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Messages - wi

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1
Character skill advancement / Re: Gaderian's Remove Trap trainer
« on: November 17, 2021, 08:44:41 AM »
Works Great!

Thank you!
and once again, A big Thanks to everyone that shares their work here with us/me (70% plus...of my skills would still be at zero if it wasn't for all of you) so thank you!

Remove trap...(started yesterday)
paid training 28.? to 75 unbelievably fast!!!
switched over and got stuck at 98.3...finish box manually, restarted script and was at 100 within an hour...

Started yesterday and 100.0 this morning....I'd say it works very well  8)



2
IDOC tools / Re: Bad Tile Placer
« on: October 18, 2021, 05:23:16 AM »
I showed you exactly how to revise it to speed up the delay waiting for the cursor so that as soon as it appears, it will take action. Not sure what else you could need...

Like I stated in the OP...I can basically downlaod and click play...what you posted I'd have better luck reading and understanding what my Dr. writes on my perscription lol (that's impossible too) lol

I do appreciate your reply but that is way way way above my knowledge or scripts (I try messing with it it'll never work again)...was hoping for "yeah, change that 60 to 20 and your good  ;)


I'm gonna send you a pm....

3
IDOC tools / Re: Bad Tile Placer
« on: October 17, 2021, 12:10:24 PM »
The only wait I see is the "wait 60" after event macro 22.

So that wait is waiting for the target cursor to show up. That code should be cleaned up to end the wait cycle as soon as the target cursor shows up.

Something like this idea which you could test on other target cursor things to prove it works.
Code: easyuo
  1. while *badtilegone = #false
  2.  {
  3.  ; make sure you don't lose the line after the while statement by having this comment in a block
  4.  }
  5. event macro 22
  6. ; wait 60
  7. set %TargetCursorTimeout #systime + 3000 ; equivalent period to wait 60 - both are 3 seconds
  8. while %TargetCursorTimeout > #systime
  9.  {
  10.  if #targcurs <> 0
  11.   break
  12.  }
  13. if #targcurs <> 0
  14.  {
  15.  if #contsizex = 420 && #contsizey = 280 3
  16.     set %clickX #contposx + %confirmplace    ; 25 = Yes 225 = No
  17.     set %clickY #contposy + 260
  18.     click %clickX %clicky dmc
  19.  }
  20. sound warning ; Filename(wav) same Folder
  21. stop
  22.  
  23.  

Personally, I think the 'sound warning' statement is a waste of time. I would move that to the end before the stop statement. This would still give you the sound notification, but after it tries to click - especially if you are trying to combat any lag.

You could adapt similar logic to both files for the target attempt.

There is a way to automatically fill in the X and Y values of the target using the find statement results in the Main script and share those via either the registry variables or revise these to use namespace. I do not know which is quicker (namespace vs. registry).


I'm going to take that as a no...LOL

I wish I could do the things you suggested...The auto fill in the x and y would be nice too....
I was honestly hoping for a quick "change 60 to 20" answer :)  That's about all I'm capable of when it comes to scripting...

Just trying to get a house without that "for sale, only 1.5p" in front of it...
can't compete with the other scripters, there scripts are just too fast...

Thanks for the reply
and again, I appreciate everything everyone does to help myself and others on this site.

4
IDOC tools / Re: Bad Tile Placer
« on: October 17, 2021, 07:21:19 AM »
The house placement rules have not changed since this worked. I don't IDOC, so I can't confirm that, but considering how easy it is to locate an IDOC since it is announced by the town NPC's on OSI - it is easily confirmed.


Ok, I finally figured out how this thing works...It does appear to work (can't confirm 100%, but it appears to be trying)...

I appreciate everyone here that shares their scripts!!! because god knows I can only download them and click play  ;D

I was wondering if anyone is willing to take a look at this script and tell me does it constantly monitor the bad tile and then try and place?
I see a wait 25 in there for something???
can/is there anything that can be changed to speed up the placement after the tile goes poof?  (for instance that wait 25 changed to wait 5) not sure if that's how this script works but I have changed wait times before on other scripts...

just need to speed this thing up a little bit....or is it my internet/pc that needs more speed?

basically just curious if there's a wait time in here that can be sped up?

Thanks in advance!

If anyone reads this that has the knowledge to take a quick peak and help me out, It would be greatly appreciated...

Enjoy the rest of your day everyone! 

