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Topics - Coragin

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61
Im not great with all parts of scripting and I need a simple script since hort isint doing it properly.

Find a plant on the ground, if "Decorative" is in the property, unlock it and move it to a secure.  Thats it.  Can you guys help me?  :)  I am assuming this is simple for you guys.

One thing is, I have more than 125 plants, so as soon as it says "that container cannot hold anymore items" have it either stop or request a new container.

Dont need to worry about plant id types, I can add those.

Code: [Select]
set %plant OLI_BCF_VWE_BWE_UAF_JWE_IWE_EXE_UWE_ICF_BXE_YVE_CCF_NWE_MWE_DXE_TCF_NXE_BKP_ZJP_MKP_AKP_CKP_OKP_NKP_LKP_TXE_ZBF_AIF_GWE_VWE_WTE_ZBF_BWE_BCF_CCF_SVE_IWE_MWE_YVE_REK_QVE_BFK_WTE_FWE_NXE_CYE_JDF_

62
General UO Chat / Can Anatomy compare to Tactics?
« on: January 07, 2010, 01:22:39 AM »
Was thinking.

Can you swap out Tactics for Anatomy and still do around the same damage?

63
Okay so I broke down and installed Windows 7 Ultimate 64.

I gotta say I am happy that I can now use my TV as my 3rd monitor, I like that I can switch sounds to different devices too, that is about the best feature.  I am unhappy with the icky themes, I loved my old theme.  So, any of you guys out there that can help me get my xp theme back or close to it, take a look at this pic and this is my old theme.

I have included my xp theme file, if it dont work for what you need let me know as I saved my xp os in tact too.  I could really use some help on this please :)

And if you are good at making animated pics, that I can use for my startup let me know that too lol.  I am no good with themes or pics.

64
Scripting Chat / Coragin's Armor Imbuer-Enhancer 2.1 (Coming Soon)
« on: December 31, 2009, 04:20:07 AM »
This is Coragin's Armor Imbuer-Enhancer 2.1

A total overhaul of the previous imbuer-enhancer.

Changes:
Menu Driven
You pick the mods you want from combo lists (upto 5)
The script knows what mods you choose and will make them.
Support to use PoF On pieces BEFORE Imbuing. (10 charges)
You pick the piece you want.

Fixes:
Fixed the gump clicking x and y, it is now clicking container instead of a spot on screen.
Fixed the problem if an armor piece failed to create, the script would just move on to imbuing and hang.
Sped up gump clicks.
Will now PAUSE when out of materials, so you have the option to refill instead of halting and having to re-click all your containers again.

Release date will be shortly, in the process of setting up menus now...

65
Inactive Submissions / Coragin's Cross-Pollonator! (Testers Needed)
« on: December 29, 2009, 04:39:43 AM »
Well since I dont have any plants ready to be cross pollonated, I cant test this, thats where you guys come in...

Coragin Proudly Presents....

;=================================================================================================
;  Coragin's SUO Auto Cross-Pollenator
;  Initial Release Date: 12/29/2009
;  Version: 1.0 Beta
;  Revision Date: -
;  Purpose: Tool for cross-pollonating colored plants that are locked down in large stacks.
;  Usage: Place 'Father' Plant (The one to be used to pollonate) in your backpack and press play.
;  Target father plant and pick a color of the plant you want to cross pollonate, click begin. The
;  script will do the rest.
;
;  This script is not to be posted anywhere except www.scriptuo.com without my permission.
;=================================================================================================

Let me know if you find any problems with it and how it works.  Otherwise it will be 8 days until I can test it.

66
Scripting Chat / click #contx ?
« on: December 29, 2009, 12:49:47 AM »
whats the command?

click #contx x #conty y

and it will basicly click the top most gump at that position?  obviously x and y mean the number, like 435 300 ect ect...

click #contx 435 #conty 300


I ask because I had a complaint about my armor crafter and when a gump is moved it still clicks same spot on screen, not the gump.  I am looking for an easy way to fix this without moving gumps via contpos 50 50

67
Script Debug / Set item to move?
« on: December 28, 2009, 05:31:09 AM »
Okay this is setting multiple items of the same type to move from a chest to backpack.  I know its not supposed to be #ltargetID, whats it supposed to be?

Code: [Select]
Display Ok Target the item you want to move.
  set #targcurs 1
      while #targcurs = 1
         wait 1
         set %ItemToMove #ltargetID ; <-----Morter and Pastel for example
      set #lobjectID #ltargetID
      wait 10

The way its set up now it move only one item then says its done, so its taking the item ID not the item type.  What do I put in place of #ltargetID?

68
Script Debug / TM will you help me with something on one of my scripts?
« on: December 28, 2009, 04:42:02 AM »
My Armor Imbuer located here http://www.scriptuo.com/index.php?topic=3182.0

I set it to stop after it is successful in making a piece of armor.  Which is good because it would just keep using resources over and over and waste them.  But here is the problem.

There is 4 targets you have to setup in the beginning, resource, ingot bag in resource, ingot bag in backpack and storage of completed item.

