Hi, I guess the owner of this script no longer support this? I was wondering how to add in a subscript that will allow for the tinkering of the axes and donate, instead of buying them....I'm still new at scripting so don't really know where to start...thanks.
Correct, the author has not been around for quite some time.
What you are asking to do is not a simple feature add anyhow, it is a pretty major change.
I don't understand why you'd want to do this anyhow to be honest (and you're not the first person to ask). I did a cost analysis on this once *digs out spreadsheet* based crafting at 10 gold per iron ingot (what I'm seeing as the current "general" rate).
For M&S -
Buckler PurchasedPoints: 9
Cost: 47
Total needed: 88,889
Total Cost: $4,177,778
Total Trips at 300 Stones per Trip (just a baseline number for reference): 1,482
Total Time: The time it takes to recall, buy, recall, and turn in 1,482 times +/-
Buckler CraftedPoints: 9
Cost: 100 (10 ingots x 10 gold)
Total needed: 88,889
Total Cost: $8,888,900
Total Ingots: 888,890
Total Trips at 300 Stones per Trip (just a baseline number for reference): 1,482
Total Time: The time it takes to craft, recall, and turn in 1,482 times +/-.
Consider 300 stones at 5 stones per buckler is 60 bucklers. If you could bang out a buckler every second and never had to restock or make new smith tools (yep, impossible but..hey, what if) you would be looking at a minute of crafting for every trip. This means you would be CRAFTING ALONE for 24.7 hours plus down times, ingot restocking, tool crafting, etc. Then you would still have delivery time (but that exists in either scenario so we can call that a wash).
Obviously Battle Axes's are the better choice so here is a breakdown:
Battle Axe PurchasedPoints: 9
Cost: 22
Total needed: 88,889
Total Cost: $1,955,556
Total Trips at 300 Stones per Trip (just a baseline number for reference): 1,185
Total Time: See above discussion
Battle Axe CraftedPoints: 9
Cost: 140 (14 ingots x 10 gold)
Total needed: 88,889
Total Cost: $12,444,460
Total ingots: 1,244,446
Total Trips at 300 Stones per Trip (just a baseline number for reference): 1,185
Total Time: See above
As you can see, clearly it is MUCH more cost and time (and time = more cost) effective to sell your ingots and BUY the turn-in items. In fact, considering the going rate is roughly 8-10mil for the glasses, I would argue that crafting them causes you to lose money.
And this doesn't even take into account the time gone in to mining. There is no way you can mine 1,000,000 +/- ingots per day without several accounts script mining at once. Oh, and don't forget the cost of crafting enough tools to make that many items, I didn't include that!
I know that sometimes playing the game is more about self sufficiency. Learn to mine, learn to craft, use all this stuff to get some glasses. It's not for making money, etc, etc, etc it's just to do it all myself! The issue is that with sufficiency comes inefficiency and scripting is ALL ABOUT efficinecies IMO.
Of course this is only one nerd's rant lol.
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