5
IDOC tools / Re: Bad Tile Placer
« on: September 28, 2021, 05:06:55 PM »
To place new house, we are still have to wait.  The timer never the same,

So it is just the luck of the draw then....Thank you very much!

6
IDOC tools / Re: Bad Tile Placer
« on: September 26, 2021, 11:17:28 AM »
Nice, always wondered how they managed to place so fast.


Does this still work with today's OSI house system?

I don't see no invisible tile...but there's for sure something telling these people when you can place....

anyone have any tips/tricks/info on this invisible tile or is it just a random timer now?

anyone?
Thanks in advance too!

7
@Tana,

I can't thank you enough! 
Awesome script!
works great!!!

Thank you!!!

8
Player Templates / Re: Viable Mage Temps?
« on: May 15, 2014, 03:39:09 PM »
""My Personal Fav, but you have to use a mage weapon

120 Mage
120 Eval
120 Resist
100 Scribe
100 Alchy
60 Poison
100 Meditation ""

With 50EP couldn't you lose alchy? OR does it just add more power to it?
100 med, Seems like mana may die out rather quickly?
with all the enchanted foods and elfs and stuff. poison seems useless.. or am i wrong?
I'm in no way harping, just trying to learn.. i've been gone for years..

And yes i meant field pvp.. on the field. Just cant seem to find out what template i should be using.

9
Player Templates / Viable Mage Temps?
« on: May 15, 2014, 01:23:11 PM »
I'd like a list of current mage templates for field pvp..
Stratics has been zero help!.. thanks! ;)

10
Player Templates / This mage temp any good?
« on: May 03, 2014, 08:11:06 AM »
Hey all..

I was wondering if this mage temp would be any good? (my version of pure mage?)
Would i still get the SDI ?
Been gone for years!..

120 mage
120 eval
120 resist
120 med
100 inscribe
100 alchemy or poisoning? ( does alchemy cap at 120 or 100)

I would probably use a - mage wep hence the reason for no wrestling..
What do you guys think?


11
I'm also on atl and recently returned after 7 years. Let me know if you need any help getting started. Don't know anything about the new crafting yet, but I can hook you up w a starter suit


Thanks for all the warm welcomes everyone.....It feels good to be back home to UO  :D


And noobus, Thanks so much for the offer.....I appreciate it!!!
we'll see how I do in the next day or so.....I should be ok, but i will keep your offer of a starter suit on the back burner  ;)


Also, I'm not sure why the forums shortened my name to Wi.....
(might have been just a heck of a bad typo on my part?)

Name was supposed to be:  Wickedman (aka Wi for short I guess)  8)

Again....Thanks for all the warm welcomes everyone.....and thanks again for your offer noobus!!!! very much appreciated!!!
 

12
44?!?!  I WISH I was 44 again! Welcome to SUO, thanks for the intro.


Thanks for the welcome.....

It's good to see the older generations are still at it  8)

Thanks again, I'm happy to be here  ;)


13
Hello everyone,

I have returned home....to UO...the first MMORPG I ever played, I first started in 2000 and left right before Stygian Abyss was released.

I always enjoyed playing a tamer or a bard and by the time I left I was a huge fan of IDOC hunting ;)

I'm looking forward to getting back into some IDOC hunting  8)  making some new friends, and enjoying some UO once again...

As I walked around last night after so many years away, it was like I never left....I'm just having a bit of trouble remembering where all the dungeons are located without the use of a runebook hahaha.....It will come back to me though......

I see a few of the shards are not very populated any longer?
I played great lakes back in the day.
However, it appears I will be making my home Atlantic.....
starting fresh.....when I left I shared all my wealth with my friends, who no longer play....so It's a fresh start for me  ;D

Anyway's, I'm very happy to be back in UO....I hope to be accepted here in this community as well.....and I look forward to meeting/talking with some of you here on ScriptUO....(very, very glad to see scripts are still working and looking forward to some IDOC hunting).


I am a big abuser of the search button  ;)
so no worries of me asking them questions that have been answered 100times over....


Everyone enjoy your morning/afternoon/night (wherever you are in the world)....
And I look forward to spending some time here as well as in game...

Thank you for your time.....
Wickedman....


*EDIT*
sorry, forgot to add.....

some might say I'm a bit old for games....but It's in my blood  8)   
I'm 44 years old and will probably be playing MMORPG's until my later years  ???
44 years old and still wanting to IDOC hunt  :o

I live in the Detroit Metro area of Michigan (USA)

 ;)

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