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Topics - roadrunner

Pages: [1]
1
Script Debug / rock dropper for miners needs ground coordinates
« on: May 30, 2013, 06:13:26 AM »
 :D   ok, the apple sub worked out so nicely i thought i'd write a utility script for my miner toons to get rid of them pesky little blackrocks. this script does "work" but only when the character is moving. i can't find a page that details how to set a coordinate beside the character, so it would drop the rocks on the same tile over & over while standing still. if someone can link me the info source i'd be very thankful!!
Code: [Select]
repeat
findItem UVF_GWF_EWF C_ , #backpackID
if #findcnt > 0
{
       exevent Drag  #findid
        wait 10       
       exevent Dropg #charposx #charposy #charposz
        wait 10
}
until #findcnt < 1
halt

2
Script Debug / enchanted apple sub
« on: May 29, 2013, 06:33:08 PM »
ok, i'm trying to make a short sub for finding enchanted apple in main pack & eating 1. after reading as close to what i want in tutorials, other scripts, etc., i came up w/ these. any advice on how to "fix" them would be appreciated.
Code: [Select]
;=====enchanted apple sub======
findItem CBS C_ , #backpackId
if #findcnt > 0
set #lobjectID %enchantedApple
event macro 17
return
===============================

and this is the second, so whichever would be better, easier to make work, faster
Code: [Select]
;==========enchanted apple sub=====
    findItem CBS C_ , #backpackId
if #FINDCNT > 0
        {
click #findx #findy d
        } 
    return
;==================================

3
Script Debug / hit the wall o this sub
« on: May 23, 2013, 03:36:46 PM »
I cannot figure out the code of this sub. the ''TR" in almost every line = what? "true" ? i thought i was doing good until i got into this section. now i feel like a Uber Newb again.

; Hands in the bucklers
sub TR_Hand_in
set %TR_temp_weight #weight
repeat
set #lobjectID %TR_Donation_NPC
event macro 17 0
gosub TR_waitfor_generic_gump
set #contPosX 0
set #contPosY 0
wait 5
click 290 318 dmc
wait 10
msg %TR_no_bucklers $
wait 10
until #weight < %TR_temp_weight
set %TR_Status_bucklers ( %TR_Status_bucklers + %TR_no_bucklers )
set %TR_no_bucklers 0
gosub TR_update_status
return


PS: Thx to UOLugnutz, i did learn how to post a sub 'correctly' in here so today hasn't been total loss

4
yes! i will be giving credit to the authors in my header if i do use their work in mine, even in parts not whole. :)

i'm working on a script to make ONE tinker tool, then use it, until it runs out of uses, to make smith hammers 1 at the time. (script makes 1 tinker tool, tinker tool makes 1 smith hammer, hammer makes X amt of shields until hammer expires, then script uses same st tinker tool to make another hammer) just trying to be clear as to how i want it to work. right now script makes a new tinker tool each time it wants a smith hammer. script is as follows.

End of "makes tinker tool" sub
click 28 130 dmc
wait 5
set #contPosX 0
set #contPosY 0
wait 5
click 231 131 dmc
gosub TR_waitfor_generic_gump
return

End of "Makes smith hammer" sub
gosub TR_waitfor_generic_gump
wait 10
finditem %smiths_hammer C_ , #backpackID
wait 5
until #findkind <> -1
return

ok, script makes the  hammer, uses it up, then makes a new tinker tool & then hammer. my question is: can i put this:
wait 10
finditem %tinker_tool C_ , #backpackID
wait 5
until #findkind <> -1
return
at end of tinker tool sub and it work the way i'm asking? thank you all for any advice in advance.

***UPDATE***
i haven't been able to give it an extensive test yet but so far it's made 2 smith hammers withOUT making a new tinker's tool. i also lowered the ingot pull to guarantee character doesn't become 'to encumbered to move!' whilst running script. so far it's running ok. i'll be analyzing farther down now and trying to learn more so i can incorporate it all into my script.
By the way, TM, i AM using scriptUO to view/ analyze scripts now. it really is helpful. sub breakdown, colored fonts, etc., very nice job man!

