i like the
120 eval mage parry
100 poison inscript
70 tatics
90 med
use a good cleaver for bleed + infect and a War Cleaver for disarm
sdi max, then curse explo light infect bleed light
What?!?
You don't have a melee skill listed. Was parry supposed to be swords?
Zero resist spells on a mage is terrible imo. Just awful. You get poisoned every single time. We used to see this guild of mages trickle over to my shard from Pacific that would run a similar template. When they got paralyzed or mana-vamped they would always skip off screen and tell us how bad we were. It's a cute big damage temp, but no resist just isn't practical unless you're just looking for a dump. Once they lose their precious trapped box, it's a joke vs mages. Even sleep will wreck people running this temp.
To the original poster:
120 mage
120 eval
120 resist
120 focus
120 mysticism
That's always the basis. It's pricier, but a lot of people use orn of the mag/crystalline ring/night eyes. It's very easy to imbue an 18hpr suit, especially if you're going with a gargoyle (which you obviously should). Rising colossus while you're still flying is just too strong compared to being on foot 24/7 to use it.
When you run the crystalline ring, your -20 mage wep is covered, plus you net another free 20 focus points. This leaves you with 140 extra points to do whatever you want with.
Some combos:
100 weave/40 med
100 scribe/40 med
100 poison/40 med
80 poison/60 necro
100 med/40 weave
100 ninja/40 med (you see quite a bit of faction mages afraid of stat use this)
You can do whatever you want, but you implied you wanted a mystic, so there it is.