WOW LOVE the TRACKING SYSTEM !! The rest I am yet to give feedback on. Going to get a few toons ready to dig gems and stone so I can try this out also. Will give more feed back as I get it myself. Does this script as of yet support sand? So far so good !!Actually I'm working on wrapping up the sand support tonight (hopefully), shouldn't take too much at all.
IFFFFFFFF I get time tonight I will make a garg miner and test with it also. It only takes about 16 hours to make a usable miner with 105 mining and 65 magery. Start with 50 mining and 50 tinkering and alot of ingots for him to make shovels with because he will fail a good bit in the first 10 hours or so.Yup, I do it all the time ;) I actually typically take an hour or less to make the char and get the Tinkering up to about 70 and lock it then Magery up to around the same. At the same time I bring up strength. This hour up front saves a lot more time later!
Just thought of something, there are two types for each character type (male/female human/elf/gargoyle). I'm only accomodating for one gargoyle type in the maxweight sub. I'm at work so I can't look into this further but if someone can confirm the types of these chars I cand walk through the logic in the meantime.
If I'm missing the type and the gargoyle can only carry the same as an elf then some gargoyles (probably female if I remember when I got the char type originally I used a male gargoyle char on test) will be treated as Human iby the script and assumed that they can carry more stones. Now that I think of it, I'm confident that's the problem.
X
That's great to know Mass, thanks for the feedback!
So you're saying that you're seeing a 20% increase in ore from version 2.6 to this version (3.0)? If so, great! I did make a bunch of changes that should have improved efficiency and I've made a few more since then but haven't up'd that version yet (working on something else first).
X
I have been using the script and trying out the gate feature and have found a small bug does not affect the ability of the script but is a small problem. It does not detect if there is still a gate up and will continue to try to cast another if an existing gate is up until the other gate dissolves and then it can cast another. Then it will contine and cast another gate and go on its merry way.Yep, known bug that will be addressed in the 3.0 release. Only noticed because of Siege ;)
I tried to get 3.0 running and it just sat there whether I toggled yes or no to interactive setup.Interesting, I thought I had ditched the option for Automated setup or not. It should just fire up the setup menu. You dl'd the version attached to this thread? I will run it on a new toon tonight and see if I can duplicate if so.
I loaded up 2.61 and I ran into the no tinker, not enough ingots message during setup. I am trying to run the script on a toon that doesn't have any tinker (as I don't have any ingots to train tink on this shard yet...).
I said yes to tink, then commented out the subs for stocking ingots and tinkering shovels. Script seems to be rolling. I will report back.
sub Setup
gosub TM_NGFS_DoesSaveExist XIIxMining
If #RESULT
{
gosub TM_NGFS_InitializeScript XIIxMining
gosub TM_NGFS_LoadVariables XIIxMining
if %Initialized = #TRUE
{
display yesno It looks like you've used this script before. Would you like to use the settings saved from your last session?
if #dispres = yes
return
}
}
gosub TM_NGFS_InitializeScript XIIxMining
gosub TM_NGFS_RegisterVariables XIIxMining std std RunebookID SecureID OreBagID StoneBagID BlkRkBagID GemBagID ToTinker ToBank
gosub TM_NGFS_RegisterVariables XIIxMining std std TravelMethod SecureGmpName SecureGmpSize Initialized
gosub TM_NGFS_RegisterVariables XIIxMining std std IronCnt DullCnt ShadCnt CoppCnt BronCnt GoldCnt AgapCnt VeriCnt ValoCnt EcruCnt
gosub TM_NGFS_RegisterVariables XIIxMining std std FireCnt TurqCnt BlueCnt PerfCnt DarkCnt BlacCnt CrysCnt SandCnt DiamCnt RubyCnt StarCnt
gosub TM_NGFS_RegisterVariables XIIxMining std std SappCnt CitrCnt EmerCnt AmbeCnt TourCnt AmetCnt NormStnCnt DullStnCnt ShadStnCnt
gosub TM_NGFS_RegisterVariables XIIxMining std std CoppStnCnt BronStnCnt GoldStnCnt AgapStnCnt VeriStnCnt ValoStnCnt
gosub Display_M_Setup
It doesn't pop the menu that asks if you want to run setup, it just hangs after I hit play. I am running on 2.61 with the tinker/shovel subs commented out, so I think my setup is otherwise correct.
Yeah, I was thinking that if I can erase the variables and it comes back negative in the "prior saved" check it might help me isolate the issue.
I was just not sure what/where EUO saves variables. Maybe I need to find a tutorial somewhere to read...
Yes, I did say that it saves to the registry just above ;)Yeah, I was thinking that if I can erase the variables and it comes back negative in the "prior saved" check it might help me isolate the issue.
I was just not sure what/where EUO saves variables. Maybe I need to find a tutorial somewhere to read...
If I am not mistaken. It saves them in the registry. You could take the windows Regedit.exe to look at them and find it and them remove them but they can also be removed through EUO.
Its working for me now, thanks 12X!!Phew!
My Siege miner is up to 96 mining. Can't wait to read the gem book so that I can start putting up imbue training resources. :)
Also... Did I hear there might be some prospector tool addon?
yes please.. we need to get more information about these... my understanding is you salt peters usually spawn around water deposits?
Thanks your right - that did the trick - i needed to add 580 (snow)
Interestingly enough I've been toying with removing the tiletype function alltogether. Point being that it's just an extra "If" for every tile and most of them are potentially mineable anyhow. Just remark out the line that checks to see if the tile is in %tiletypes and see how it goes.
That may also clear up some of the TerMur issues and allow sand as well.
X
Has anyone notice since teh snow appear in Fel that the script stopped mining in ter mur? or is it just mine? I have reset all digging spots and let it try to refind them but it just will not mine anyhitng in ter murit has been like this for maybe 2 months just have had time to prove it this last week.
Hrmmm...whatch mean "per Trail's instructions"? Can you URL me?
any idea how i can easy smelt the ore?Double-click it and target a forge? ;)
any idea how i can easy smelt the ore?Double-click it and target a forge? ;)
Sorry m8, no idea what you're asking.
X
I have a small problem with it mining to much and it becomes over weight. Some times it will run 12 hours straight no problem then another time every other hour it will mine to much ore and become over weight.
Any idea whats wrong same rune book same account character etc...
Would there be away to add if system message says: to encumbered that it drops 5 pieces of iron ore or something to that effect... Not sure what else to suggest.