5
Scripting Chat / Brain Teaser!!
« on: May 07, 2013, 04:05:14 AM »
OK folks, i've got a serious script question/ request for you all! From the looks of Trailmyx's scripts, and the intricateness(sp) he puts into them, he might relish this 'challenge'.
Ye Olde Gargish - Ter Mur museum quest;  given by 'Axem The Curator'.  the breakdown: Axem gives 3 different quests, 1 for the tome, 1 for remnants, 1 for pottery fragments. the tome quest pays out 10k gold, a book (sometimes the book is 1 of 3 types of 'Editions' -1st, Collector's,        ) , and various gems, both large & small types.  the script would need recall to secure/ bank ability, sort/ stacking of gold/ gems ability, refuse/ accept  correct quest ability.  sounds simple in those terms but i'm well aware it's not. the reason i implore such a script is i farm navrey a LOT, and in a mere week or 2 i can amass 50 of the 'Tome' for Axem's quest and it is a major time consumer to turn in the quest & sort all the reward. (the quest also gives 50 Ter Mur loyalty to the character, so great quest for pure mule imbuers that cannot fight monsters for loyalty to earn rights to Queen's soulforge)
i just thought, after reading over some of the very awesome scripts here, somebody might like to tackle this.  as always, i'll be glad to test it on OSI servers for the author. :)

6
Trailmyx, first off, let me say the Claw looks awesome! i downloaded it, got it opened, and i began reading the pages of posts, hoping to find a 'setup guide' for it. when i saw the thread has over 50 pages, i decided to post here for help. i'm not shy about admitting the few scripts i've run in the past were almost 'plug & play' types. If someone could link me to a Claw setup/ users guide,  i'd be most appreciative.

thanks for the help in advance!!

7
Scripting Chat / Volunteer Here, aka Crash Test Dummy!!
« on: May 03, 2013, 04:02:24 AM »
i've gotten such a warm reception, seriously, that i thought i'd try to reciprocate by offering my services as a script tester. I only play OSI shards but having 2 accounts, 7 toons each, has allowed me to train just about every 'worth while' skill in game. i have crafters, thief, fisher, spellweaver, mystic, mage, necro, tamer, poisoner, fencer, swords, macer, even forensics & begging! LOL (i also retain 'rights' of usage to SOME of the accounts i train characters on (see intro post) so i have plenty of characters to use for script testing)
so, if any of you writers need a 'crash test dummy' to help you work out the bugs on a script, i'd be happy to help any way i can.

i'm 45 yrs old, single, (retired ironworker from all over North America) no kids, and my 26 yr old g/f does Not live w/ me so i have lots of free time on my hands. i'm intelligent enough to comprehend the workings of scripts, and i honestly aspire to some day maybe writing 1 or 2 (just to say i accomplished it) i took several online courses for webpage design way back when HTML was the only code in existence for them and a 56k modem ruled. yes, i'm ancient in the pc world, but i'm just pointing out that 'code' is not totally foreign to me, i'm just no where near the class of the work i've seen in the last 2 days here. so again, since i'm benefiting from all of your works, i wanted to offer what i can as help.

thanks again for allowing me to be part of this Trailmyx.

