %numclick 2
Return

;===================================================================

sub GumpWait
  set %_tm #systime + ( %gumptimeout * 50 )
  gosub hardwait %gumpwait
  while #contsize <> %cwin
  {
    sleep 10
    if #systime > %_tm
    {
      display Problem waiting on craft gump, open manually then press play easyuo menu
      pause
    }
  }
return #true

;===================================================================

sub carptoolwait
  set %_t #systime
  set %_tm #systime + ( %gumptimeout * 20 )
  gosub hardwait %gumpwait
  while #contsize <> %cwin
  {
    sleep 10
    if #jindex >= %ji
    {
      for %_a %ji #jindex
      {
        scanjournal %_a
        if worn_out in #journal
        {
          return getcarptool
        }
        set %ji %ji + 1
      }
    }
    if #systime > %_tm
    {
      return false
    }
  }
  set %_t #systime - %_t
return true

;===================================================================

sub tinkwait
  set %_tm #systime + ( %gumptimeout * 20 )
  gosub hardwait %gumpwait
  while #contsize <> %tinkwin
  {
    sleep 10
    if #systime > %_tm
    {
      display Problem waiting on tinkering gump, open manually then press play on easyuo menu
      pause
    }
  }
return  #true

;===================================================================

sub offsetclick
  set %_tempx #contposx + %1
  set %_tempy #contposy + %2
  if %0 > 2
    click %_tempx %_tempy %3
  else
    click %_tempx %_tempy
return

;===================================================================

sub CheckWeight
Set %WeightMargin #MaxWeight - #Weight
finditem %garbage C_ , #backpackid
If #FindCnt > 0 && %WeightMargin < 50

finditem %garbage C_ , #backpackid
If #FindCnt > 0
   {
   For %dumpgarbage 1 #FindCnt
       {
       Set #FindIndex %dumpgarbage
       exevent drag #findid #findstack
       wait 10
       exevent dropc %TrashBarrel
       wait 10
       }
   }
finditem %BreakGarbage
if #findkind = 0
  {
return
}

set %breakthis #findid
Breakit:
set #lobjectid %axetype
event macro 17 0
target 4s
set #ltargetid %breakthis
set #ltargetkind 1
event macro 22 0
wait %gumpwait
finditem %breakthis
if #findkind = 0
Return

;===================================================================

sub moveit
menu delete scriptstatus
Menu Font BGColor Black
menu Font Color Lime
menu text scriptstatus 95 100 Moving Items
  ; %1 destination container ID
  ; %2 source container ID, or * (any except destination), or # (ground)
  ; %3 specific item types to move, or * (all found items)
  ; %4 optional, stacksize
  set %_max 60000
  set %_total 0
  if %0 = 4
    set %_max %4
  set %_from C_ , %2
  if * in %2
    set %_from C
  if # in %2
    set %_from G_2
  finditem %3 %_from
  if #findkind = -1
    return %_total
  set %pd _NULL_
  if * in %2
    set %pd #charid
  for #findindex 1 #findcnt
  {
    if ( #findbagid <> %1 ) && ( #findbagid <> %pd )
    {
      set %_amt %_max
      if #findstack < %_max
        set %_amt #findstack
      set %_total %_total + %_amt

      gosub actionblock

      exevent drag #findid %_amt
      gosub hardwait
      if %1 = #charid
        exevent droppd
      else
        exevent dropc %1
      gosub hardwait %postdropwait
    }
  }
return %_total

;===================================================================

Sub Calc_Time
Set %TT #Scnt - %start_time
Set %hours %TT / 3600
Set %mins ( %TT / 60 ) - ( %hours * 60 )
Set %secs %TT % 60
If %hours =< 9
   Set %hours 0 , %hours
If %mins =< 9
   Set %mins 0 , %mins
If %secs =< 9
   Set %secs 0 , %secs
Set %total_time %hours , : , %mins , : , %secs
Menu Font Color Black
Menu Font Size 10
menu set TotalTime %total_time
Return

