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Messages - HalfMercy

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1
Scripting Chat / Any Way to Suppress System Messages?
« on: January 28, 2016, 06:23:57 PM »
I'm just curious if anything like this exists. I use Razor and I have all Razor messages turned off. I don't ask Razor to combine repeat system messages because it seems to be no better. I just get a slew of messages with numbers after them instead of individual ones without numbers. But I'm sure you know what I'm saying - all those stupid "You received x gold" or "x tokens" or "Your whirlwind attack strikes a target" messages that you just don't need to see x infinity. Also on the server I'm playing on, there are notifications whenever a player logs in or out of the server and sometimes they create fierce lag.

2
Scripting Chat / Re: Help with Corpse Cutting Script
« on: January 16, 2016, 05:05:07 PM »
Thank you EN. The comments on each line are very helpful. I realize I've been trying to half-ass my way through this scripting and learn only enough to make something work + now I've hit the wall where I can't make something work without having a greater understanding of it. I have a corpse cutting script that works just fine but no matter how I try to get it to read the description on the corpse, whether I do it with the property sub or the event property #findid you used, it breaks it. But that's my problem because I don't know enough and instead of asking for the fix I'm going to keep at it until I figure it out. Again, I really appreciate the short lesson you posted. :)

3
Scripting Chat / Re: Help with Corpse Cutting Script
« on: January 13, 2016, 08:31:19 PM »
Let me try asking this another way... and if this post is bad form/breach of etiquette, please let me know. I don't want to be rude, even unintentionally.

I figured out how to get the script to be selective about corpses. I picked up nilmer's Everything property Sub 2.2 that reads the property of the corpse, so I can set as many exclusions as I like. This is the part of the overall script that I modified:

sub find
findLoop:
finditem YFM G_ , 2
if #findKind >= 1
gosub property #findid yesno wisp
if %return = yes
   goto findLoop
gosub property #findid yesno elemental
if %return = yes
   goto findLoop
{
ignoreitem  #findid
gosub skin
}
goto findLoop

But what this does is it keeps saying over and over "target cannot be seen". I tried this:

gosub property #findid yesno wisp
if %return = yes
ignoreitem  #findid
   goto findLoop

but that makes the script stop altogether. I really don't know how to move past this. Any help would be appreciated.

4
Scripting Chat / Help with Corpse Cutting Script
« on: January 12, 2016, 05:57:20 AM »
This is just a general question because I'm lost. I chopped up the Blaz'n Skinner script and used only the part of it I wanted, which was the beginning. So all it does for me now is asks me to target my blade when I first start the script, then searches for corpses within 2 tiles and cuts them up. However, it tries to cut any and every corpse which is wasting time and loot and slowing my whirlwind attacks down sometimes because it's too busy trying to cut corpses that don't produce anything. So here's the question: is there a way to find an ID for certain types of corpses so that I can create an ignore list? I did some research and I think I'd be able to do it if I could find a generic ID (for example) for "wisp corpse" or "elemental corpse". When I examined corpses within EUO I was only able to find two IDs - YFM which signifies ANY corpse, and the CONTID/LOBJECTID which is unique to that specific corpse and does me no good. Any help would be appreciated and if/when I get this dialed in, I'll be more than happy to share the final result.

5
New member introductions / Re: Intro
« on: December 13, 2015, 12:47:36 PM »
It's interesting that in the same post he asked why ScriptUO has this policy and then provided the perfect example of why, answering his own question.

6
Scripting Chat / Re: EUO, Razor, and Steam
« on: December 12, 2015, 10:35:29 AM »
Thanks for the replies, everyone! I'll post my EUO script later and see if anyone has any insight into improving it. I'm glad to hear that I'm not alone about Steam either. Razor is really versatile. I can make a chain of mining macros that recalls and mines spot to spot, checks for weight and organizes ore and gems into containers or smelts and adds to resource keys, makes new shovels, and recalls to the next spot immediately if I'm damaged. What else do I really need a mining macro to do? ☺

7
Scripting Chat / EUO, Razor, and Steam
« on: December 06, 2015, 06:04:50 PM »
**I wasn't sure which particular board to post this on. If this isn't the appropriate one, please go ahead and move it. :)  I also realize this is most definitely not the EUO boards, so if this is totally inappropriate please delete.

My question about EUO is just this: with this news about EUO being shut down, where would be the best place to go for EUO scripting questions? Ironically, I never tried to write or adjust any EUO scripts until about a week ago, when I switched to a server that the Blaz'n Heal script doesn't work on (no [bandself, [bs, or any such thing there). Now I'm about up a creek.

