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Messages - kdzhii

Pages: 1 [2] 3
16
Scripting Chat / Re: Text recognition
« on: May 27, 2017, 01:01:53 PM »
Thanks guys!

17
Scripting Chat / Re: Text recognition
« on: May 26, 2017, 10:56:18 PM »
its aos freeshard. attached sos gump.

18
Scripting Chat / Text recognition
« on: May 26, 2017, 10:34:23 AM »
Hi.
How to set which pixel to scan? How to set what area to scan?
 I want to make sos coords reader. Every script ive tried give me slightly different coordinates than the ones in sos.

19
Off Topic / Re: System Parameters for UO?
« on: February 26, 2017, 04:34:53 AM »
Thank You, sir.

20
Off Topic / System Parameters for UO?
« on: February 26, 2017, 03:04:26 AM »
Hi. I need new pc.
What parameters should ibe looking for to run uo smoothly.
Currently i have amd 1,4ghz with radeon r2 graph card processor and it just dont work well. Game is just un enjoyable.

21
cool script!
only i`m running in an error when i run out of fletcher tools. Says No more tinker tools in beetle backpack and no ingots to make more, altough i have 2 in backpack and it doesn`t take ingots with me when doing the secure bag all thing ..
can help anyone ?

22
Script development tools / Re: TrailMyx's Master Rail Engine/Developer
« on: March 29, 2015, 02:53:31 AM »
Edit: think i got this now.

23
Scripting Chat / Re: keeping distance from npc
« on: November 20, 2013, 05:12:40 PM »
dont need it no more.

24
Scripting Chat / Re: keeping distance from npc
« on: November 20, 2013, 03:40:13 AM »
Code: [Select]
sub combat
set %target #findid
repeat
 {
 gosub castlight %target
 gosub castscan
 finditem %target g_15
 if #finddist < 4
 {
  call %railsubs TM_GotoClosestWaypoint
  call %railsubs TM_DetermineCurrentRailName
  call %railsubs TM_RunRail #RESULT PRESENT END FW
 }
until #findcnt = 0 || ( #charposx = 5703 && #charposy = 639 )
this does something more .. how can i make it to change dirrection?

25
Scripting Chat / Re: keeping distance from npc
« on: November 20, 2013, 02:00:32 AM »
so what i have right now is something like this:
Code: [Select]

mainloop:
for %i 1 17
{
set %rail_filename railfile . %i , .txt
set %rail_label LABEL . %i
call %railsubs TM_Initialize
call %railsubs TM_LoadRail %rail_filename
gosub castinvis
gosub setpagebutton
;gosub hide
gosub setrecallbutton
gosub openrunebook
set %charx #charposx
set %chary #charposy
gosub calculatex %i
click %resultx %y
wait 10
click %recallx %recally
repeat
{
wait 1
}
until #charposx <> %charx || #charposy <> %chary
finditem %dragontypes G
 if #findcnt > 0
  gosub combat
gosub flybank
gosub checkreagents
}
goto mainloop
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
sub combat
set %target #findid
repeat
 {
 gosub castlight %target
 gosub castscan
 finditem %target g_15
 if #finddist < 4
  call %railsubs TM_GotoClosestWaypoint
 }
until #findcnt = 0 || ( #charposx = 5703 && #charposy = 639 )
if ( #charposx = 5703 && #charposy = 639 )
set %recycle #true
return
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

ends up doing a pathfind in the closest waypoint and spams lighting too fast.. hmm.


26
Scripting Chat / Re: keeping distance from npc
« on: November 18, 2013, 07:38:27 AM »
how do i create my own routine... ?

27
Scripting Chat / keeping distance from npc
« on: November 07, 2013, 10:30:20 AM »
hey ppl.
i`m trying to figure out how i could make my character to keep a distance from a dragon while in the same time i cast spells on it. note: i play on a shard where mags can cast spells while moving

so.. my first idea is that event pathfind would be a cool thing.

i have a spot where i land after teleport. dragon will be somewhere around.
how could i create a movement so i dont get too far and attract others monsters and in the same i maximally keep distance ? no worries if i take a hit from dragon or get damaged with a spell. we have 50% faster cast armors here..
thanks - any help appreciated.

28
Scripting Chat / Re: clicking, while moving?
« on: October 25, 2013, 03:05:30 PM »
don`t think so. still uses clicks.
guess i will have to use some other software. there is an alternative program i know. the only downside is that it crashes uo client from time to time.

29
Scripting Chat / Re: clicking, while moving?
« on: October 23, 2013, 12:05:00 PM »
opening runebook at first and clicking the button is the only way

30
Scripting Chat / Re: clicking, while moving?
« on: October 23, 2013, 09:51:02 AM »
gump. runebook gump. i play the old 2.0.3 version. its possible, to recall while fighting...

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