;===================================================================

Sub AddAttempts
Set %attempts %attempts + 1
Menu Font Size 10
Menu Font Color Black
menu set Attempts %attempts
Return

;===================================================================

sub time
set %ap AM
set %time #time
str right %time 2
set %sec #StrRes
str left %time 2
set %hr #StrRes
str mid %time 3 2
set %min #StrRes
if %hr > 11 && %hr < 24
  set %ap PM
if %hr > 12
  set %hr ( %hr - 12 )
if %hr = 00
  set %hr 12
set %last_gain %hr , : , %min , : , %sec , #spc , %ap
Menu Font Color Black
Menu Font Size 10
menu set LastGain %last_gain
return

;===================================================================

Sub MenuSkillCheck
  chooseskill carp real
  if #skill = #skillcap
  {
    set %currentskill #skill
    menu set current %currentskill
    wait 10
    display You have reached your skill cap.$
            +Thank you for using Crisis Carpentry Trainer$
            +$
            +Script is Halting$
    menu hide
    set *request END
    return
  }
  if #skill > %currentskill
  {
    Set %currentskill #skill
    str len %currentskill
    str ins %currentskill #dot #strRes
    Menu Font Size 10
    Menu Font Color Lime
    menu set currentskill #strRes
    Set %totalgains %currentskill - %startingskill
    str len %totalgains
    str ins %totalgains #dot #strRes
    menu set totalgains + #strRes
    gosub time
  }
Return

Offline manwinc

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Re: Frustrated and can use some help
« Reply #1 on: January 02, 2014, 04:01:28 PM »
0
here, try this sub.

Gosub Resource (Secure) (Type) (Col) (Min) (Max)

You can set the Secure to N/A if you don't care what container it comes from, and you can set Color to N/A if you don't care about the color. If you are below the Minimum, it will restore you back to the maximum. It will return how many of the resource it grabbed with #Result, #Result will = Out if you are out of what you were looking for.

Can Try and help you debug it later, but this was the best I can do for now.

Code: [Select]
Sub Resource
  ; Gosub Resource (Secure) (Type) (Col) (Min) (Max)
  Namespace Push
  Namespace Local Mwinc_Resource
  set !Cont_Id %1
  set !Resource %2
  set !Col %3
  set !Min %4
  set !Max %5
  Finditem !Resource C_ , #backpackid
  set !Amount 0
  for #findindex 1 #findcnt
  {
    if #Findcol = !Col || !Col = N/A
      set !Amount !Amount + #Findstack
  }
  if !Amount >= !Min
  {
    Namespace Pop
    Return 0
  }
  set !Amount2 !Max - !Amount
  if !Cont_id <> N/A
    Finditem !Resource C_ , !Cont_Id
  Else
    Finditem !Resource C
  if #findcnt > 0
  {
    For #findindex 1 #findcnt
    {
      if ( #findcol = !Col || !Col = N/A ) && #Findbagid <> #Backpackid
      {
        Exevent drag #Findid !Amount2
        wait 15
        Exevent dropc #backpackid
        wait 15
        set #Result !Amount2
        Namespace Pop
        Return #Result
      }
    }
  }
  Namespace Pop
Return Out

Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline 12TimesOver

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Re: Frustrated and can use some help
« Reply #2 on: January 02, 2014, 04:13:22 PM »
0
First thing is my checkboards sub. It is filling boards everytime regardless of how many boards are in my pack.
Code: [Select]
sub CheckBoards
  menu delete scriptstatus
  menu text scriptstatus 95 100 Checking Boards
  finditem %boards C_ , #backpackid
  if #findcnt < 20
  {
    menu delete scriptstatus
    menu text scriptstatus 95 100 Moving Boards
    gosub moveit #backpackid %ResourceSecure %boards 200
    gosub hardwait %postregmovewait
    if #result = 0
    {
      display ok Out of boards in secure, halting...
      halt
    }
  }
return
#findcnt will be < 20 until you have 20 or more stacks of boards. Use #findstack.

I'll comment on the others in a minute.

