Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Coragin

Pages: 1 ... 45 46 [47] 48 49 50
691
Player Templates / Re: Whammy/Tamer YEAH BABY!
« on: June 10, 2009, 04:35:39 PM »
Still working out the kinks on this template.  Dropping Parry and Bushido for two reasons, 1. pet is there to tank, get more necro and SS.  Already got tactics to 69, so thinking this....

Taming 105
Lore 105
Magery 120
Tactics 100
Vet 120
Chiv 80
SS 100
Necro 50

Adding in extra to the skills needed, birds talisman to bring up taming and lore.  Necro and some other skills will come from gear.  Basicly in Wraith form with a bow to leech mana for heals ect.

692
UO-Related Tutorials / Stealth Tamer for Champs!
« on: June 09, 2009, 06:18:41 AM »
This is a small template I have for lack of a better excuse, I got bored.  A little nifty as it helps progress champ spawns.

Taming 105
Vet 100
Lore 105
Stealth 100
Hiding 100
Magery 115
Med 100

Gear:
100LRC w/Shadow Dancer Legs
Bird Talisman to bring lore and Taming to 110
Rings to up Magery and other skills to respective levels.

Basicly command Greater Dragon to follow and guard you, walk around champ spawns stealthed.  When GD needs healing, stand on the same tile as hime, heal and re-stealth.  If your targeted, invis yourself and you will be stealthing again.

I advanced Abyss spawn this way, Baracoon, and Unholy Terror.  Also helps if you use SUO Champ spawn helper and add in the monsters for the respective spawn.

Just a little template I thought I would share, its pretty versitile.  you can also use a second tamer and friend his greater dragon.  You cannot attack command, but mobs will attack and dragon will defend, so you can have it follow and guard with your own dragon.

693
I am looking for the best template, well two templates to solo DF's.

Make first template a tamer, second, whammy or Samp or dexxer.

I am looking to make this a permanent post with the top post updated to reflect feedback. 

Guidelines to follow:
1. Try to NOT include faction items, if you must, level 1 items only.
2. Try to make any atries used easily obtainable.
3. Try to be specific in suit to choose, with whys and why nots. **
4. Try to be specific in template, whys and why nots *

*i.e. if you choose a tamer template and dont include Vet for example, explain why...
**i.e. If your suit for a mage has no LRC,MR or other stats for example, why?

I am currently soloing Lord Oaks and found if you bring him to a small hill while dragon is fighting him, his AE wont hit you, thus not changing targets.  Must be Z Axis, I dont know, but Im not getting hit just SE of alter on that small slope.

694
I forgot to add, I dont have the monster type ID for the grizzlies that spawn in twisted weald, that is the final stage spawn, so, I didnt have enough time before posting to advance the spawn that much.

Thinking of taking out shadow wisps, cause they are useless to discord.

695
This no longer works as it is dead on OSI shards, Pen trick dont work anymore.


This is a script I whipped up with a lot of cut and paste, to do Lord Oaks and Twisted Weald champ spawns fast.  It is largely based on the SUO Champ spawn helper and C2's discord trainer with pen trick.  Using both of those scripts, I came up with this idea to run a character that will auto discord any target on screen that is in the monster type.  It has a journal check for if discord was successful, if it was it will ignore the target and continue.  It will also wait if there are no targets on screen.

In the future I will add in an all attack sub, so this can be a semi-afk script or for a secondary account.

Special credit to C2 for his main sub which made this possible.

If your code is here and I didnt give credit, PLEASE let me know so I can.

Future Additions:

1. Adding in HP check to auto pause/hide/invis for heals, for other champ spawns.
2. Adding in Doom Dark Father support and bone cutter.
3. Create a menu choosing a spawn or location i.e. doom.
4. Sending pet in to kill if all targets are discorded.

