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Messages - Cannorn

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Indeed exporting the keys did the trick :)
Thanks both.

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Resource Farming / Re: neo's psycho kung-fu miner, release: March 16, 2013
« on: February 20, 2015, 02:52:41 AM »
Thanks Crisis :)
Funny thing is I was going to do the above and as I broke down my changes for the new post, I spotted my mistake, or rather omission.
Added 3 little letters to the script and it's working a charm!!

Now to break down the Granite into colours, then get it to work with mages.
Once done I'll fire it over to Neo, though if I can do it, I'm sure it would have been 5 seconds of childs play for him XD, but I'm learning!


Post Merge: February 20, 2015, 11:06:24 AM
annnnd Granite added.

I'm very impressed with how well the code was structured that i was able to simply slip in a few extra variables and it took it all up with no issues, and even though it was dirt simple in the end (and took me a few hours anyway..) I'm very chuffed with myself XD
My first bit of work, even if it is just a tweak on someone else's XD, but we all start somewhere right ;)

Will ping it off to Neo to see what he wants to do with it.

Next to add in a Pause button and Mage Support...and maybe an option to just dump those damn annoying black rocks...


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Resource Farming / Re: neo's psycho kung-fu miner, release: March 16, 2013
« on: February 19, 2015, 01:32:14 PM »
So I'm using this great little script (thanks Neo!) and I'm trying my hand at adding in Granite support (recognising and storing granite as well as ore)

As per my Intro I'm new to this and I'm starting by reading and butchering others work to try and see what works, what breaks and learn that way ^_^.

I've managed to add a Granite_Bag in the setup phase and add the counter to the GUI...but it doesn't seem to want to recognise/sort the Granite.
I've not even seperated them by type yet, just wanted to get granite working, with the plan to then categorise granite colour, then add in support for using a mage instead of an archer ;)

But I'm falling at the first hurdle, probably something really stupid in misunderstanding the script or missing a bit.
I'm not sure what the etiquete here is..do I post up my modded version with comments or just list what changes I've tried to make?

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Nothing that wasn't deserved :), it's a very effective script and I can't seem to get it to fail (I like to try and break things!)

I'll use a registry monitor to see what it changes, I assumed it would write to something like an ini file or some such but now I know what to look for I'll see what I can find, thanks!
*(I'm just lazy and don't want to replicate 100 recall, click click's lol)*

Post Merge: February 17, 2015, 10:01:40 AM
HKEY_CURRENT_USER\Software\EasyUO

"*DAWIP_EUROPA_NEOLUMBER_VARS Etc etc etc :)

Thanks!

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Amazing work.
I have a quick question, so I've set this up on my main PC but I also want to be able to use from my laptop.
Where does it "save" the setup file to save me having to manually repeat manually marking all the trees again?

I've tried reading through the script but this is way way beyond me right now :)

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New member introductions / Re: Hi All!
« on: February 12, 2015, 06:12:08 AM »
Thank you papa ;)

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New member introductions / Hi All!
« on: February 12, 2015, 05:32:14 AM »
Hi All!
My Names Eden (Cannon online) and I'm a long time British UO player finally returning home after a errr couple years (7?..maybe 8)...away.
I have to say it's so good to see the scripting community still alive and kicking!

I never did script myself back in the day as it was well over my head at the time but over the last few years I've done a lot of .SQF for Dayz servers and learnt a hell of a lot, I even managed to modify a few scripts and write one of my own, though it err...was always the red haired stepchild of our server and prone to misbehave...but it was all mine!

So getting back into UO recently, accidently deleting my main character on first login (Cry) and finding most of my templates are out of date, and not having the time to play 24x7 any more being a family man and all, I've gotten into running scripts again.

For the life of me I couldn't find a working lumberjack/mining script, which given the loss of my house with all my stuff in, and my main toon with all my banked resources...I feel would help to get back on my feet.

As such I'm signing up to start reading up, disecting peoples work and advice and seeing what I can do.
For now I'll mostly be downloading and running stuff but hopefully as I disect, read and modify, soon I hope to be writing some basic bits and pieces myself but given the amazing polish I've seen on some of the stuff out there already, I doubt I'll be "competing" with the regulars any time soon :)

Look forward to seeing you all around!

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