X
When they come for me I'll be sitting at my desk
     with a gun in my hand wearing a bulletproof vest
My, my, my how the time does fly
     when you know you're gonna die by the end of the night

Offline Alpha

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Re: Frustrated and can use some help
« Reply #3 on: January 02, 2014, 04:24:48 PM »
0
Your missing brackets on your check weight sub...  line 5 is where you should have the beginning bracket etc.
« Last Edit: January 02, 2014, 04:26:23 PM by Alpha »

Offline CrisisTopic starter

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Re: Frustrated and can use some help
« Reply #4 on: January 02, 2014, 04:37:16 PM »
0
#findcnt will be < 20 until you have 20 or more stacks of boards. Use #findstack.

I'll comment on the others in a minute.

X

I can't believe that I missed that, I knew that the reason it was repeating was something small.

For the other part checkweight, I am thinking that I need to make that 2 subs, check wright for the garbage and then checkbackpackquantity to break the containers. The containers do not weight much and the bag fills up quick with it making them lockable.

Offline manwinc

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Re: Frustrated and can use some help
« Reply #5 on: January 02, 2014, 04:47:47 PM »
0
Ah, yeah they summed it up. Just had the time to look over it.
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline CrisisTopic starter

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Re: Frustrated and can use some help
« Reply #6 on: January 02, 2014, 05:09:42 PM »
0
Okay I separated them into 2 different subs, something is wrong with using the axe to destroy the crates though.

Code: [Select]
sub CheckWeight
Set %WeightMargin #MaxWeight - #Weight
find %garbage C_ , #backpackid
If #FindCnt > 0 && %WeightMargin < 100

{
finditem %garbage C_ , #backpackid
If #FindCnt > 0
   {
   gosub ClearPackGarbage
   }
}
Return

Code: [Select]
sub CheckBackpackQuantity
finditem * C_ , #backpackid
set %totalcount #findcnt
if %totalcount > 100
{
finditem %BreakGarbage
if #findkind = 0
  {
 return
}

set %breakthis #findid
Breakit:
set #lobjectid %axetype
event macro 17 0
target 4s
set #ltargetid %breakthis
set #ltargetkind 1
event macro 22 0
wait %gumpwait
finditem %breakthis
if #findkind = 0
}
Return

;===================================================================

Offline CrisisTopic starter

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Re: Frustrated and can use some help
« Reply #7 on: January 02, 2014, 06:40:16 PM »
0
I also tried this as well

Code: [Select]
sub CheckBackpackQuantity
finditem * C_ , #backpackid
set %totalcount #findcnt
if %totalcount > 100
{
finditem %BreakGarbage
set %breakthis #findid
if #findkind = 0
  {
 return
}
Breakit:
  finditem %axechopper C_ , #backpackid
set #lobjectid %axechopper
event macro 17 0
target 4s
set #ltargetid %breakthis
set #ltargetkind 1
event macro 22 0
wait %gumpwait
finditem %breakthis
if #findkind = 0
}
Return

Offline Alpha

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Re: Frustrated and can use some help
« Reply #8 on: January 02, 2014, 07:57:35 PM »
0
1)  finditem % breakgarbage..... where you looking..aka C_ , # backpacking

2) The last "If" statement only executes the following line without brackets..

3)  I like to use #findcnt = 0.  Instead of # findkind and I know there was a good reason why but I honestly forget..


Offline CrisisTopic starter

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Re: Frustrated and can use some help
« Reply #9 on: January 03, 2014, 11:40:15 AM »
0
1)  finditem % breakgarbage..... where you looking..aka C_ , # backpacking

2) The last "If" statement only executes the following line without brackets..

3)  I like to use #findcnt = 0.  Instead of # findkind and I know there was a good reason why but I honestly forget..



I made those changes and it is chopping them up now. It's always the little things that get me lol. Thanks!
« Last Edit: January 03, 2014, 11:46:43 AM by Crisis »

Offline Alpha

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Re: Frustrated and can use some help
« Reply #10 on: January 03, 2014, 01:23:42 PM »
0
Np... glad it's working for ya.

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