Didn't see anything like this anywhere so wrote it. Should work fine. I've tested it as many ways as I can think of.
NOTE: I was drunk while debugging this script so I make no guarantees.
After crafting whatever you want reforged, use your runic and target an item and set up the reforging properties as you want and close the menu then hit play.
Script will attempt to merge all runics of low charge. This process is a bit slow but works great.
If you have a salvage bag, it will sort the junk items into it based on the filters / filter method you specify.
Read below or look at the code if you want to know more.
About:
Script Name: Reforged
Author: xetic
Version: 1.0
Shard: OSI Compatible - Free Shards Status Unknown
Revision Date: 11/26/2012
Purpose: Automatically reforge all items of selected type.
Setup:
1. Craft some items and leave them inside your backpack, (no sub containers)
2. Use the runic tool(s) you will be using for reforging and set the options however you like.
NOTE: If using more than one type of runic, you must set this up on each.
3. Close the reforge gump.
4. Press play!
Settings:
1. craftSkill = "Carpenter", "Fletching", "Smithing" or "Tailoring"
Only one skill may be chosen.
2. reforgeUses = How many charges each reforge attempt costs.
3. reforgeType = ItemType to be reforged
If you know the itemType enter the number in place of nil.
If you don't know the type, you will be prompted to target it.
4. requirementsAllOrNothing = Item Filter All or Nothing Settings
The following setting can be: 'true', 'false' or 'nil'
true = All conditions in itemRequirements must be met or item gets moved to salvage bag
false = If any of the properties in itemRequirements are found, the item is left in backpack
nil = No items are moved from character backpack
NOTES:
If no salvage bag is found, items aren't moved.
Salvage bag is must be used manually, the script won't salvage items in it.
5. itemRequirements = Required mods and values needed to keep an item.
Example:
itemRequirements = {
{["Name"] = "Luck", ["Value"] = 130},
{["Name"] = "Mana Increase", ["Value"] = 10},
{["Name"] = "Stamina Increase", ["Value"] = 8}
}
Let me know if you have any problems or suggestions for improvements.