Code: [Select]
;==========================================================================
; Script Name: Coragin's Auto area discorder.
; Author: Coragin (Subs from ALOT OF PEOPLE)
; Version: 1.0
; Shard OSI / FS: OSI (Tested)
; Revision Date: 06/05/2009
; Purpose: Auto discords all targets in an area.  Will not discord the same target twice.
;          Useful for Lord Oaks and Twisted Weald champ spawns. This uses the pen trick,
;          so make sure you have a mapmakers pen in your inventory.  And a lot of instuments.
;
;==========================================================================
; Version: 1.0 - first release for testing
;              Currently only set up for Lord Oaks and Twisted Weald.
;==========================================================================
; Special Thanks: C2, TrailMyx, Cervaza for their scripts that gave me the idea for this.
;
; Based on: SUO Champ Spawn Helper || C2's Auto Discord Trainer
;
;==========================================================================
set %animal MHB_FN_NB_XI_EF_WF_PB_ZM
set %waittime 25  ; 25 is recommended you can try to tweak this time 20 = 1 sec
;================set instrument=================================
set %trainit disc
chooseskill %trainit
set %inst QRF_NRF_MQF_PRF_LQF_OQF_RGP_KRF_RPG
event macro 8 7
wait 10
finditem %inst C_ , #backpackid
set %music #findid
set #LOBJECTID #findid
event macro 17 0
wait 20
;==================set pen and locations=========================
finditem CXF C_ , #backpackid
if #findkind = -1
  {
  display Get a Mapmaker's Pen and restart! Halting
  halt  ; no pen
  }
set %pen #findid
    wait 5
set #LOBJECTID %pen
event macro 17 0
wait 20
set %clickx #CONTPOSX + 285
set %clicky #CONTPOSY + 410
;=======================Main=========================
start:
repeat
finditem %animal G_15
if #findkind = -1
   {
   ;gosub reset
   goto start
   }
set %targeted #findid
if #contsize <> 530_437
   {
   set #LOBJECTID %pen  ;this will open up pen each time!
   event macro 17       ;if u lose menu while peacing ever this will
   wait 20              ;be slower for one pass but stabalize menu loss
   }
gosub GumpWait
gosub GumpWait
set #ltargetid %targeted
set #ltargetkind 1
event macro 13 15 ; disco
target
event macro 22
gosub SuccessCheck
;ignoreitem #ltargetid     ;This will be success check in journal
finditem %inst C_ , #backpackid
if #findkind = -1
   {
   Display Out of Instruments
   halt
   }
set #lobjectid #findid
set %music #findid
event macro 17 0
wait %waittime
until #charghost = yes
while #charGhost = YES
  wait 0
goto start

;Gump Wait Sub for Mapmakers pen
sub GumpWait
  set %safety_timer #scnt + 2
  repeat
  until #contsize = 530_437 || ( #scnt > %safety_timer )
  click %clickx %clicky f
return

sub reset
   ignoreitem reset
return

sub SuccessCheck
scanjournal %jindex
if %jindex = %jindexlimit
if you_play_jarring_music in #journal || suppressing_your_target's_strength in #journal || That_creature_is_already_in_discord in #journal
   {
      ignoreitem #ltargetid
   }
return

696
Scripting Chat / Re: Check journal sub, example sub.
« on: June 05, 2009, 11:41:34 AM »
PERFECT!

Is there any sub you dont have written?  lol

TYVM

697
Scripting Chat / Check journal sub, example sub.
« on: June 05, 2009, 11:31:00 AM »
I am putting the moonglow on hold for a bit, right now Im working on something and Im stuck.  I need to have a sub that checks the journal for a specific phrase. Can anyone help me with an example?

Code: [Select]
sub JournalCheck
  ;check for phrase in journal
  ;if found ignore this target
  ;if not return

This is to check if discord was successful or not, if it was, ignore current target, if not, return.

698
Player Templates / Re: Whammy/Tamer YEAH BABY!
« on: June 04, 2009, 09:29:45 AM »
Yep, I am reworking it big time.  Might be dropping a bit of tactics and or something else from here and there to get the bushido needed as well as the necro needed too.  Like I said its a hybrid, so not gonna be the BEST at whammy, but will be a tamer, can stand one space behind pet with bow vetting, getting hit with a whirlwind will be healed.  Might drop some chiv, EoO isint needed really, bushido will get more hits, keep chiv high enough for heals and cures.  Obviously relying on potions as well. 

This will be trial and error here, however, I do have two accounts, so I can do like I do with my two tamers.  I send in both dragons, one tamer goes in and cross heals both dragons while the other stands back and heals the other tamer and invises the other tamer if he gets hit.  The tamer in the thick of things has an all 70's suit and DCI, so he can take the hits.

With this template, it would add to that and be able to do a bit more.  Like I said, trial and error, tamers are easy, whammys are harder, so it will take a bit to get it all right, but it will work better than just a regular tamer.

699
Player Templates / Re: Whammy/Tamer YEAH BABY!
« on: June 04, 2009, 06:27:34 AM »
Quote
And finally, what would you guys think is better to focus on?  Defense Chance, Hit Chance or dmg Increase?  This is the template I am going with, starting from scratch...

Animal Taming   110 (99% control with lore at 110)
Animal Lore           110
Vet              100 (100% cure at this level)
Magery      115 (Cant find a 120 scroll)
Tactics      70 (Gives good dmg bonus and extra skill points for other skills)
Necromancy   20 (Curse Weapon will cast with reliability)
Spirit Speak   100 (Curse weapon lasts longer, more mana/life leech)
Chivalry           80 (Heals, EoO, CW, Whirlwind ect)

Ok first off. YOUR NOT A WHAMMY, go change the title of the first post. Psaw, whammy/tamer my left cheek. This is a Wraith Tamer period.