8
This tutorial is for those already in possession of the 'keys' and have entered the 'arena'.

we usually use 4 or 5 Mystic spellweavers and having ventrilo, teamspeak, or such is very beneficial. Since Exodus has no slayer everyone having SDI suits/ spellbooks and naturally a 6 power 'circle' to begin.
once in the arena, run down the hill and stop before the 'square' in which Exodus spawns. cast paralyze fields at least 5 rows deep (east to west) and then 'arc emp' (arcane empowerment) and pre-cast a 'RC' (rising colossus) and (only 1 does this, the others have rc's waiting) run forward to spawn Exodus & 'drop' your rc at his feet. then haul ass back thru the waiting para fields :)  we learned that paralyze, mass sleep, sleep are all useless on Exodus but para fields work well. some tried to use energy fields but those not only block your rc but can block you as well and that can be disaster in the making.
ok, you got Exodus spawned, got fields & rc going, but his  lifebar isn't turning red in a great hurry, what's wrong??  well, he's paragon 'coded' and the rc's are merely distractions to keep him off the real players / attackers.  he likes to hit what hits him last so rc's are great to hit him quick right after you unleash an E-bolt, hailstorm, flamestrike, etc.. teamwork is KEY here. while 1 person fields, another makes sure at least 1 rc is up but try to keep 2-3 going at all times, and someone finds which element the Exodus has spawned weak against. some times it's cold, others it's energy, and so on. so you keep the para fields & rc's up, and everyone casts on him with whatever is hitting hardest. IMPORTANT: only use direct damage spells when fields & rc's are up. otherwise you'll end up having to run around, dragging Exodus w/ you.
Now, w/ the spellweavers having a 6 power focus, Word of Death (WoD) can hit for mega damage at 30% life. again, IMPORTANT note: this is where voice chat is super beneficial. you want to coordinate the attack so at least 2 players cast para fields while 2 or 3 are WoD'n him. if the wizards are setup extremely well and have 17-20 mana regen then the ones WoD'n cast 2-3x each and then switch to casting parafields and the fielders switch to WoD. rinse & repeat til he hits the ground :)
if all goes well, this scenario shouldn't take more than 15 minutes, 20 at most. the +5 stat scroll has been awarded to 1-4 players per run using this technique and as many as 6 players have confirmed drops in a single run. we've also noticed that the drops seem more plentiful the faster Exodus is killed. if the run takes more than 30 minutes, only 2-3 players get a drop usually.
i've seen sampires, throwers, tamers, archers, and bards all work this instance but for consistent, quick work of it, this is what we've found works best for everyone to get a drop, or at least a chance at one. if you've got a team where someone is willing to field for a thrower or archer, and doesn't care about a drop, sure, you can work it a little faster. this is not a method for speedy kills or hardest hits. this is for a team to all benefit equally.
as a side note: using this method, doing no more than 3-4 runs per day it took me 10 days to get all 14 of my toons (2 active accts) a +5 stat scroll & a box of the other drops. :)
if anyone has a different method, especially for 1-2 players working it, i'd love to hear it !! :)

PS: for the ever hungry for karma sampires, get a single set of keys, party w/ anyone else in game, and go to a shrine and use your set of keys. you'll get the +12,000 karma gain and not have to do Exodus. yes, necromancers can do it also for the -12,000 karma loss :)

9
Scripting Chat / Newbie needs Blood Oath remover
« on: May 02, 2013, 05:19:56 AM »
 :o  thank you for stopping by to read my request.
i saw a script for BuffbarScanner and in that post (EasyUO) it mentioned a link to a script about blood oath and i honestly read, re-read, called in a friennd who's more knowledgable about using scripts, and i read some more but never figured out how to get it to work.
my question is, in my tiny world of script knowledge, simple. i'm looking for a script that detects i've been blood oath'd, knows if enchanted apple 'timer' will allow me to eat 1 and do so, or can't yet so it disarms me & begins casting remove curse and re-arms weapon once remove curse casts on self. maybe even disarm weapon & arm a weapon of 'off skill' (i.e. i'm using swords skill so it arms a 2 handed mace weapon so my 120 parry blocks while i get remove curse casted) maybe 'equip last weapon' macro in here?

