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Messages - SlackBladder

Pages: [1] 2 3
1
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 22, 2012, 02:12:57 AM »
Just a little update and some more info
The equip/unequip worked to stop about 50% of the script stopping

When i press pause now the script has stopped on 2 places in the code indicated below

Code: [Select]
;Drop Items
   Repeat
      finditem %AllMinedTypes C_ , #backpackid
      if #findkind <> -1
         {
         repeat
            if #findtype IN %GemTypes
               set %DropBag %GemBagID
            if #findtype IN %SandTypes
               set %DropBag %OreBagID
            if #findtype IN %CrystalBRTypes
               set %DropBag %GemBagID
            if #findtype IN %GoldTypes
               set %DropBag %SecureID
            if #findtype IN %OreTypes
               set %DropBag %OreBagID
            if #findtype IN %StoneTypes
               set %DropBag %StoneBagID
            if #findtype IN %BlackrockTypes && #findcol <> 0
               set %DropBag %BlkRkBagID
            set %ItemType #findtype      [color=red][b]<--------------------- script sometimes stops here[/b][/color]
            set %ItemCount #findstack
            set %ItemColor #findcol
            gosub XIIxMoveStuff #findid #backpackid %ItemCount %DropBag
         until #RESULT = #TRUE                         [color=red][b]<----------------- script also sometimes stops here[/b][/color]
         gosub ResourceCnt %ItemType %ItemCount %ItemColor
         gosub TM_NGFS_SaveVariables XIIxMining
         finditem %AllMinedTypes C_ , #backpackid
         }
   Until #findkind = -1

2
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 20, 2012, 09:31:20 AM »
Thx 4chubber i am trying that now.....strangely the axe i use lowers my magery too lol.....

Also thanks to 12 times for taking the time to look into the script, much appreciated...

Some of my problem may be the fact i am using an up to date easyuo exe and a UO client from around february of this year.....It does seem that easyuo hangs a bit, so may be some conflict between the 2.....

3
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 19, 2012, 12:25:27 AM »
Hi 12times......Hows things?
Ive not been around much lately but have started to play again over the xmas holidays....
I have used your mining script for ages with great success, but for some reason it is playing silly buggers this time....
Bit of background
I play a freeshard (freedom)
Using Razor to connect
UO patched to 7.0.21.1 (since the .mul file changes i cant run any higher patches because the miner recalls to the mining spots and just sits there)
EUOX up to date (version 236)

So, what is happening is first of all my bag doesnt seem to reopen, it just stays permanently open
Then every few hours or so the script trips up and just sits there
Pressing pause shows that it trips in in the "sub XIIxmovestuff" section
The last 3 lines "namespace clear, namepace pop, return #result"
It will stop randomly on one of those lines

I have noticed that the last piece of ore he mines appears in the pack when he gets to the house, so can presume that i need to change some timings to suit the server i play on?

I have tryed the fix you recommend above and changed to 60, but still doesnt stop this from happening
As you will have guessed i am not a script write, although i can usually fumble around enough to get stuff working....

Any help would be appreciated....

4
Just downloaded the latest version, will give it a spin later to see if the vista changes have helped...
Thanks for your time...

5
Player vs. Monster / Re: Thrasher vs. Miasma loot
« on: January 10, 2012, 05:27:43 AM »
Sorry to drag up an old thread, but just wanted to say that not much has changed over the years..
Miasma is still easy to farm and i can never ever fight her in her spawning area and loot before the next one spawns......
On the server i play she spawns within seconds, not even the most basic of rules will allow me to loot before she pops up again demanding to be honoured...
I just drag each one outside onto the path and loot at my pace.......
I do use the honor/lightning stike script from here which is faultless.....

6
Gold Farming / Re: Auto Honor and Attack
« on: January 05, 2012, 02:34:34 AM »
Modified Version 01/DEC/11



Version 2.5a is untested as of 1 Dec 2011.
Tested and runs smooth as silk....
Took me a while to work out why the script pathfinds after a kill.....
I loot manualy and the script wanted to get back to the spot i "started" the script......I blame my age..... :-\
Anyways, top marks as usual......many thanks....
Edit: Tested on a freeshard....

7
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 25, 2011, 12:28:15 PM »
I'm having some problems with mining a cave....