Now, since your NOT a whammy and you have NO samurai abilities, you won't be able to rely on Lightning Strike to handle your hit chance. You plan on having a pet do all your tanking for you, so you can lean more on Hit Chance + Damage over Defense.

Now last item. You have NO archery. As I recall, you will NOT be able to use special moves. Remember that Archery is a bit different then other weapons when it comes to "use best weapon" and "mage weapon".

Before you do this, build it on test and check everything out before spending the time.

Your right.  I am reworking this to add in 50 Bushido, gonna see what I can do.  Will keep you guys updated.

700
Player Templates / Re: Whammy/Tamer YEAH BABY!
« on: June 04, 2009, 05:42:47 AM »
Well, I am building as we speak, I will keep people posted.  But I am on Origin and there isint much in the way of good bows with SC/MW, gonna have to heartwood quest and make my own.  Also the availability of rings/bracelets sucks too.  Theres a few real nice one on other servers, but I dont have any char there to gain cash and transfer them.  But IF someone wants to buy them for me and transfer to origin, I will pay well lol.

How about discussing gear? 

And a few questions.

do you need spell channeling for necro spells?  Or is it only magery?  Cause if its only magery, I will not worry so much about SC cause I will have chiv to heal ect.  Balanced means you can drink a potion with bow equipped right?

And finally, what would you guys think is better to focus on?  Defense Chance, Hit Chance or dmg Increase?  This is the template I am going with, starting from scratch...

Animal Taming   110 (99% control with lore at 110)
Animal Lore           110
Vet              100 (100% cure at this level)
Magery      115 (Cant find a 120 scroll)
Tactics      70 (Gives good dmg bonus and extra skill points for other skills)
Necromancy   20 (Curse Weapon will cast with reliability)
Spirit Speak   100 (Curse weapon lasts longer, more mana/life leech)
Chivalry           80 (Heals, EoO, CW, Whirlwind ect)

I think this will work fine.

Went with Elf for the extra energy resist and mana bonus.  Stats will be at 250 base...

Str 100
Dex 125
Int 25

With mana bonus from elf and gear with mana and lich form, should be fine in the way of mana.

701
Player Templates / Whammy/Tamer YEAH BABY!
« on: June 04, 2009, 02:36:43 AM »
Okay, while playing my whammy, I thought, man it would be GREAT to have a greater with me!  And to have some kind of defensive too!!  So I thought about my whammy.

1. I dont use weapon specials, only bushido lightning strike.
2. If I could invis and have this thing attack a dragon instead of me, it would ROCK!

So I came up with this template, let me know what you think.  I am considering buying another char slot to build this.  It comes out to 705 total skill with not skill rings or talismans ect.

Animal Taming   115 (Obvious)
Animal Lore           115 (to have 99% control over dragons and Cu's ect)
Vet              110 (Duh, heal pet, could even go lower and add necro)
Magery      115-120 (115, cause I got one, 120 if I can ever get one, this is your main weapon skill) Mage Weapon
Tactics      100 (enhanced dmg, can lower to 80-90 to add necro)
Bushido      50 (For lightning strike, could replacewith chiv for EoO and CW)
Spirit Speak   100 (for heals if needed, and for Whammy to work)

So an alternative to this template could be...

Animal Taming   115
Animal Lore           115
Vet              100
Magery      115-120
Tactics      90
Chivalry      50 (would need rings with chiv to get EoO to cast well, can move while healing)
Spirit Speak   100
Necro                20 (Midnight bracer/jewels to go into wraith form)

Now, I designed each of these templates to work with little or no extra skill needed from jewels, so you can build a suit both geared towards tamer AND whammy.  Obviously you will be counting on mage jewels/gear to counteract the mage weapon penalty.  Although there are some out there that do have 0 skill, but no SSI, we can discuss gear.

Okay so with these templates in mind here is what I am thinking:

Myself being a major tamer, have two problems all the time when fighting peerless or doom. 

1. I am always getting hit by an AE, which causes me to get targeted for a short while, and Im toast with no weapon skill.
2. no way to fight off adds that come in since I am a bard tamer.  If a LL pops on DF Im toast.  So, I have 0 defensive at all.

With those two in mind while playing my whammy I thought of the above.

Pros:
1. High weapon skill via mage weapon and can use any kind of weapon, bow, swords, mace ect.
2. Defensive if you get targeted till you can invis and let drag continue tanking.
3. You can cross heal drag while fighting via mele or bow.
4. Dont need a lot of mana due to Wraith form. So you can have high dex for swings. and curse weapon for heals when needed.
5. Having pets fight with you!  Lots of dps!
6. Can still honor and get to perfection. 
7. Heal pet from a distance with chiv and magery weapon bow.