If this script is already written, and someone would be so kind as to point me to it, i'd be most appreciative!!  If i can get the blood oath taken care of, my Doom farming will be trouble free!!

thanks in advance for all the help!! this is a truly awesome site, i just got 'approved' this morning & i've been reading non-stop ever since :)

10
New member introductions / Morning !!! **Updated**
« on: April 29, 2013, 01:36:37 PM »
 Ok, about me, here goes!  my standard greeting, in r/l & UO is always 'morning' no matter the time of day, and my fav color is purple. i've been playing UO (OSI servers only) since Jan 2001. i'm a retired ironworker from the southeast U.S.A.. don't let 'retired' fool ya, i'm about to turn 46 in August. i've dabbled using EasyUO, mainly for looting, but looking to broaden my horizons a bit and see what else is 'out there'. i'm 99% pure pvm'er, don't care about pvp at all. thanks for the space, the program, the scripts, and keep up the great work. peace!
**UPDATED**
i kinda jumped right in, gave a very limited & brief 'intro' and thought the moderators aren't really reading these things & grading us. this ain't highschool! LOL, after going thru the 'this is a good example' i found out how wrong i was!!
to get in depth about my UO, i'm a hard core, semi-professional skill trainer. i've actually trained approximately 125 characters (not skills, fully trained 7xGM, 6x120, etc, characters)  i've charged $50 for skills going to GM or less and $75 for skills 120. i can normally do a character in 4-5 days depending on the skill sets and i'm a very avid user of UO Assist and 8x8 macroer (purely for the UOA loop ability). about a year ago a friend talked me into trying EasyUO for some skill training and since i had limited experience using EUO for looting i decided to give it a try. i was truly impressed with the scripts i tried. no longer did i have to set a loop on a mage & check it 2 hours later to setup the 'next' spell. the scripts did it all !!
the player base in UO has become stagnant and i no longer have any requests for making characters so i've begun to branch out into parts of UO i've never played much. on my 'home' shard i have a dozen characters, all trained for specific jobs, and i'm very adept at playing them. old school t-hunter (provo mage) that i solo level 6 & 7 t-maps, mystic bard for soloing navrey quickly, legendary tamer (because everybody has to prove their insanity in UO LOL), i like to believe i began the Mystic, Mage, Spellweaver PvM craze immediately following the launch of Stygian Abyss, (nobody else had SW at the time hardly and i tested it on TC1 in Ilshenar on para bally & para bloods &  knew it was going to be an awesome skill combo. same reason i built a 120 mystic 120 bard (4x120 bard skills) because peace & disco teamed w/ a colossus is just insanely powerful in the PvM aspect) this all brings me to where i am now in my UO. an old friend, who religously plays dexxers like i love my wizards, talked me into building a 'sampire' about 4-5 yrs ago. he gave me the template, verbatim, and i reluctantly started it. he decided UO was boring and he jumped ship to that silly mmorpg called WoW for a few years and i was left w/o a 'mentor' so i put my sampire on the shelf. about 6-7 months ago he (friend) came back to UO (seems they all do that, huh?) and asked me if i'd ever finished the sampire. well, he was truly surprised when i told him another dexxer player had given me some pointers, i managed to get a great suit, and i'd actually solo'd medusa a bunch of times. well, nothing would do but for my friend to take me & my sampire onn a whirlwind tour of all the old Mondain's Legacy areas peerless! i've had to train mace fighting to swap it w/ swords for certain peerless and i've had my  share of looking thru a black & white screen in the learning curve but i've managed to solo dreadhorn, paroxysmus, travesty, Lady M, and my latest achievement is Doom Gauntlet.
i'm not the best UO player, nor do i aspire to be, but i've actually loved the various 'games' of Ultima since i 1st played Ultima: Exodus in the fall of 1986. i love the challenge of beating the 'game', not other players. hence, i am merely a PvM'er, and though i do Fel champ spawns & harrowers, i only PvP if i have to. i enjoy helping other players, newbies or veterans, because i don't think any one person can 'know' all of UO. there's just too much to it!!
if i can help anyone else enjoy UO, don't hesitate to message me w/ your questions, if i don't know the answer, we'll hunt it down together! any suggestions, tips, and ideas are welcome also!! remember in UO, if you're not dying, you're not trying!!

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