So I have been looking at what it would take to put together a script that automates imbuing things and it occurs to me that the best way to program something like this would be a scaled down version of the craftinfo file that Snicker7 uses for his bodfiller. This would allow us to build a set of string orders for each property you want to imbue instead of drafting a lengthy sub for each property. The properties would be a data set read and performed by one imbue sub. I think I need to team up with someone who knows how to build a parser and data set to get this done as I don't have enough exprience. Anyone interested? If someone sorts out the engine, I will do the grunt work of writing it into the script and putting together the data strings.
Here is how I imagine it working:
1. User inputs the imbue property (we could start with just two options to simplify, one for max and one for 90%)
2. The script would toggle the skill, hit imbue and select a target.
3. [this is the part I am looking for help with] The imbue sub pulls the string of data that provides information as follows: selection one pulls a property from one of two columns of 17 rows or "next page" with same number of slots. Two data pieces here, first property selection, where the first selection was next page, the second property selection.
4. The next page is the intensity selection. I think there are three peices of data here: first toggle to hit, second toggle to hit, and number of strokes on the second toggle.
I feel pretty comfortable that I could build a script that incorporated a general imbue sub that would use these five inputs to imbue any propery.
Anyone interested in thinking up the strucure for the general sub and data set?