I also get the recall glitch but it eventually fixes itself.
set %MaxWeightOffset 45 ;Adjust to fine-tune overweight buffer (%MaxWeight = #MAXWEIGHT - %MaxWeightOffset)
TM's recall subs will recognize a blocked position and use the next one in the book...I am using TM's subs so that isn't the case all the time but I haven't figured out why yet. I should have my new resource gatherer starting to mine tonight so this script will inevitably get an overhaul when I start having these issues.
if ifs and buts were candy and nuts we would all get what we want for christmas untill then we got wait or either do it ourselves.
I agree with the protection but not sure needs to be magery
Been using this for a few days now, some 300000 ingots mined. Have to say this must be the best script I have used. After fixing a problem with "target cannot be seen" I have had absolutely no problems. It runs smoothly until I run out of shovels/picks. Zero crashes so far. Thanks :)Glad to hear it m8! Thanks for the feedback!
Been using this for a few days now, some 300000 ingots mined. Have to say this must be the best script I have used. After fixing a problem with "target cannot be seen" I have had absolutely no problems. It runs smoothly until I run out of shovels/picks. Zero crashes so far. Thanks :)
what are you doing with the blackrock?
Edited...The first time you run through a runebook it will actually mine all areas around each recall location to figure out automatically which ones are ok to mine and which ones aren't. Then after that it just mines the good spots at each location. It may be that you are just witnessing the first run.
Most of my runes are in a cave.
Some are outside.
Every single outside rune breaks the script - it says "you can't reach that" one time after mining the mountain side for a bit, and then stops.
Any ideas? Great script, but this is driving me bananas.
Thanks for the hard work.
Glad it's working out for you frneo! As you'll notice by some of the intermittent issues some folks seem to have, it's overdue for a slight overhaul but it's still working great for me overall! I really need to spend some time on the Ter Mur issues, I'm finding half my locations not mining at all suddenly for whatever reason; at some point I'll figure that one out...I haven't used this in Ter Mur yet. If I stop being so lazy and mark a few runes in Ter Mur, I'll try it out there to see what happens...
X
I'm gonna try to increase %dragWait and see if that solves it for me...That just may do the trick depending on your ping/lag. I have used this without trouble connecting from East Coast to both West Coast and Euro shards for days at a time.
Trying to add a Timer in there for Hours/sec/min but having problems :( any way u could help out or add on in there for me ?Well, I thought about adding a timer for this as well, just to keep track of the amount of ore/hour easier. So I've added a few changes to the original script to add a built-in timer...
sub DropnStock
gosub frneotimer
finditem %SecureID
while #findkind = -1
{
gosub TM_TravelFromRuneBook %TravelMethod 1 1 %RunebookID
if %ToBank = yes
{
event macro 1 0 Bank
gosub GumpWait container_gump container_gump 180_240 ;bankbox
}
finditem %SecureID
}
set #lobjectid %SecureID
event macro 17
gosub GumpWait %SecureGmpName %SecureGmpName %SecureGmpSize
wait %mWait
;Deal with ghost items in pack by re-opening
event macro 8 7
wait %lWait
;Drop Items
Repeat
finditem %AllMinedTypes C_ , #backpackid
while #findkind <> -1
{
if #findtype IN %GemTypes
set %DropBag %GemBagID
if #findtype IN %CrystalBRTypes
set %DropBag %GemBagID
if #findtype IN %GoldTypes
set %DropBag %SecureID
if #findtype IN %OreTypes
set %DropBag %OreBagID
if #findtype IN %StoneTypes
set %DropBag %GemBagID
if #findtype IN %BlackrockTypes && #findcol <> 0
set %DropBag %BlkRkBagID
exevent drag #findid #findstack
wait %dragWait
exevent dropc %DropBag
wait %dragWait
;SOMETIHNG HERE THAT CONFIRMS THE ITEM HAS BEEN MOVED TO THE SECURE BEFORE COUNTING SO COUNTERS STOP GETTING EFF'd UP WHEN BANKBOX FULL
gosub ResourceCnt #findtype #findstack #findcol
gosub TM_NGFS_SaveVariables XIIxMining
finditem %AllMinedTypes C_ , #backpackid
}
Until #findkind = -1
;Stock Items
if %ToTinker = yes
{
finditem %IngotTypes C_ , #backpackid
if #findstack < 20
{
set %amount 20 - #findstack
finditem %IngotTypes C_ , %SecureID
if #findstack < %amount
{
display You need to have at least 20 iron ingots to continue, get some more ingots and resume. Script pausing.
Gosub Pause
}
else
{
exevent drag #findid %amount
wait %dragWait
exevent dropc #backpackid
wait %dragWait
}
}
repeat
finditem %TinkerToolTypes C_ , #backpackid
set !_cnt #findcnt
if !_cnt < 2
{
finditem %TinkerToolTypes C_ , %SecureID
if #findkind = -1
gosub Tinker Tools
else
{
exevent drag #findid
wait %dragWait
exevent dropc #backpackid
wait %dragWait
}
}
else
{
if #findkind = -1
{
Display You seem to be out of tinker tools with no way to make more. Script pausing.
Gosub Pause
}
}
until !_cnt > 1
}
finditem %MineToolTypes C_ , #backpackid
while #findcnt < 2
{
set %amount 2 - #findcnt
while %amount > 0
{
finditem %MineToolTypes C_ , %SecureID
if #findcnt < 1
{
if %ToTinker = no
{
display You are out of mining tools, get more tools and resume. Script pausing.
