I know. Like I said, the engine was working fine. I was tuning it a bit to see if there was just too much stuff in there.
I used the "if #enemyID count is greater then 0" to determine if it should be casting the "combat" spells, like evasion, curse weapon, etc.
It was working great, but when you first meet an enemy, it took it like 10 seconds to get everything cast up!
Curse Weapon
Evasion
Enemy of One
Honor
Consecrate Weapon
Thats a LOT of stuff to cast at once.
I might put up the engine with the menu template to see if someone wants to work them together.
If there's interest of course.