In euo "tile info" the script is finding tile numbers that match the ones in the script, its calling it a "cave floor" so it recognises where it is but "#tile flags" alternates between "Background_Surface_NoShoot_Unknown1" and "impassable"

When i first run the script it goes through its good/bad tile finding routine and moves onto the next, but never manages to mine anything, even on the second run....
I get the "target cannot be seen" on every tile digging attempt, it works perfectly outside the cave on snowy mountain but just wont mine cave floors.....
So the journal writings match and it recognises the tile id's, but every one is target cannot be seen....
Any pointers will be appreciated as always....its no biggie but wanted a few rune books set so i am not always in the same place....
Cheers

8
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 25, 2011, 09:25:14 AM »
I noticed a few people asking for Fire beetle support for this script....
Whilst it sounds a good idea i personaly think it would be a waste of the high end ore/ingots.....
If you had a smelting script included with the mining script then it would not be practical to have it smelt the high end ore 1 at a time on the spot, smelting it in big chunks will waste 50% of your ingots....

All i have done is found a smelting script that will do the high ore 1 at a time and added  "  _JJ  " to the list of forges to then include the fire beetle.....
Sit by your secure, hit play and make yourself a cup of tea while it sorts your high end ore out....

I know that most of you guys are knowledgable enough to see this as basic info, but there are some of us still feeling our way through scripting, and it may come in handy for someone reading this......

9
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 23, 2011, 12:31:49 PM »
Ive learnt more about scripts in the last 2 weeks here than i have done since i started dabbling in them...
Thanks guys and gals, you dont get enough recognition for putting up with us newbies...
One happy camper here......
 :)

10
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 23, 2011, 10:58:09 AM »
12Timesover you are a genius....
Changed the wording in the journal and away we go.......
Had to change "cannot_see" to "cannot_be_seen"

11
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 23, 2011, 10:26:38 AM »
You may have hit the nail on the head....
I let it run for 20 mins earlier and it didnt move from the first recall, just kept getting the target cannot be seen......It never actualy found a diggable tile....
Ok so i need to look at the code and find the message it is looking for and see what my journal says for that action......
I'll get there in the end.......

12
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 23, 2011, 10:04:43 AM »
When you say it "learns" the spots, do you have to maunaly click the spots or does it learn by itself?
I used a mining radar to mark a bookfull of spots and it recalls to the first and just repeats "target cannot be seen"
Maybe my server has different tile codes....
Will have to look deeper...
I noticed that 2 others had the same problem in this thread, but they dont say how they fixed it....
I need to eat a scroll of scripting i think  :)

13
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 23, 2011, 03:12:58 AM »
Hmm, ok will give it another try, but after 10 mins in the first spot it still didnt move....
Maybe i should delete it all and the reg folder and start again.....
Cheers for the help...

14
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: December 22, 2011, 12:04:03 PM »
Hi all, i am getting "target cannot be found" when i start mining with this script.....

I think i know what it is, but not sure how to fix it....

It sets up perfectly, once i hit start it opens my secure box before recalling to my first spot, then when it trys to start mining it is using "event macro 22" which i think is "last target"
So i think its trying to mine the secure chest hence the target cannot be found...

I have kind of proved this by pausing the script and then manualy mining 1 lot of ore from the spot and then resuming the script, it will happily mine that spot out, but once it hits the next rune i get either "you cannot mine here" or target not found, so i think again its using event 22 and trying to mine the runebook......

Ive played with changing to a different event macro like next target etc but no luck yet......
Hopefully someone can point a numpty like me in the right direction....
Cheers.....
PS:i am on a freeshard if that makes a difference....

15
Resource Farming / Re: TheReaper's Ultimate Logging Tool - Death to trees
« on: December 19, 2011, 03:28:32 AM »
Hi all, me again...
This script is super super fast, possibly too fast for its own good.....
Sometimes it can run for ages with no probs, but something that does happen quite a bit is i get the message "ok Please un-equip both hands and restart script."
I have been watching when this happens and looking through the code to try and see what is tripping it up....
I think i know what is happening, i live on a freeshard and every 10 to 15 mins it does a world save, this causes between 1 second and 3 seconds of lag/screenfreeze....
I think that when the timing is perfect the script arms the axe at the exact moment the server saves and lags, then it trips itself up and asks you to empty both your hands before you can continue....

I think i need to put a pause in somewhere for when this happens...
I'm just not sure where to put it and how to write it so it works...
Going to look through the tutorials to see if i can get some pointers.....

EDIT:
This is the bit of code thats tripping up, could someone explain to me what this bit of code is doing?
I presume it is looking at what is in the chars hands, if it doesnt match what it expects to see it asks you to empty both your hands?

"exevent drag #findid #findstack
wait %TR_wait
exevent droppd
wait 15
finditem %TR_axetype C_ , #charid
if #findkind = -1
   {
   display ok Please un-equip both hands and restart script.
   halt"

Is it possible to add a piece of code that would disarm both hands should this scenario turn up?
Then resume by arming the axe again?

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