My thing about Steam and Razor is this: nearly everyone who uses Steam says "U need to get Steam, it's so much better than Razor, Razor sucks". Well, I dl'ed Steam and started it up and I'll be damned if it didn't look like almost a carbon copy of Razor. One that I'd need to learn a whole different way of writing macros in. My experience over the years has been that not a whole lot of people are extremely proficient with Razor. I've personally been able to write pretty complex macros in it and supplement the few things it couldn't do for me with EUO scripts. I notice it has an autoloot option but the free server I just started on has that built-in already with a gold ledger and loot bag. So, with Steam's autolooter being unnecessary, is there really any pressing reason for me to make a switch to Steam? I'm not a hater, I just don't see it... but I'm more than willing to listen to valid points if there are any.

8
Scripting Chat / Re: Is there a spell timer script anywhere?
« on: October 24, 2015, 07:09:19 PM »
Thank you both, Ghost and EN! Very nice of you guys to do that + I'm anxious to start trying them out!  :)

9
Scripting Chat / Re: Dumping dragged items without cursor or pointer?
« on: October 23, 2015, 04:36:00 AM »
I used to have a macro in razor that did this. Dropped whatever I was holding to relative location 0,0 aka right where I was standing. It doesn't work where I'm playing now but of course I can't be sure if it's that it stopped working in razor or if it just doesn't work on this particular server. If you'd like I can post the macro later on when I get home.

10
Scripting Chat / Re: Is there a spell timer script anywhere?
« on: October 23, 2015, 04:31:17 AM »
Gotcha, thanks. I play a free server where we don't have the buff icons so I do a mental countdown, lol. For short term effects it's good enough but on longer ones like bless, not so much. Oh well  :)

11
Scripting Chat / Is there a spell timer script anywhere?
« on: October 22, 2015, 04:59:25 AM »
I'm thinking it would be handy to have a visual indicator of how much time my Consecrate Weapon / Div Fury have on them  and/or how long debuffs or negative effects on monsters are going to last. If this has ever been done, I can't find it unfortunately. 

12
Off Topic / Re: Verizon 4g Unlimited Data Users Heads up
« on: August 20, 2015, 12:56:03 PM »
This thread tickles me because I've been employed at Sprint for three months now and learned what goes on behind the scenes. It's true that Verizon has the best network nationwide and people pay through the nose for it. Unfortunately they're so big that they give less than a crap what customers think. I'm surprised by the t mobile comments.... I had them for seven years in four different states and the coverage was horrible everywhere. My wife kept me chained to them by constantly using both upgrades though. The final call to cancel was the highlight of that entire year. Btw, friendly words of advice - don't ever do anything at a Sprint store and don't ever believe that the customer service rep you spoke to on the phone knew what they were talking about or did what they said they would do.

13
General UO Chat / Re: A question about digging sand
« on: August 03, 2015, 04:08:29 PM »
I'm not sure if there would be any benefit or if it would even be possible when mining ore since that's dug up so quickly. It's only the extended delay when digging up sand that prompted me to try it. If I find anything I sure will let everyone know. ☺

14
General UO Chat / Re: A question about digging sand
« on: August 02, 2015, 08:53:33 PM »
I do have mining maxed out, thanks Crisis! I still fail though. And I can make recall macros in Razor - I have a chain of macros that recalls through 3 runebooks for iron, for example. But I can't make one that will use four different shovels to hit four different spots at the same time (which you can do because of the delay) unless it's using four specific shovels. It wouldn't use just any four shovels. That's what I'd like to be able to do. If I'm missing something obvious, forgive me - I'm not usually dense, but I am pretty new to this. :)

15
General UO Chat / A question about digging sand
« on: August 02, 2015, 07:31:58 PM »
I'd like to do something to help me dig sand a little more efficiently and I don't know of any way in Razor or any script that can help me do it. Through trial and error, I can't stand digging and waiting in one spot, failing 3/4 of the attempts. I've come to realize that if I stand at the corner of where sand resource grids meet, I can use separate shovels to dig in separate grids and it isn't so bad. The thing is, I've only been able to do it manually though. I could write a simple macro in Razor to do it with specific shovels but when they run out of uses, I'd have to get new shovels, set their item ids all over, and it would be inconvenient as heck. Is there anything already in existence that would allow me to use four separate shovels to mine four separate sand grids without any hassle at all?

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