gosub Pause
}
if %ToTinker = yes
{
gosub Tinker Shovel
finditem %MineToolTypes C_ , #backpackid
set %amount %amount - #findcnt
}
}
else
{
exevent drag #findid
wait %dragWait
exevent dropc #backpackid
wait %dragWait
set %amount %amount - 1
}
}
}
gosub MenuButtonCheck
Return
sub Display_M_Tracking
set %starttime #scnt
set %runtime 0h:00m:00s
menu Clear
menu Window Title XIIxOveR's Mining For Dummies
menu Window Color Gray
menu Window Size 391 300
menu Font Transparent #true
menu Font Align Right
menu Shape M_TrackingBorder 8 24 377 273 4 7 3 Maroon 7 Gray
menu Font Name Comic Sans MS
menu Font Size 10
menu Font Style bi
menu Font Color Black
menu Font Transparent #false
menu Font Align Center
menu Font BGColor Gray
menu Text Title 45 0 XIIxMining Resource Tracking System
menu Font Name MS Sans Serif
menu Font Size 8
menu Font Style b
menu Text IronCnt 28 48 Iron:
menu Text DullCnt 28 72 Dull:
menu Text ShadCnt 28 96 Shad:
menu Text CoppCnt 28 120 Copp:
menu Text BronCnt 28 144 Bron:
menu Text GoldCnt 28 168 Gold:
menu Text AgapCnt 28 192 Agap:
menu Text VariCnt 28 216 Veri:
menu Text ValoCnt 28 240 Valo:
menu Text EcruCnt 120 48 Ecru:
menu Text FireCnt 120 72 Fire:
menu Text TurqCnt 120 96 Turq:
menu Text BlueCnt 120 120 Blue:
menu Text PerfCnt 120 144 Perf:
menu Text DarkCnt 120 168 Dark:
menu Text BlacCnt 120 192 Blac:
menu Text CrysCnt 120 216 Crys:
menu Text SandCnt 120 240 Sand:
menu Text DiamCnt 212 48 Diam:
menu Text RubyCnt 212 72 Ruby:
menu Text StarCnt 212 96 Star:
menu Text SappCnt 212 120 Sapp:
menu Text CitrCnt 212 144 Citr:
menu Text AmbeCnt 212 192 Ambe:
menu Text TourCnt 212 216 Tour:
menu Text AmetCnt 212 240 Amet:
menu Text EmerCnt 212 168 Emer:
menu Text NormStnCnt 304 48 Norm:
menu Text DullStnCnt 304 72 Dull:
menu Text ShadStnCnt 304 96 Shad:
menu Text CoppStnCnt 304 120 Copp:
menu Text BronStnCnt 304 144 Bron:
menu Text GoldStnCnt 304 168 Gold:
menu Text AgapStnCnt 304 192 Agap:
menu Text VeriStnCnt 304 216 Veri:
menu Text ValoStnCnt 304 240 Valo:
menu Font Style
menu Text IronCntVal 70 48 %IronCnt
menu Text DullCntVal 70 72 %DullCnt
menu Text ShadCntVal 70 96 %ShadCnt
menu Text CoppCntVal 70 120 %CoppCnt
menu Text BronCntVal 70 144 %BronCnt
menu Text GoldCntVal 70 168 %GoldCnt
menu Text AgapCntVal 70 192 %AgapCnt
menu Text VeriCntVal 70 216 %VeriCnt
menu Text ValoCntVal 70 240 %ValoCnt
menu Text EcruCntVal 160 48 %EcruCnt
menu Text FireCntVal 160 72 %FireCnt
menu Text TurqCntVal 160 96 %TurqCnt
menu Text BlueCntVal 160 120 %BlueCnt
menu Text PerfCntVal 160 144 %PerfCnt
menu Text DarkCntVal 160 168 %DarkCnt
menu Text BlacCntVal 160 192 %BlacCnt
menu Text CrysCntVal 160 216 %CrysCnt
menu Text SandCntVal 160 240 %SandCnt
menu Text DiamCntVal 254 48 %DiamCnt
menu Text RubyCntVal 254 72 %RubyCnt
menu Text StarCntVal 254 96 %StarCnt
menu Text SappCntVal 254 120 %SappCnt
menu Text CitrCntVal 254 144 %CitrCnt
menu Text AmbeCntVal 254 192 %AmbeCnt
menu Text TourCntVal 254 216 %TourCnt
menu Text AmetCntVal 254 240 %AmetCnt
menu Text EmerCntVal 254 168 %EmerCnt
menu Text NormStnCntVal 343 48 %NormStnCnt
menu Text DullStnCntVal 343 72 %DullStnCnt
menu Text ShadStnCntVal 343 96 %ShadStnCnt
menu Text CoppStnCntVal 343 120 %CoppStnCnt
menu Text BronStnCntVal 343 144 %BronStnCnt
menu Text GoldStnCntVal 343 168 %GoldStnCnt
menu Text AgapStnCntVal 343 192 %AgapStnCnt
menu Text VeriStnCntVal 343 216 %VeriStnCnt
menu Text ValoStnCntVal 343 240 %ValoStnCnt
menu Font Size 10
menu Font Style bi
menu Font Align Left
menu Text Ingots 24 260 Ingots
menu Text Stone 304 260 Stone
menu Shape EUOShape2 20 256 57 4 3 7 1 Black 7 Maroon
menu Shape EUOShape3 300 256 57 4 3 7 1 Black 7 Maroon
menu Font Size 8
menu Font Style
menu Font Align Center
menu Text runtime 192 32 %runtime
menu Font Style b
menu Text timerunning 104 32 Time Running:
menu Font Style
menu Font Color WindowText
menu Font BGColor BtnFace
menu Button M_TrackingStart 105 265 60 25 Start
menu Button M_TrackingReset 225 265 60 25 Reset
;menu Show 0 450
return
;####################
;SUB frneotimer
;####################
sub frneotimer
set %currenttime #scnt
set %time %currenttime - %starttime
set %hh %time / 3600
set %rest1 %time % 3600
set %minutes %rest1 / 60
if %minutes < 10
{
set %mm 0 , %minutes
}
else
{
set %mm %minutes
}
set %seconds %rest1 % 60
if %seconds < 10
{
set %ss 0 , %seconds
}
else
{
set %ss %seconds
}
set %runtime %hh , h , : , %mm , m , : , %ss , s
menu set runtime %runtime
return
First, script hangs if blackrock bag gets full. It seems blackrock spawn has been increased. I am getting 125 a day on two miners. I worked around it by setting my trash barrel as my blackrock secure.Yeah this is about the only solution with this script. I actually run this from a bank quite a bit and I always chose recall spots next to trash cans.
Second. If you lose connection at home, the script hangs. I am using C2's auto logger. When the client is logging in, the script is trying to open the secure, which results in a message that it cant find ingots.I know what you're talking about. I never spent the time to think through how to handle the auto-logger routines, etc but the script has to be looking all the time to know that it shold go into a "pause" type of function while it waits but at the same time it needs to know where it left off. Just haven't thought much about it but will eventually.
Third. Script will sometimes hang recalling to a spot you are already in. I think this is lag related. It does not seem to be catching that the spot is blocked.This I've actually addressed in my own personal copy and is in the way I'm handling the error checking (actually, the way I'M NOT handling error checking) with TM's travel subs. Definitely will be an easy one to get updated I think.
