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Messages - BobOzarius

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46
Computer Rigs / Re: My new Ryzen build
« on: May 13, 2017, 02:34:48 PM »
TM, how are you liking the Ryzen 1600 so far? I'm thinking of pulling the trigger today on one. At $219 bucks, what are your thoughts on price/performance for that chip? And you didn't by the 1600x did you? For the price, I think the 1600 beats out the 1600x for price/performance. 365 compared to 219? For a bit more performance? No thanks. I'm going to go 32 gigs of high speed ram, and pay for AMD's ram drive software also. If you haven't used it, give it a try. Setting up an 8 to 16 gig ram drive is so hot, especially when you throw software on it. I do a lot of video editing and encoding, video preview in Adobe After Effects is amazing when you give it a 16 gig ram drive to do it's thing on. I'd love to hear your thoughts on the Ryzen 1600 when you get a chance. I'm most likely going to buy it today, but I'll wait a bit and see what you think about yours. Also, what do you think about cooling that chip? At 65 watts, I'm sure air is just fine. But does it seem to run hot for you? Do you have an after market cooler for 1600? And if you do, do you feel like it was needed?

47
Script Debug / Re: Bod turn in reward gump
« on: May 13, 2017, 12:37:42 AM »
Thank the lord! Manwinc is starting to use some form of spacing convention in his scripts! Halleluja!  ;)

48
General UO Chat / Re: New OSI Animal training discussion
« on: May 10, 2017, 09:29:04 AM »
Have you tried having 120 power scrolls in your pack when you click to train them? I'm pretty sure that allows you to train them to 120 right?

49
General UO Chat / Re: New OSI Animal training discussion
« on: May 10, 2017, 03:02:06 AM »
It's going to be a lot of work to update yours to support all the new stuff honestly. There's a lot of new things pets can do, with skills that can be trained. And all pets have different skills that can be trained on them. Most pets I believe start out with a certain set of "natural" abilities. And depending on their power at taming, you can add a certain amount of skills and special abilities based on their power I think. So a higher end monster has more points to spend if I'm understanding correctly.

I haven't trained a pet to the point where I can spend points to upgrade it yet, but I've played with the menu extensively before that. It seems like the hard part for you is going to be figuring out what the mins and maxs are for each different pet, their skills, and the abilities that can be applied to them. Because now pets can use specials also. Personally I still think that it's going to be much easier to do it the way I suggested from a scripting standpoint. Because you can just set an amount for each skill, say 120 is 100% for every skill, because honestly that's a great point. Even if a pet can have a skill go up to 150, that just means it's going to have a great score. Then resists, make 70 resist be the 100% mark for figuring out it's score. And for abilities, and special skills for pets, just set an arbitrary weight for them based on it's usefulness. Like disarm is going to be a great special, but AI would probly be even better. Makes calculating the score a breeze since getting all the info at this point to figure out mins and maxs is going to be near impossible.

I think my way that we discussed will be the quickest and easiest way to create a script with the sheer amount of data and possibilities that are available now. Take a year to collect all the data you need for your way. That was why I was discussing it here with you. The way I discussed with you, I could start scripting that right now, without gathering a bit of data. You can add so much to your pets now, we almost have to come up with a better/easier way of calculating a score that doesn't require a mountain of data collection effort before you can even start to script it.  ;)

50
Item Evaluation / Re: ScriptUO Creature Evaluator
« on: April 28, 2017, 05:01:25 PM »
i am actually in a guild with someone that help make the pet calculator. he said that the program is obsolute and there will never be a way to judge a pets rating again :( now it will be what skills and how high it is. even with that you are looking at about 50 new tameable pets along with the mulitude of skills you can put on one.

Your friend in vent is silly if they think this can't be updated. Being dynamic changes nothing. It's fairly simple, just a lot of changes and updates.  ;) It's very easy to setup a key for each dynamic menu item, scan a set line and check it against all the keys you've made with a for loop. That's as simple as it gets really. They all are still located an equal distance away from each other to the top and left of the gump, so scanning it is as simple as scanning from %x to %x + %numberOfPixels, and the distance that %y is + %amountOfPixelsTextIsApart.

