1. w/ SUO do a find for "exevent popup" (easiest way to find it in script and will show you where they are located)
2. copy that portion of the script to a tab in euo leaving out the set X,Y click command but you do want to put a halt at the end.
3. when the menu pops up it should go to the 0,0 position.
4. put cursor over menu selection and read the XY position from EUO.
5. replace the XY position in the script w/ new XY
hope this helps
if not try posting the snippet for debugging
My favorite method is to get the id of the beattle pack (it is different from beattle) set that as lastobject id then do a last object. this method negates the menu changes (you do have to change the id occasionally when the beattle dies though)