Wow, thanks for the quick reply 12x. One other addition, I changed the auto miner range to 3. Lets you reach more spots, and matches the range with mining radar.
;####################
;SUB AreaMine
;####################
sub AreaMine
set %dx #charposx - 3
set %dy #charposy - 3
Code: [Select];####################
;SUB AreaMine
;####################
sub AreaMine
set %dx #charposx - 3
set %dy #charposy - 3
Wow, thanks for the quick reply 12x. One other addition, I changed the auto miner range to 3. Lets you reach more spots, and matches the range with mining radar.That's actually another change I made to my personal version that will probably be making the next update. I don't find it to helpful except ib cave's but nevertheless...
Been using this for a few days now, some 300000 ingots mined. Have to say this must be the best script I have used. After fixing a problem with "target cannot be seen" I have had absolutely no problems. It runs smoothly until I run out of shovels/picks. Zero crashes so far. Thanks :)
Minor glitch. When you hit reset on the menu, the pause button becomes a start button, then loses functionality.Now THERE's one I should be able to fix pretty quickly! I'll look at it later.
The menu results don't match mined quantities, or smelt result. Im trying to observe why, but lack time. BOOOOO on work!
Hey.. This is still an awesome script. I have been using it alot lately. Sure.. The menu said that I had gotten 5780 pieces of blackrock, but that is one serious minor flaw if you ask me. I remember seeing on here in the comments how to make it dump into a trash can and need to dig that up. Currently that is the only thing that has stopped me in my tracks was the bank filling up with blackrock.ROFL!! 5780 pieces of blackrock?!?! I'm guessing that your secure or bankbox got full and the script hung in a loop trying to dump a piece of blackrock off unsuccessfully over and over - that's happened to me on a number of occasions when I'd walked away for a while.
Don't kill yourself over it bud:) It is really minor to me and kinda comical to be honest. I know what you mean on not having time. I have been dying to do research on doing my own script and wanting to learn, but any spare time I have to devote to research has needed to be spent researching things for my job. Of course that is what puts the food on the table for my little buddy so it has to take priority. Someday I will get the time to put in the research and build my first script.Hey.. This is still an awesome script. I have been using it alot lately. Sure.. The menu said that I had gotten 5780 pieces of blackrock, but that is one serious minor flaw if you ask me. I remember seeing on here in the comments how to make it dump into a trash can and need to dig that up. Currently that is the only thing that has stopped me in my tracks was the bank filling up with blackrock.ROFL!! 5780 pieces of blackrock?!?! I'm guessing that your secure or bankbox got full and the script hung in a loop trying to dump a piece of blackrock off unsuccessfully over and over - that's happened to me on a number of occasions when I'd walked away for a while.
I should probably add a check for a comparison of the #findcnt before the drop then the #findcnt after the dorp to make sure it has decremented successfully before adding to the count variable, wouldn't really be that hard to add if I can find the damn time. Summer is almost over though, might be able to breath soon!!
I just got around to trying this out as i was skeptic about the single runebook but i have to say i LOVE this!!Nice :D thanks for the feedback.
It is SO quick, efficent and smooth that it's got me hooked now.
Sorry to bother ya but i found some more feedback for the sand issue i was having.Thanks for the feedback bodfather.
The way i had my runebook set up, i had 3 sand runes and it detects the first sand tile and starts mining then loops on that 1 sand tile until a restart. Thinking it was just the location I switched some runes up to other sand locations and got the same result. Also it didn't dump the sand in secure.
Yes - sand would be nice but a mining tool would be better!!!!!!!!!!!!You mean Prospector's? If so I agree completely. I'm rotating through my scripts right now making much needed updates. I started working on this one again this morning before work so I'm sure I'll get something out quickly.
3) you have sand in your buttcrack.Hehe...hehehe... ???
Script Updated - Version 3.04
Finished adding sand support and some general cleanup of the Area mine routines.
If anyone feels up to testing the sand routines out it would be appreciated.
Will tackle prospector's tools next!
x
I went back to earlier versions and stone did not count there also. No big deal since it moves it to storage just fine.Great to know man, thanks!
FYI - I work mainly out of a bank.
i find the script works better if you change lines 795 and 796 from 2 to 3.Oh, and don't forget to change:
794 sub AreaMine
795 set %dx #charposx - 3
796 set %dy #charposy - 3
The reasoning being, you get better line on sight on more mountains if you step a tile back from them. You'll often be able to reach more than if your char was closer to the mountain.
It takes longer to run the first time but afterwards it's more efficient in the long run.
for %a 1 5 ;change 5 to 7
{
for %b 1 5 ;change 5 to 7
set %dy #charposy - 2 ;change 2 to3
I went back to earlier versions and stone did not count there also. No big deal since it moves it to storage just fine.Well I'm still totally perplexed by this one. Since it's moving everything correctly we know I have the Item Types ok. I've gone through the logic and it seems sound. The only thing I can think is that it's possible that the #findcol values for the stone aren't correct. I've looked around online and I've found exactly what I already am using, but I've never sat and actually checked each Stone color #findcol value.
FYI - I work mainly out of a bank.
I went back to earlier versions and stone did not count there also. No big deal since it moves it to storage just fine.Well I'm still totally perplexed by this one. Since it's moving everything correctly we know I have the Item Types ok. I've gone through the logic and it seems sound. The only thing I can think is that it's possible that the #findcol values for the stone aren't correct. I've looked around online and I've found exactly what I already am using, but I've never sat and actually checked each Stone color #findcol value.
FYI - I work mainly out of a bank.
If anyone is bored and wants to grab those I would be very appreciative! Otherwise I can try to get to it later although I'll have a hell of a time getting the Agapite through Valorite values I'm sure since I don't already have the resources and will need to mine for them.
X
I found a small issue as well. I changed the charposx, y, %A and %b and reset my dig spots. I have a few runes to get ore and sand in the same rune and when it went through the initial setup run it found those spots, mined them dry but is now bypassing the sand and mining only ore. It did find 3 more sand spots i didn't know about or even see.That's an interesting one!
It DID save my standard obvious sand tiles on beaches.
I'm thinking these may be odd sand tiles so i'll try to figure those out and get back with ya but it did confuse me when it mined them dry before moving on to the next tile during setup.
set %variable X_Y_Z ;where XYZ = your dig spot coordinates
if %variable IN *12TimesMiningYesMine
Display Coordinates found in YesMine!
if %variable IN *12TimesMiningNoMine
Display Coordinates found in NoMine!
