Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by mauz79 on February 23, 2024, 04:44:33 AM »
yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...
Quote
sub cutfish
  set !temp_LOBJECTID #LOBJECTID
  set !temp_LTARGETID #LTARGETID
  set !temp_LTARGETKIND #LTargetKind 
  menu Get EUOCheckBox13 ; carve fish?

  if #MENURES = #TRUE
  {
    set #LTargetKind 1
    finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
    if #FINDCNT > 0
    {
      gosub Defend NULL %autodefend_against %offencetype %defencetype 10
      for #FINDINDEX 1 #FINDCNT
      {
        event property #FINDID
        if caught , #SPC , by in #PROPERTY
        {
          gosub TM_GetItemWeight #FINDID
          menu get EUOEdit1
          if #RESULT >= #MENURES
            continue
        }
        set #LOBJECTID %blade
        set #LTARGETID #FINDID
        event macro 17 0
        target 3s
        event macro 22 0
        wait 20
      }
    }
  }

can't figure how to make it work again  :-[
32
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Crisis on February 22, 2024, 02:37:25 PM »
His script does not work with the new ships or big ships. You still need to use the small ship. I would also check itemid on the fish to make sure that they did not change when your shard added high seas.
33
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by mauz79 on February 22, 2024, 01:37:49 PM »
hi all!
I used this great script a while ago and it worked perfectly (version 30b). finally the shard where I play (uodreams.it) has implemented high seas and I decided to start fishing again, I tried the old version but I had problems with the orcish galleons. with the 30l version however I can't carve "normal" fish (EQD, FQD, GQD, DQD) and I don't know why...


I also added a change to stop the script before restarting the server and login back in at a set time, but this part no longer works. (the server restarts at 7.00 every morning, I stopped the script at 6.50 and logged in again at 7.15)

but at the moment my problem is how to cut the old types of fishes before putting them in the bank, anyone have any ideas?
thanks in advance
34
Character skill advancement / Re: Guadah's Multiskill Trainer
« Last post by soulharvester_2 on February 11, 2024, 11:44:13 PM »
Thank you for good scripting.
35
!!!!ATTENTION!!!

I have found some very much needed fixes, especially when using gate travel. I play on siege and set the script to tinker my axes instead of grabbing from a bag so you may want to avoid that edited section. Bank box gump sizes need to be updated in 2 locations and there is a line that should be in between moved in between some closing brackets.
Also, the script would quite often keep opening a gate to the location I was standing on. I added some code to check the sysmessage for blocked location and then if so it will move to the next tree spot. It does have the issue of being blocked just as often but it fixes itself.

I have attached version 2.07 to those that wish to use it.

If you need to see the modifications I did, please check out diffchecker.com and upload 2.06 and 2.07 and change what you need to (if don't wish to use tinkering)

Thanks!


36
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« Last post by Anvil on February 05, 2024, 10:51:48 AM »
I'm playing on Official shards atl, using v 3.2 of the script. v 3.1 worked a couple months back but started giving the Runebook issue today so tried 3.2 and still the same problem.

Check to see if #LOBJECTID XXXXXXX is working correctly by using a different runebook. 

One specific (older) runebook #LOBJECTID can share the same ID number as the #LTARGETID. Often, this can mess with a routine.
If this is the case, simply move your runes to another book that has a unique #LOBJECTID that differs from the #LTARGETID.

Best way to avoid this, make your own runebooks. New IDs do not have this issue.
37
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« Last post by Crisis on February 04, 2024, 05:20:18 PM »
I am using 3.1 and tried it on Origin a couple of hours ago and it worked just fine with no changes. I downloaded that in 2020. Is your backpack open?
38
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« Last post by Jtunes on February 04, 2024, 04:10:35 PM »
 I'm playing on Official shards atl, using v 3.2 of the script. v 3.1 worked a couple months back but started giving the Runebook issue today so tried 3.2 and still the same problem.
39
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« Last post by Crisis on February 04, 2024, 03:10:44 PM »
Hi, I think ID of Runebooks or characters backpacks has changed yesterdays update.  When I go set up and trying to set my rune book in my backpack  a pop up message said me that " it is not a runebook or the rune book is not in your backpack."

How can i solve this issue ?

Can anyone help me with the same issue, ID's seem to be the same as whats on the script but still tells me its not a Runebook.

Thanks in advance.


I just tested this on an official shard and it worked fine. If it is a private shard, that is most likely the issue. What shard are you playing?
40
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« Last post by Jtunes on February 04, 2024, 01:35:19 PM »
Hi, I think ID of Runebooks or characters backpacks has changed yesterdays update.  When I go set up and trying to set my rune book in my backpack  a pop up message said me that " it is not a runebook or the rune book is not in your backpack."

How can i solve this issue ?

Can anyone help me with the same issue, ID's seem to be the same as whats on the script but still tells me its not a Runebook.

Thanks in advance.
Pages: 1 2 3 [4] 5 6 ... 10