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Messages - manwinc

Pages: 1 [2] 3 4 ... 105
16
UO Client Modifications/Tools / Re: Compile EasyUO (Window 10)
« on: April 08, 2018, 01:58:44 PM »
Mad respect for doing the write up like that.

I was working on one, but since I didn't know if I was doing everything write I didn't want to mislead anyone.

17
Public Bugs / Re: on stratics
« on: October 18, 2017, 01:05:51 PM »
Right click in EC, LEft click in CC

what sort of scripter uses EC. *Shakes Fist*

18
Scripting Chat / Re: Any ideas how to shorten this up LOL
« on: October 14, 2017, 02:21:36 PM »
Nah, that's okay.

*Returns to the shadows*

19
Scripting Chat / Re: Any ideas how to shorten this up LOL
« on: October 14, 2017, 09:38:37 AM »
Twinkle McNugget giving out code for the belfry?


20
Misc. Scripts / Re: GBot - Global Bot
« on: October 10, 2017, 06:30:38 PM »
Cerveza wasn't the best coder in the world, but his heart was in the right place.  heh

*Cries*

21
Script Debug / Re: IgnoreItem Issue
« on: October 06, 2017, 03:34:31 PM »
I somehow tabbed out and it posted too fast, proper number of brackets now :P

22
Script Debug / Re: IgnoreItem Issue
« on: October 06, 2017, 03:29:43 PM »
And really what you are doing is no different than doing a for command using #Findindex.


Code: [Select]
   finditem %item_list c_ #BACKPACKID
if #Findcnt > 0
{
  For #Findindex 1 #Findcnt
  {
    exevent drag #FINDID
    wait 10
    exevent dropc %dropbag
    wait 10 
  }
}

23
Script Debug / Re: IgnoreItem Issue
« on: October 06, 2017, 03:27:21 PM »
The 4 Specifies the Index for the Ignored items. This is useful later on when you want to use Ignoreitem Reset to clear out your ignoreitem filter.

Ignoreitem #Findid 4

Ignoreitem Reset 4 <- Unignores all items that were ignored using 4.

This is only really necessary when dealing in things in mass quantity like Looting Corpses.


24
Script Debug / Re: IgnoreItem Issue
« on: October 06, 2017, 03:22:00 PM »
The problem is you aren't doing another finditem after you ignore the item to find another one.

Code: [Select]
   finditem %item_list c_ #BACKPACKID
  while #FINDCNT > 0
  {
    finditem %item_list c_ #BACKPACKID
    exevent drag #FINDID
    wait 10
    exevent dropc %dropbag
    wait 10
    ignoreitem #FINDID 4
  }

Personally i would be using a repeat though to skip that initial finditem before you enter the while.

Code: [Select]
Repeat
Finditem %item_list C_ , #Backpackid
if #Findcnt > 0
  {
    exevent drag #FINDID
    wait 10
    exevent dropc %dropbag
    wait 10
    ignoreitem #FINDID 4
  }
Until #Findcnt <= 0

25
General UO Chat / Re: Doom New Monster ID
« on: September 23, 2017, 11:47:44 AM »
I think the dark father still pulls in anything that damages it from range. Or if you are too far away on your pet Could be wrong, been a while since I've brought anything like that down.

In my opinion Runic Corruption + Armor Pierce on a Fire beetle are what you would want. I wouldn't worry about aoe on the pet, just let your sampire do that work. Having your pets mana focused on Runic Corruption + Armor Pierce with 100% Fire damage working with Onslaught + Discord and  Dark Father should go down quick. Fire is effective for every room but 5.

26
Submit your Script / Re: Simple SpiritSpeak Trainer
« on: September 22, 2017, 07:53:17 PM »
 A nice trick is you can gain spirit speak by Failing to cast any necro spell as well. So just spam wither with 0 Skill.

27
General UO Chat / Re: Doom New Monster ID
« on: September 22, 2017, 07:52:15 PM »
Oh, Btw, Doom is Easy on a Sampire. Even Room 2, But only fight one Flesh Renderer at a time. Don't bring your mount. 100% Fire Weapon, Onslaught and Honor are pretty much a must. Otherwise use the bushido mastery for confidence. If you can't get the honor off and don't have Onslaught.

Remember, Dark Father is Both Elemental And Demon, I suggest an ele cameo and demon Weapon, that way you can switch to undead weapon when he drops spawn and won't take extra damage from the blood elementals.

100-120 Resist, HLL on weapon, and paroxy/armored swampy and you don't really have to worry about blood oath.

28
Scripting Chat / Re: The EUO command Display
« on: July 29, 2017, 01:14:09 AM »
Unless there is a command for the command line that can put text onto your clipboard, Only way is to Write a text file and then copy from there. Roadkill wrote a sub for writing multiple lines at a time to a text file, I think it's over on Easyuo.

29
Script Debug / Re: Bod turn in reward gump
« on: July 03, 2017, 05:55:42 PM »
Upon searching for what script the Balls 2 chin production was in, You should not have that  \>:(

30
Script Debug / Re: Bod turn in reward gump
« on: July 03, 2017, 05:53:54 PM »
Ohhhhhh the memoriesss

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