Halt
Ok here's what i did: I reset my dig spots again with euo open and tile info showing so i could closely see the tile ids as the script found them and mined.Instead of looking at the tile id's and name can you then look at the #ltargetx, #ltargety, and #ltargetz system variables? You will see the X/Y/Z values of the tile it is mining. These values should match something in one of the variables I mention below.
Here's what i got off my personal runes.
6039,6040,6041,6042,6043,6044
They show as water while it's digging but i get sand from them.
I added them but they still didn't save. Maybe i need to reset dig spots with new tiles added?
I'm really not worried with bothing you about this because the chance of anyone else using runes like mine is prolly 1 in 500. I'm just out to strip mine every single resource i can from my runes.No bother, this is something that could indeed impact just about anyone, unless I figure out that it's something unique to bodfather I view it as an issue with the logic in the scirpt.
Where would i add this in at? No i don't think i can do the registry yet.This you would copy and paste into a new EUO window as a script all in it's own but you first need to get the X/Y/Z coordinates to check.Code: [Select]set %variable X_Y_Z ;where XYZ = your dig spot coordinates
if %variable IN *12TimesMiningYesMine
Display Coordinates found in YesMine!
if %variable IN *12TimesMiningNoMine
Display Coordinates found in NoMine!
Halt
High Quality Granite BVIDamn, that's what I have already. Guess I'll have to start mining again so I can get some inventory to start testing again.
FINDCOL
granite 0
DC 2419
Shad 2406
copper 2413
Gold 2213
Bronze 2418
agapite 2425
verite 2207
Val 2219
Well i've done all i can do. Retried setup, got all the ltarget xyz's and added them into the yesmine. What i didn't do was add them in order (don't know if that matters?) and still bypasses those spots after the initial setup.Ok Bodfather, I have reproduced your issue at the coordinates you provided me via PM. I see that all spots are being tracked as good or bad correctly but then the next time I visit it's hitting only a single spot then moving on.
What i did notice was, there are no xyz's in the nomine. It's completely blank when i click it to see what's there.
I'm completely stumped.
When it arrives at a mining location, there appears to be a lengthy delay before it begins to mine compared to the arrival and beginning of mining of other scripts.
It recalls or sacred journey's in. It waits a few seconds then mines.[/quote
This is likely happening because of the automated function and is by design. When you get to a spot it goes through every layer of every tile to determine if it's a layer that's been mined, should be mined, or should be ignored. Depending on the spots you mark it might take a couple of seconds to examine tiles contiguously until it gets to your first mineable tile.QuoteAlso, I find the script tries to recall to the spot it's already at after it first arrives at the next recall location.Can you give any examples because I don't experience this when I use it. There are a couple of quirks that I need to figure out where it ends up getting stuck trying to recall to the spot it's standing already rather than to the bank or to the next spot, I haven't had much luck figuring that out yet, but I can go all day sometimes without that happening while other times it seems to happen every couple of hours.
I will play around a bit more and watch for a bit to see if I can see what you're reporting.
X
V3.1 line 1936 still commented out heh...Man, never saw this as an Unread message so I'm just seeing it now.
;menu show 0 450
I am new to this site I posted my intro but for the life of me can not find this script to download. Can you point me in the right direction ?
When you say it "learns" the spots, do you have to maunaly click the spots or does it learn by itself?Just let it keep running. It is going to test digging a few dozen tiles at eace location. It will hit some good and some bad tiles. When it gets a "Cannot be seen", "can't mine that", etc it will grab the x/y/z coordinate of that tile and put in in a variable to never dig again. The ones that actually dig successfully get added to a "always dig this" variable.
I used a mining radar to mark a bookfull of spots and it recalls to the first and just repeats "target cannot be seen"
Maybe my server has different tile codes....
Will have to look deeper...
I noticed that 2 others had the same problem in this thread, but they dont say how they fixed it....
I need to eat a scroll of scripting i think :)
12Timesover you are a genius....Awesome!!
Changed the wording in the journal and away we go.......
Had to change "cannot_see" to "cannot_be_seen"
Since I am super new to this whole thing. I went with this script and have been doing well. Seems to run smooth enough for me even running four clients at once. Thank you!!!!Glad to hear it Cush!! Thanks for the feedback!
Hey all. I am wondering if anyone has a problem with this script since the patch. Everything works except when you recall you just stand there and do not mine any more. Any help would be appreciated.
Thanks.
Hey all. I am wondering if anyone has a problem with this script since the patch. Everything works except when you recall you just stand there and do not mine any more. Any help would be appreciated.
Thanks.
Hey all. I am wondering if anyone has a problem with this script since the patch. Everything works except when you recall you just stand there and do not mine any more. Any help would be appreciated.
Thanks.
It's pretty likely that there is an issue related to the tile problems with EUO right now. I'm probably not going to look at any issues until EUO is updated correctly but if anyone else can vouch for this please let me know!
X
Above work around is the only option. New easyuo update did not address. Miner still stands there looking dumb.
Remember you can copy the old .MUL files back into the UO directory and get things to work. There is even a utility floating around on the interwebz that converts the new .UOP wrapped format back to .MUL.
back up and running. TM is much godliness. The Chuck Norris of scripting ;D. Any testing needed xiiover?its working again the 3.1?
If you want a set it and forget it fully automated miner, setting blackrock secure to a trash barrel on steps is the only way.And you get 10 pts per piece. All of my miners are at 50K now. yah, thats a lot of rock!
Yes working well again!I use http://www.scriptuo.com/index.php?topic=803.0 (http://www.scriptuo.com/index.php?topic=803.0). Only drawback is when it logs in at your secure, you will stall looking for ingots. If you comment it out, you can avoid the stall.
Is there some way to hook this to an auto re logger in order to keep it running 24/7?
The only other issue I have had is the stupid little black rock pieces filling up a bag and stalling me out. Any suggestions on how to get around that?
Yes working well again!I still cant get it to work do i need to do something different?
Is there some way to hook this to an auto re logger in order to keep it running 24/7?
The only other issue I have had is the stupid little black rock pieces filling up a bag and stalling me out. Any suggestions on how to get around that?
So I've tried this out, and there were a few minor differences in gumps for crafting. But that was easy to track down and change. But now it just keeps resetting the default location to my first mining spot and constantly recalling there... Like it keeps trying to go to the rune it's already at...I'm assuming you're playing on a free shard, is that the case?
