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That some good new. 
Now can you explain what you did to be able to running. So other can learn.  Or shall we put this  into the C-18 codes issues.
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To follow up, I've been using the scripts now for quite some time and they're both running without a hitch. The archer runs just fine as well, no issues at all. I've run these scripts for about 14 hours total and no problems so well done, it's still the marvel it's always been!
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I quickly read the 2 pages and this my 2 cents

Easu UO / TM FaF and TM_advanceclsw all have to be in the same folder.   
1) place boar facing north
2) start claw
3) start FaF 

that should be it.  rest is just to get setup .    I use a mage option, I sometime use a snake spellbook,

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I thought I had shown working routines and relinked a post in the past day or so to highlight that older post from a while back.

Yup, I remember those and I'll add them.  I think I have a newer version of the FaF that I've been using for quite a while, so I do need to update.  If you get a chance, do a DIFF with your working version to make sure any other fixes you found can work their way into the released version.
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Hey Gad, if you think you've solved or at least positively addressed the weapon equip thing and would like me to roll your changes into the official version, send it to me and I'll DIFF it together.

I thought I had shown working routines and relinked a post in the past day or so to highlight that older post from a while back.

I can get all that working and tested maybe this weekend to prove it. I don't seem to have anything else on my agenda - so maybe it will do me some good to solve the logic puzzle that is archery based offense in the FAF. ;)

Gaderian
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Hey Gad, if you think you've solved or at least positively addressed the weapon equip thing and would like me to roll your changes into the official version, send it to me and I'll DIFF it together.

Hi Gad! Thanks for the input. Yes, that was the bow. I was just about the only bowcrafter on the server so I did a lot of them. I'm going to stick with this bow. Serps are easy and I can one or two shot them depending on deepie or not. at the end of the run I was cutting up the fish, extracting the SOS and all the rest, so I'm happy with FAF.

I put the scripts on another comp and ran them. Claw is doing the same thing. Can't find the configuration file! This one used to work without a single hiccup so now what to do, what to try...

Gaderian, I don't know what we'd do without you. I had only one idea, the quiver, which I hadn't thought of at all. Removed the quiver, put arrows in pack, et voila! Claw populates!!!

Well, once again, I owe you guys big time and thanks so much! Now I've got some fishin to do!
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Hey Gad, if you think you've solved or at least positively addressed the weapon equip thing and would like me to roll your changes into the official version, send it to me and I'll DIFF it together.
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Gold Farming / Re: TrailMyx's Full Auto Fisherman
« Last post by Gaderian on July 27, 2022, 10:55:49 PM »
While we were discussing this over in the CLAW thread, here is the code to fix the bow issues and being able to equip or unequip it in this post:
http://www.scriptuo.com/index.php?topic=41.msg122550#msg122550

Notice that there is only 1 kind of bow defined in the original. I mention adding whatever bow type the user was trying to equip and it is hard coded in the routine rather than a more generally used variable. There is still the logic about whether a weapon is right vs. left handed that needs to be included when updating for other weapon types.

Gaderian
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The orcish bow (that bow that a GM fletcher could alter and reveal it's slayer property) is the same type (WOH) as a crafted bow. If that one works successfully, then that makes sense because the type is the same.

Is that orcish bow the one that was giving you trouble? I would suspect that your spell channeling bow may be a different type and that the property (spell channeling) is not the root cause. There are some new bow types and the left/right handed feature of how to [un]equip the weapon is likely related to the issue.

I use the FAF with a spell channeling fishing pole and swap slayer spellbooks (water elemental & snake slayer) to deal with the baddies for my magery. That is doing the whole [un]equip fishing pole and spellbook logic - which is no different than swapping the fishing pole with the bow.

I worked on getting the whole [un]equip issue for someone who wanted to use archery with FAF to work. I think the timing changed with an OSI patch, IIRC. There is also the weapon TYPE lists that need to work and the right vs. left handed-ness of the various bows.

There is a secondary issue about the use of a quiver in the FAF thread, but as long as arrows/bolts are stored in the main level of the character's backpack, it works. Getting the FAF to check the quiver for ammo is a solution with 2 paths logically to get there (1=open the quiver as a container and look for loot there (slower); 2=deconstruct the #PROPERTY of the quiver (faster)).

I do not believe any of that is related to the CLAW, which is more than likely the permissions/rights that TM was discussing. The message you were getting probably has more to do with the [un]equip issue in FAF than anything in the CLAW. It is the equipping of the weapon or fishing pole combined with drag/drop that needs to be cleaned up and coordinated between the 2 scripts. When the [un]equip function is clean and has a proper cool down, the CLAW drag/drop will be fine.

Gaderian
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