Now in a ton of your scripts you make it so it will save these features and only redo if you want to.  Can you show me a simple way to do this with my script(s) that use containers?  I think it would be so much easier on a ton of people who use them if they dont have to re-click every container when they restart.  Or at the end of the script, maybe I could just have it go back to the armor selection part?  But I would like to have it save just those four bags so you dont have to re-do them every single time.

Is this beyond my skill level to even understand?  Or you think in your wisdom and the wonderful teacher you are you could show me a quick and simple way to do this?

69
Scripting Chat / Oddball plant script request. Pollen.
« on: December 28, 2009, 04:08:55 AM »
Is there a way to make a script that would cross pollen two different colored plants?  Or even opens a cursor for color 1 and then for color two to pollen with?

Then have the script run through all locked down plants near you, pick color one, open the pollen window on that one, click the pollen button, then choose the second color plant when the target appears.  THEN, ignore those two plants because they have been pollinated already and move on to the next one and repeat the cycle?

With 300 plants locked down on top of each other I cannot cross pollinate so only way to do it is with a script finding the plant then ignoring the two it used and moving on.

I do not know how to deal with colors yet, much less ignoring what it has already cross pollinated.  But this would make it so much easier to make the colors we all want for dyes and such. 

If any of you guys are crafty enough to do this, to me, it seems like it would be quick, as long as you have all the plant types, a color picker by way of opening a cursor would be the best way.

find %plant %color
double click
click resources
click cross-pollinate
find %plant %color
target

ignore %plant1
ignore %plant2
repeat
untill #findkind = 0

In so many words, thats pretty much it right?  Well I dont know how to ignore, dont know how to deal in colors ect, would anyone be willing to write this?

70
Scripting Chat / Someone please explain this in childs terms.
« on: December 27, 2009, 09:16:48 AM »
Okay so I have the TRUE locations of ALL buttons for crafting and imbuing gumps.  Meaning I can call a click with the size of the window and where the button is located on the window and not on screen.  In case gumps move.

Can someone please explain how to do the clicks?  I know how to do click 50 50, ect, but how do i make it click for just the window?  I am drawing a blank here. 

Please give a few examples, or one really good one, like make last would be awesome, since I know the x/y and all craf gumps are the same size...

So how would a

gosub makelast

sub makelast

the blah blah stuff
return

Thanks guys.  This will make redoing my craft scripts EASY.  Well kinda anyways.

71
Scripting Chat / Problem with Hort-O-Matic and seeds.
« on: December 15, 2009, 02:13:18 AM »
Okay its worked well up till this point, however, now because my plants and producing seeds, when it picks one it just keeps it on the cursor and dont put it anywhere.  Since I never used it before, can anyone tell me why this is happening and how to fix it?

73
General UO Chat / Per Request. Copy and Paste
« on: December 11, 2009, 06:20:08 AM »
see if this works

74
UO Reference Information / How to imbure a 40% SSI Bow or Wood Weapon Easy.
« on: December 10, 2009, 10:52:20 AM »
Okay with the new changes to the imbuing system coming soon, this will make some weapons godlike, wooden ones are one of them.  You can make a bow with all the mods you want plus 40% SSI, or a bokuto or whatever.

First make the weapon normally, or find a weapon with as few to no mods at all with elemental damage if you wish. 

Next, use powder of fort on it to get durability to 255.

Next, if it has ANY mods on it, even just dmg increase, open imbue menu and decrease them ALL to as low as they will go.

Next IMBUE said weapon with 30% SSI

Next ENHANCE said weapon with ASH (+10% SSI)

Next imbue the mods you want on said item.

Now, the reason you want little to no mods for enhance is because the lower the intensity and weight of ALL mods, the higher your chance to enhance, less fails and breakage.  I cannot guarantee no breakage and wasting of POF, but I will guarantee it will be a LOT less than imbuing all the mods you want, THEN imbuing.  Success rate should be fairly high and a great way to make some gold through Luna selling.

75
UO Reference Information / Protection pets for non-tamers/crafters
« on: December 09, 2009, 01:01:19 PM »
I dont know if anyone else has had the frustration of dying while script mining or lumberjacking, but it sucks.  Or for your imbuer crafter to try and gain loyalty when you have no offensive skills at all.  That would be teh suck as well.  But, fear not, your good buddy Coragin has found a way to have you protected while mining, lumberjacking and allow you to gain in loyalty to use the queens forge, without altering your template!

Rudy Boura's and Lowland Boura's start with 500 hps and can be owned by anyone, no skill needed.  So what you do here is get a couple of these bad boys, either buy them form a tamer or use your own tamer.  Wait till they bond, then have them fight eachother raising their skills.  If you got a tamer to run a healing script that works great.  Once they are maxxed out in fighting you could always try to get their resists up too, but I would not worry about that myself.

Now Bouras also have pack instinct, which makes them deadly when they work together.  Also with 500 hps they arent going to die to the avg frost troll, orc, ogre ect.  And because they have bonded they will recall with you.  Start your favortie mining script and say all follow me all guard me.  Now when you are attacked, these things will kill it FAST.

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