Any ideas on what I should look at ? I tried to track it down by stepping through but couldn't find out where it's going wrong.
OK I am still trying to get this to work. Here is what I have done so far
1. Used the Mul Deevolver thing and extracted the Mul Files. Tried with and without using Razor
2. Downloaded the MUL Zip file posted on the site in one of the tile threads. Tried with and without using Razor
3. Reset the learning as recommended. Tried with and without using Razor
4. Remarked a fresh set of runes and locations. Tried with and without using Razor
Hmm still standing around. I checked to see if my character had joined a Miners Union but he is still unguilded.
I am sure I am missing something simple stupid here!
Why is it that people want to mine in TM? Why not just mine anywhere else?
Ah ok. Thanks for the info. been out of the loop on the new content for a while.
I too am having the issue with this script where my character recalls to the mine and then just sits there. when I pause the script the cursor doesn't highlight the line where the script is paused. Something isn't right. It does drop my blackrock into a trash can for me however. :/
I've got win7 and i have to run everything as admin
That's the only possible thing i can think of if you've converted the mul files cause it hasnt stopped working for me since i've started using it.
12- i've found one issue. Sometimes when it's recalling the book will stay open and it'll loop trying to recall where it's already at. It'll do this until it times out.
I've got win7 and i have to run everything as admin
That's the only possible thing i can think of if you've converted the mul files cause it hasnt stopped working for me since i've started using it.
12- i've found one issue. Sometimes when it's recalling the book will stay open and it'll loop trying to recall where it's already at. It'll do this until it times out.
I was excited there for a moment lol nope that didn't work either grr
ok I have been working on this still. I have three computers to desk tops running windows 7 it works on one and not the other. I also have a laptop running windows xp and I can not get it to work on that one either.
So what should I look at to get this running?
My fear with the deconvolver is that the initial assumption that the MUL conversion was a fixed offset. It may not be...
I did, and still does nothing
FYI this no longer works for me either. I had it working after adding the .mul files. then 2 patches ago it stopped working and I havent had time to mess with it. I just now tried to do it again and it just recalls to the first spot and stands there.
You need new mul files.
OMG thank you all so much, for some reason the set of .mul files I had gotten before worked for awhile, then stopped. The set that bodfather posted the link for fixed it (again) for me. Stupid me for not realizing not all .mul files are created equal... lol.
;Deal with ghost items in pack by re-opening
wait %lWait
event macro 8 7
gosub XIIxGumpWait container_gump container_gump 230_204
;Deal with ghost items in pack by re-opening
wait 60
event macro 8 7
gosub XIIxGumpWait container_gump container_gump 230_204
Sorry I wanted to post this sooner but got side tracked. I messed with the delay and it still didn't fix they ghost image problem, but I did find a bandaid workaround for it. I have my miner equipped with a -magery staff (to fight off small spawn). so all I do is each time before I start the script is un-equip and re-equip his staff. Then when it gets to the point in the script where it ghosts the image, it ghosts the staff, and that doesn't affect the script.
;Drop Items
Repeat
finditem %AllMinedTypes C_ , #backpackid
if #findkind <> -1
{
repeat
if #findtype IN %GemTypes
set %DropBag %GemBagID
if #findtype IN %SandTypes
set %DropBag %OreBagID
if #findtype IN %CrystalBRTypes
set %DropBag %GemBagID
if #findtype IN %GoldTypes
set %DropBag %SecureID
if #findtype IN %OreTypes
set %DropBag %OreBagID
if #findtype IN %StoneTypes
set %DropBag %StoneBagID
if #findtype IN %BlackrockTypes && #findcol <> 0
set %DropBag %BlkRkBagID
set %ItemType #findtype [color=red][b]<--------------------- script sometimes stops here[/b][/color]
set %ItemCount #findstack
set %ItemColor #findcol
gosub XIIxMoveStuff #findid #backpackid %ItemCount %DropBag
until #RESULT = #TRUE [color=red][b]<----------------- script also sometimes stops here[/b][/color]
gosub ResourceCnt %ItemType %ItemCount %ItemColor
gosub TM_NGFS_SaveVariables XIIxMining
finditem %AllMinedTypes C_ , #backpackid
}
Until #findkind = -1
I am running into issues when the script starts mining. It gets stuck trying to mine locations that "cannot be reached." I am playing on a free shard and connect via razor. any advice? i thought it would black list locations it couldnt mine after seeing it in the logs.
When you first start the script on a new character it will go through every possible tile in the area and save those spots. A full book usually takes 40min or more to go through.
After that it saves the good spots and you shouldn't need to run dig spot again.
If you're still having trouble with it the tile changes are under Sub Area Mine in which you'll need to change the charposX, charposY %a and %b
Mine looks like this:
set %dx #charposx - 3
set %dy #charposy - 3
for %a 1 7
{
for %b 1 7
Above is for OSI but i believe it's max depth possible.
As I have commented before great script.
Lately I have a small issue I have not been able to figure out
regardless of how many accounts I am running on the script or other scripts
The accounts on this script seem to lock up after about an house. I have to delete the script tab and then restart it for the account. I have this problem when running it on one account to 7 accounts.
The other scripts running do not pause and I do not need to reset them. just this one.
Any insight? is there a timer setting or something that I have to adjust? I have looked through the script for something but I am a noob lol Just starting the tutorial. :-)
I have a speedy processor and a good internet connection so it just seems a bit odd. Been using the script about 9 months and kept a log the last couple days on what time I started and what time is hung up 60 - 70 minutes
ok I swear I have read so many pages and seen very little mention. can someone help me out with farming Salt Peter? found it mentioned it has ID's and you can add them and such. I guess my question is this is miner for dummies, and it works fan-freakin-tastic! well. I'm no script writer. is there a miner for dummies with the ability to mine salt peter? This one makes them pop, but won't mine them. if I pause and hit it myself then it will store the salt peter, like it knows what it is. help a dummy out?
Thnx.
I guess I really need to get out there and test mining salt peter. So I gather this isn't something that simply pops into your pack and needs to be added to the "empty the pack" routine.
Seems like a really good script, but every time I start the script, I'll recall to a spot then it never "double clicks" my shovel.Had this problem before with other scripts. Try double cliking on the shovel after you start the script and see if that gets it going.
