Recent Posts

Pages: [1] 2 3 ... 10
1
ScriptUO Questions and Answers / Re: SUO Download Link
« Last post by Crisis on November 26, 2021, 05:30:40 AM »
The one posted in this thread works for me as well.
2
ScriptUO Questions and Answers / Re: SUO Download Link
« Last post by TrailMyx on November 25, 2021, 05:56:22 PM »
Doesn't look like this link exists anymore.  Is there a new/working one?

Link still works for me.  You might check your internet settings or firewall stuff.
3
ScriptUO Questions and Answers / Re: SUO Download Link
« Last post by maple on November 25, 2021, 05:47:50 PM »
Doesn't look like this link exists anymore.  Is there a new/working one?
4
Razor Enhanced / Re: Razor Enhanced
« Last post by sircapted on November 13, 2021, 09:54:24 AM »
be nice to see a razor script that directs to log in automatically instead of having to set on razor gump path settings.. 
5
Orion UO Scripts / Bushido Trainer
« Last post by Ahzmandius on November 12, 2021, 06:42:22 PM »
Worked this one up today, seems to be running quite well (into the 90's already). Have not been much for comments on these, but they get quite a few views so i figured ill toss a few more out! There must be some kind of interest..

This one you can run with a max skill argument. trainBushido(800) with train skill to 80.0, for example. No arguments will loop until max skill is reached.

Code: [Select]
function trainBushido(trainLevel){
if(Orion.SkillValue('Bushido') < 300){
Orion.CharPrint('self', 43, 'Need atleast 30 skill, buy it or get jewels');
Orion.PauseScript();
}
toLevel = !trainLevel ? Orion.SkillValue('Bushido', 'cap') : trainLevel;
Orion.Print("Training Bushido to " +(toLevel/10).toFixed(1));
while(Orion.SkillValue('Bushido', 'real') < Orion.SkillValue('Bushido', 'cap')){
var skill = Orion.SkillValue('Bushido', 'real');
if(Player.Mana() < Player.MaxMana() * 0.25)
do {
medCheck();
} while (Player.Mana() < Player.MaxMana() * 0.75);
if(skill < 600)
Orion.Cast('Confidence');
else if(skill >= 600 && skill < 750){
if(Orion.ObjAtLayer('LeftHand') == null){
Orion.CharPrint('self', 43, 'You must equip a weapon to continue.');
Orion.PauseScript();
}
Orion.Cast('Counter Attack');
}
else if(skill >= 750 && skill < 1050)
Orion.Cast('Evasion');
else
Orion.Cast('Momentum Strike');
Orion.Wait(2000);
}
}

function medCheck(){
if(Orion.SkillValue('Meditation') < 400 || Orion.BuffExists('Meditation') || Orion.Timer('lastMed') < 12000)
return;
Orion.UseSkill('Meditation');
Orion.SetTimer('lastMed');
Orion.Wait(500);
}
6
Razor Enhanced / Re: IDOC House Scanner (OSI/FS)
« Last post by Crisis on November 11, 2021, 01:45:10 PM »
7
Razor Enhanced / Re: IDOC House Scanner (OSI/FS)
« Last post by great on November 11, 2021, 09:36:35 AM »
ty
8
Orion UO Scripts / Re: Stealth Trainer
« Last post by Ahzmandius on November 09, 2021, 06:56:46 PM »
Can't wait to show off my next creation. Ive been getting a little better at Javascript. Also learned how to make custom gumps, work with data files, and store persistent variables in the registry with Orion. Its gonna be a Biggun!
9
Orion UO Scripts / Re: Stealth Trainer
« Last post by Crisis on November 09, 2021, 03:04:03 AM »
Good stuff! Thank you for sharing!
10
Orion UO Scripts / Stealth Trainer
« Last post by Ahzmandius on November 08, 2021, 10:19:16 PM »
Starts with a simple hide loop if skill is under 25.0, otherwise walks back and forth while staying hidden. Pauses script if no stealth gains are seen within 5 minutes(Probably need to increase armour). Also keeps track of skill delay for failed/successful hides. Trains to max skill value, enjoy :)

Code: [Select]
function trainStealth(){
Orion.RemoveTimer('lastGain');
Orion.ClearJournal();
while(Orion.SkillValue('Stealth', 'real') < Orion.SkillValue('Stealth', 'cap')){
if(Orion.InJournal('Your skill in Stealth')){
Orion.ClearJournal('Your skill in Stealth');
Orion.SetTimer('lastGain');
}
if(Orion.Timer('lastGain') > 600000){
Orion.Print('No stealth gains in 5 minutes, try adding armor.');
Orion.PauseScript();
}
var stealth = Orion.SkillValue('Stealth');
var hiding = Orion.SkillValue('Hiding');
if(hiding < 250){
Orion.Print('Starting from scratch, buy skill if possible.');
do {
Orion.UseSkill('Hiding');
Orion.Wait(8000);
} while(Orion.SkillValue('Hiding') < 250);
}
while(!Orion.BuffExists('Hiding')){
while(Orion.Timer('lastHide') < 10000)
Orion.Wait(50);
Orion.UseSkill('Hiding');
Orion.Wait(1000);
if(Orion.InJournal('You fail to hide')){
Orion.ClearJournal('You fail to hide');
Orion.SetTimer('lastHide');
}
if(Orion.InJournal('You have hidden')){
Orion.ClearJournal('You have hidden');
Orion.SetTimer('lastHide', 4000);
}
}
var px = Player.X();
Orion.WalkTo(px - 3, Player.Y(), Player.Z(), 0, 2, 0);
Orion.WalkTo(px, Player.Y(), Player.Z(), 0, 2, 0);
}
}

Got this up and running to train a new toon. Skills are currently going up and i ran out of glitches to fix, still a long ways to go.
Pages: [1] 2 3 ... 10