So, i need to find an alternative way for finding out if my enemy is dead eh?
Hi,
I haven't used #EnemyID for a while so I don't know if it is broken,
but you can check the #EnemyID against your pedID to make sure it is not
your ped you track and if the #EnemyID is set correctly you can use #EnemyHits
to see if it is dead.
But to be honest .. I would go the old style way ..
track down your enemy and find it's ID eg with a FindItem and
check if it is killed simply with the same command...
if you have a #FindCnt < 1 ... it is dead ...
cu