Seems like a really good script, but every time I start the script, I'll recall to a spot then it never "double clicks" my shovel.Had this problem before with other scripts. Try double cliking on the shovel after you start the script and see if that gets it going.
https://rapidshare.com/#!download|712p2|1405901866|mulfiles.zip|80360|0|0 public mul files uploaded by Orngrimm from page 69 of MW's lumberjacker on EUO.
Also if you reset the dig spots so many times you'll have to clear the registry and start from scratch. Enjoy ;)
Edit: donno why the whole link didn't come through but you'll need all of it obviously. lol.
Ahh that would make sense.
Try this, in the dropnstock sub you're going to see the following section:Code: [Select];Deal with ghost items in pack by re-opening
wait %lWait
event macro 8 7
gosub XIIxGumpWait container_gump container_gump 230_204
The %lwait is set to 20 (1 second) at the top of the script however it is also used in a few other places. What you could do is simply replace the %lwait with a larger value and test it out again. Start with 60 and if that works simply lower the number until you get to a value just slow enough so that you don't have the issue anymore:Code: [Select];Deal with ghost items in pack by re-opening
wait 60
event macro 8 7
gosub XIIxGumpWait container_gump container_gump 230_204
If you change it to 60 and it still has the issue then you know it's not the problem because 3 seconds (60) should be plenty of time for it to try opening the pack after opening the secure.
Let me know how that goes.
X
If you are getting any actual attempt to mine at all then it's not the MUL file issue.
The way this script works is that it mines all spots within a 25-tile radius at each location tracking good spots and bad spots the first time through the book. On subsequent times through the book it only attempts to mine good spots. This means that the first time through can take a while and it will spam a bunch of messages, it's learning where to mine in your spots.
X
what's mean exactly 25-tile radius ?
Hello there! i am trying to run this script and when i do its just recalling to the first place and standing still. i'v tried other place and new runes but i get nothing. i have followed the set up to a T. is there any way i can just get the old script i had a few years back before i quit playing?
BW is a meanie and gives links to Elite threads. heh
Any chances of a Multi rune book version? Love the script but I seem to be cycling through a bit fast.
One runebook is all you need. You just need to redo your runes to allow more dig spots per rune. All of my runes allow 2-4 dig spots allowing plenty of time for respawn. It's a lot easier than asking someone to redo their script.
Awesome & quite stable script :) thanks alot for sharing this!Maybe someday if I ever decide to release my feature update.
Just one little question remains, would it be possible to led the char smelt the ore instead of just throwing it into a container?
im pretty handy when it comes to scripts but i cant for the life of me figure out whats going on. maybe someone else has expierenced this and can letme know whats going on.You need to fix your MUL files. There's quite a bit of dicussion on this in the thread although it will be easier for you to do a search since that's a lot of reading.
i start up the script, pick the runebook, bag, etc. the script selects the 2 rune as the default and recalls in and then just stops. he doesnt start to mine or recall or anything... just sits there waiting for pigs to fly or something. anyone able to help? thanks!
ok, I have updated the .mul files and I am still not mining. The script runs fine until he recalls to the mining location and then he does nothing. Just stands there looking pretty. I'm not sure what else to do. Any suggestions?That's most likely still a .mul file issue if he isn't attempting to mine at all.
Does this script mine mountains? I tried and all that it says - target cannot be seen...Yes it mines mountains fine. It says "Target cannot be seen" because some of the tiles it's testing the first run through can't be seen. Don't forget that in UO the maximum number of ore locations you can dig from any given spot is 4. And from reading this thread, or at least skimming through it, you already know that this script starts by figuring out which spots are mineable at each location you recall to for the first time. Afterward it only mines the good tiles. It will find as many as 25 or a minimum of 21 bad spots at any given location (it tests a 25-tile radius).
I'll try to find a more updated set of MUL files. I'm determined to get this to work. I use neo's tur mur lumber one and i know i can get this working for my mining lolKeep us posted :) I know it's still working for me just fine. I have heard of a number of people battling the MUL issue so hopefully you'll find some more insight both in this thread and/or on the site.
does it not work if I am with a fire beetle?Sure it works if you're with a fire beetle, but it won't use a fire beetle so there's no point.
Unfortunately it could be a lot of things spid3y, free shards can be vastly different from OSI and it could take a lot of work to get an OSI script working there. It really depends on the free shard.
When you start this script the first thing that happens is the setup menu runs. Then you run through the setup process. Are you saying this doesn't even start? That would be strange.
Unfortunately it could be a lot of things spid3y, free shards can be vastly different from OSI and it could take a lot of work to get an OSI script working there. It really depends on the free shard.
When you start this script the first thing that happens is the setup menu runs. Then you run through the setup process. Are you saying this doesn't even start? That would be strange.
someone has had to convert this to work on abcuo ..if they could help that would be great..im off tomoorow so ill run it again and report back to whats happening
ok, I have updated the .mul files and I am still not mining. The script runs fine until he recalls to the mining location and then he does nothing. Just stands there looking pretty. I'm not sure what else to do. Any suggestions?
To get the MUL file look in here
http://www.scriptuo.com/index.php?topic=12768.0;highlight=mul
Where is the download link for this?
12X needs to put a popup stating you need to check your Mul files. lol. Look at the posts just below this one until you find the links and the files you need to copy...Haha right!
Interesting and good to know! I might be able to take a peek. What is the other script you've had issues with? Did you get it here and does it use TM's Runebook subs?
X
Good to know, thanks. Didn't have a chance to test last night. Usually I wouldn't support a free shard but since it's so close to home...Interesting and good to know! I might be able to take a peek. What is the other script you've had issues with? Did you get it here and does it use TM's Runebook subs?
X
I'm actually using quite a few of my scripts on Rebirth at the moment without much issue other than the obvious things like gump sizes, etc..... I know the runebook stuff works OK since I've tested the crap out of it there.. ;)
I'll have to catch TM in game and ask about the gump sizes.. that's probably what's wrong with the others - I just don't know how to do the modifications (which that will change).
Search the script for this 530_497 and replace it with 530_437 for the gumps. You may have to adjust the mouse clicks on crafting scripts.
I like this mining script is there a way to set up more than one rune book or is that a private oneThat's a very popular question!! Unfortunately, no, I tend to mark my runes at spots where I can reach 4 different resource squares so I end up with 60 different mining spots from one single book. Marking good spots gives a lot of time to get through the whole book anyhow.