Cons:
1. No weapon special moves (I dont use them as it is with my whammy)
2. less defensive since no parry skill.
3. Lower mana pool than normal tamers due to dex.
4. Less chiv and necro due to points being used.
5. No mana regen except in combat.
6. Harder to build a balanced suit.

I am going to test this I think depending on feedback.

Suit:

For a suit, your going to want a mix of both LRC/High Resists, Sta Regen, LMC, ect.  Kiss luck goodbye.

Basicly your going to look for high resists, with LRC/LMC, pretty much any mod you can add to int/mana, hp/str, sta dex.

Talisman: Pretty simple, Premier on Arms for the DI
Jewels: Magery mods, +10 or more on each, adding in Dmg inc or defensive inc, hci ect if you can get them.
Armor: LMC/LRC, STR, INT, DEX, DCI, Sta Regen (or refresh pots). 

Now, keeping in mind, you are PART Whammy not ALL Whammy!  You are sacrificing defensive for having extra dps with a pet, but you are also able to let pet tank from a distance while you plug arrows or even fight face to face.  But your pet is meant to tank the big guys, while you can kill of adds and add in a good amount of dps yourself.  If you need to run in to heal your pet, you can and survive whirlwind attacks ect and gain hps from curse weapon if you are getting it.  But this template it NOT built to sustain a battle with a peerless solo, only to SURVIVE if your attacked by these creatures.  And you can fight NORMAL creatures such as lich lords, rotting corpse, poison ele, probably balrons one on one should the need arise.  Remember, this is a hybrid of two templates, so you wont be the best at whammy, but you will be able to stand and fight unlike most tamers out there.  You will be giving up a LARGE portion of Whammy dps and defensive ability in return for havign a greater dragon, cu, beetle, bake, mare ect fight with you.  Dropping things ALOT faster.  But your pet is meant to tank the big things, so keep a bow handy for those fights.  Things like greater drags, balrons, ect should all be able to be survived on your own.  Still better to let pet tank if possible.

Pets:

Greater Drag: Obvious, biggest tank, most dps, most hps
Cu: Good tank, heals itself, HEALS YOU, no magery
Rune Beetle: ok tank for dungeon fighting, poison resist is nice, coupled with a mare or bake rules! Good for clearing champ spawns.
Bakes: Good for clearing champ spawns, high dps, LOW defensive vs doom/peerless, also add in the above.
Mares: Same as above.

Overall if you are going more defensive than offensive, use a cu when you can.  Since they can heal themselfs and you.  If you want massive dps output but no tank-ability go with rune/bake, rune/mare, two bakes, two mares.  If you want a massive tank that is dumber than a box of rocks but will do massive dps and take hits well, greater dragon.

In closing, if you can take out a greater drag, blood ele, poison ele, ancient wyrm, balron EASY on your current Whammy, they should be somewhat easy on this template, but you will need to withstand more fighting and more healing as your defensive will be lacking.  If you can take out a peerless/champ/DF on your current whammy, you wont be able to with this setup without your pet.  But you will withstand temporary hits and be able to run in and heal pet with vet and not be killed instantly.

Thoughts?

702
So, I am assuming, since wild fire works and its an AE spell...

1. Travisty dont dispel it?
2. Explosion pots would work as well right?  Same thing really, just dont have a much built into SW.

Cause if I could free up 100 or so points, add more to SS, seems it would make a difference tossing potions when your low on mana and get more back due to SS level.

703
Well, I am trying my best, I am sure more time, I will get it working and well.  Problem is, this week I have my 3 year old, so a lot of my time is consumed with her.  Next week shes with her Mother for a week, which will give me more time to test and explore.  The best I can do at the moment is test the script at night, so daytime updates are not tested or trouble shooted by me at all.

Try adding an underscore after the last tameable ID, or if it is already there, try taking it away.

I think I might have found the problem, give me a few to update it.

704
Script Debug / Re: Need help with pet transfer sub.
« on: May 29, 2009, 10:17:19 AM »
Thanks C2, you da man!

Sorry Im gonna stop putting in the underscores if thats alright with you, its faster to type your name lol.

705
Script Debug / Re: Need help with pet transfer sub.
« on: May 29, 2009, 09:49:34 AM »
_C2_

The gump I am using the x y for is the "Are you sure you want to transfer ownership of this pet?" gump.  Is there an easier and more universal code that will click the yes button on that specific gump?  How would you do it, with the code I have?

Pages: 1 ... 45 46 [47] 48 49 50