Just base the key on the color of the text, if a pixel is black, it's 1 if it's not, it's 0 then make a code that scans a set number of pixels on the line of text you want to identify, and you'll get a code like this:

Code: [Select]
set %key1 0101001111111111000001111 ; Could = Bushido
set %key2 0101010101111111111111110 ; Could = Parrying

And this might equal say, Bushido or something and the second Parrying lets say. When you get that, it's easy to figure out where the text for the numbers are located for each one, and scan the text to find out the amount of Bushido or Parrying using that code to identify the %x and %y location to pixel scan the amount of Bushido or Parry from. Then you just scan the line you're on, do a for loop until you find the dynamic item on the menu, and scan the amount. It's the same thing TM already did basically, just a little more complex now because it's dynamic. I'm sure TM can do it easily.

51
Item Evaluation / Re: Miffy's Item Finder
« on: April 23, 2017, 09:47:24 AM »
I always thought deleting a control before you created another of the same name was just good house cleaning.  ;)

52
Item Evaluation / Re: Miffy's Item Finder
« on: April 23, 2017, 09:43:10 AM »
It shouldn't be any issue at all to fix scripts with that issue though... that's a very simple fix.

53
Item Evaluation / Re: Miffy's Item Finder
« on: April 23, 2017, 09:41:36 AM »
Ah, yes that will do it for sure. I bet there are a lot of scripts in the library that will break because of that.

54
Item Evaluation / Re: Miffy's Item Finder
« on: April 23, 2017, 09:39:45 AM »
Version 320 works just fine with everything. Download the latest version.

55
General UO Chat / Re: BOD filler scripts
« on: April 22, 2017, 01:45:14 PM »
you know for some reason i was thinking this was turning in BODs lol, shows how much I pay attention.  So I was thinking about how you turn them in, decide if you want bank points, or to pick a reward, all that crap which is a little more work

I saw they have a auto add to bod by container which seemed nice!  that wasn't there last time I played, seems like it would speed things up maybe when filling them

Don't forget bribing to get a higher reward.  ;)

56
General UO Chat / Re: Sorting hurts my head
« on: April 18, 2017, 02:47:20 AM »
The total allowable imbue score for any legendary artifact. It's different for each type of item too. Like 2 handed weapons. 1 handed weapons. Rings/bracelets, and armor. I think it's around 1650-1700 for Legendary Armor. That's the highest imbue score I've ever seen on one single Legendary Artifact. People don't really calculate imbue score correctly ever.

When I buy items for my characters, I calculate it by the total usable imbue score on an item. If you buy a 17 mod no name item, and only 14 mods on the item actually affect your template, and that score only adds up to 1250 imbue score, then the total effective mods+ imbue score on that really great 17 mod item, is 14 mods for 1250 score. I don't think I've ever seen an item with greater than 14 mods that didn't have at least 1 or 2 mods on it that were worthless. You just have to figure out the maximum imbue score for things, and figure out what is the least you're willing to loot and look at. And that's the score you want to loot at or above.

57
General UO Chat / Re: Sorting hurts my head
« on: April 17, 2017, 07:31:44 PM »
One of the best ways to sort new items on OSI, is by mod count, and imbue intensity. Find the maximum imbue intensity for legendary artifacts, and the max mod count for items, calculate with 80% of max intensity is for both, then use that as rules for your favorite looter and you'll always loot the top 20% of items.  You'll need to do it for 2 handed weapons, 1 handed weapons, armor, and rings/bracelets separately. Because they have differing imbue intensities.

58
Computer Rigs / Re: My new Ryzen build
« on: April 12, 2017, 03:00:04 AM »
I'd like a 32" Samsung at that price, but to get even a 28" Samsung 4k 1ms response freesync monitor under 500... Great deal.

59
Computer Rigs / Re: My new Ryzen build
« on: April 11, 2017, 09:21:44 AM »
I was just looking at performance comparisons for Ryzen the other day too. I'm pretty sure that's the one I'm going to get also.  ;)  It'll go very nice with my Sapphire 470 8gig. Next will be a Freesync monitor.  Probly something like this Samsung.

60
Computer Rigs / Re: My new Ryzen build
« on: April 04, 2017, 06:18:39 AM »
I know you know you shouldn't ever use multiple ram sticks that didn't come from the exact same production lot. Right?  That's ram 101!

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