Finally tried your script and it worked flawlessly. Support for using a second book would be great.Awesome! Glad to hear it worked well for you. Yes, multiple runebooks is a overdue feature.
thanks again
This one I am amazed by its simple setup. Most of the time it runs smoothly for a few hours. But it isnt without any hickups. First issue is ghosting, and its main cause may be my connection. :-[ Script tries to drag 20 ingots then causes client to crash. Increasing drag time didn't help. I did get better results by switching to 4G instead of ADSL. However, another problem prevented my mining trip.The ghosting can be a pain. I had at one time added a line to open the pack at the beginning of the dropnstock sub and this was enough to resolve it. Not sure if I left it in there.
This time, script starts out normally as it should. My toon recalls to first mining spot, mines it dry and then stays on that first spot, instead of recalling back to bank. Getting stuck on a digging loop. No overweight problem though. Just mines the same place again and again. I wonder if this is another side effect of having a shaky connection though.
Thank you for all the work you put in this script. :)
I think it was what you call "learning round". But the char stood there for close to 10 minutes, got me worried a bit. This time i waited it to go through all runes, and now works like a charm. Thank you again :)Cool, glad that was it!
Hmm has anyone tested this on Rebirth? I have been running this for about 10 minutes and it still has yet to find a mining spot as it should. Just still saying "target cannot be seen" I have not just simply made the changes from the previous page to the area mine sub. anyone have input?There are MANY changes required to make it run on Rebirth. I had a personal version i was working on over there that I had working but I UO-fizzled.
So it runs perfect on OSI and it has something to do with rebirth that I am not seeing. If anyone has got this working on Rebirth pm me please :)
I made a gump change that was posted by someone from rebirth. I will have to look at the target location because it just says cannot be seen constantly.The first time you run through it attempts all the spots around you in each recall location and marks a bunch as bad and a couple as good. After that it only hits the good spots. This can take a while the first time through.
yeah, lol I let it run because there was a few posts that said it would take awhile because its checking a 25 tile area.It's refreshing to find someone who actually reads the previous posts in the thread :D
I can't for the life of me get the menu to show up again it wont start for me no matter what I do. The first time it did it got stuck on the tinkering menu and wouldn't make shovels and I've tried everything from the other posts and your instructions.Hi Alex. If TM's suggestion about the tiles hasn't helped please give me a little more information. What server? Have you tried closing the game and EasyUO and trying again? Rebooting?
It's clearly an issue with the tiles, but EasyUO must not be accessing the MUL files despite the registry pointing it to them, suggestions?Hi Lifespark -
Hi Lifespark -
What, exactly, does the client do when you run the script? Based on your post I'm assuming it successfully goes through the setup process then recalls to the first spot in your runebook, correct? If so, then what happens?
X
Try these mul files:
https://app.box.com/s/qa9psvwsoosbtrx1yb8un4cci7280g0d
After tinkering around with several recall miner scripts I finally hit the jackpot with this one... runs like a champ!!Great, glad it's working still!
Not to kill your buzz, but I will suggest that you use the Davies Jones locker to find the X/Y locations. After that is just a matter of find the 4 corners. This build is trying every location u can dig up. I use it a while, while back and have some little hickup.
I believe someone write a quick text on how to do T-map now.
Try these mul files:
https://app.box.com/s/qa9psvwsoosbtrx1yb8un4cci7280g0d
I was a huge user of this script years ago. Went to run it on OSI. Followed all set ups and read me's. After recalling to the first location, I just stand there. No activity in the script. Eventually, I got a "you have been idle too long" gump. Tried with different books, different mining tools. I can't remember how to step through to find the hang, or I would have done that
Hi,Sorry to miss this Nuscheltier, been a while since I've been active - just getting back into the swing of things again.
Thank you for this nice script, it runs really smoothly!
I noticed that you have prospectortool type in the code, but as far as I can see it is not supported though? Or am I wrong here?
Best, N
Utterly loved the concept of this script! Ended up hacking and slashing around your subs and turned it into a rail based system with fire beetle support. The beauty of it is i can add a new rail, then your script scans all the possible spots on the first run and every run after is quick and seamless. I also had an idea to better merge the recalling with rails so you can recall to a spot, run a full rail, then move on to the next one. With the current setup, i smelt as i go along, and only return home for a dropoff once i get near maxweight in raw ingots. Noticed a few things turned off with tile checking that are beyond my skills, was just wondering if this was an euo issue of something still being worked on, or never got finished.Nice! I thought about adding Fire Beetle but instead I just dropped out of existence for a long time :) I removed the tile checking because it really wasn't required based on the way the script works but I never fully deleted it from the script - I think the initial run speed could be improved if it checked the tile types first but that also means updating the list and last I knew there were tile issues in Ter Mur. There are still a few bugs related to ltargetkind in caves but nothing related to tile types.
Hi,Sorry to miss this Nuscheltier, been a while since I've been active - just getting back into the swing of things again.
Thank you for this nice script, it runs really smoothly!
I noticed that you have prospectortool type in the code, but as far as I can see it is not supported though? Or am I wrong here?
Best, N
That was added for future support, I haven't actually released 4.0 yet but it will be supported then.
X
3.2 right?Yeppir!
We are on the same page. An example is I will hit close to the weight limit at rune 3 and instead of using rune 1 to drop off it keeps trying to use rune 3 I am guessing because it was the last one used. This is a fresh install on a new PC so no leftover cache etc.Sorry to disappear, RL stuff.
Nice
;TM_TravelFromRunebook
and you would probably have to find the location of the recall button and edit this if !method = RE
gosub TM_NewCastSpell 31 !rbook -1 10 10 ; recall until successful
though TM wrote and has better knowledge of it. I have never tried altering his travel code.set %RuneBookTypes ZBN
I am guessing that it does not recognize the runebook which is why it is not opening it and it is quite likely that if it does, it would click on remove this removing the rune instead of recalling. Hi, I think ID of Runebooks or characters backpacks has changed yesterdays update. When I go set up and trying to set my rune book in my backpack a pop up message said me that " it is not a runebook or the rune book is not in your backpack."
How can i solve this issue ?
Hi, I think ID of Runebooks or characters backpacks has changed yesterdays update. When I go set up and trying to set my rune book in my backpack a pop up message said me that " it is not a runebook or the rune book is not in your backpack."
How can i solve this issue ?
Can anyone help me with the same issue, ID's seem to be the same as whats on the script but still tells me its not a Runebook.
Thanks in advance.
I'm playing on Official shards atl, using v 3.2 of the script. v 3.1 worked a couple months back but started giving the Runebook issue today so tried 3.2 and still the same problem.