Nope it wouldn't drag the sand to the secure because I hadn't added yet but the version sitting here on my PC will!!

Just need to add SandTypes to the list of types searched for when emptying the pack, easy stuff there!
Yeah ditching the tile check alltogether was something I had considered for this version of the script when it went public, takes a little more time at each spot the first round but not THAT much time! Of course this doesn't work when you use the same script for lumberjacking as well since that's part of how I decide what tool to use (if tile is in lumbertiletypes or if tile is in mining tiletypes, etc).
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