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Messages - Larppa

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1
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: November 28, 2013, 01:44:07 AM »
I think my problem was caused by the fact that on my shard you don't spawn right on top of the gate but like 2-3 tiles away from it so in order to use only 1 rail for all the movement i had to mark a spot on both sides of the gate and then sometimes my character ran back into the gate causing it to get lost. Now what i did was to modify the script to support different rail for each way and now the script runs perfectly (or has ran for like 48 hours straight ;p)

Here's the rude method i used to hardcode my little rail into it. Uses a new rail i made with the railengine.

Spoiler: show
  ;===== Walking Rail into Heartwood =====
  set #LPC 1000
  call %railsubs TM_RunRail %label_bowcraft 0 END FW  ; beginning to end
  if #RESULT = #TRUE
  {
    display ok Rail error occurred.
  }
  set #LPC 10
 
return

;===== From Bowcrafter =====
sub frombowcrafter
 
  ;===== Walking Rail out of Heartwood =====
call %railsubs TM_LoadRail bc_to_yew.txt
wait 5s

  set %temp #RESULT - 1 ; get the size of the waypoint file.
  set #LPC 1000
  call %railsubs TM_RunRail hw_bowcraft_back 0 END FW  ; end to beginning
  if #RESULT = #TRUE
  {
    display ok Rail error occurred.
  }
  set #LPC 10 
  wait 2s
return

2
General UO Chat / New beginning
« on: November 25, 2013, 11:19:54 AM »
Imagine a situation that you would have to start from scratch on origin servers. No friends to ask for handouts. No alts to transfer over from another shard. How would you start? Templates? What and where to farm?

3
Freeshard specific scripts / Re: Heartwood Lethal Darts helper
« on: November 25, 2013, 09:14:45 AM »
Well i thought it was enough to include everyone who's contributions i used in the disclaimer but now i sent a pm to Crome, hopefully hes ok with this. :)

4
Scripting Chat / Re: Impossible macro on freeshard? HW
« on: November 25, 2013, 07:27:16 AM »
Try this, i made it from Crome's script. It could be beneficial to try to learn atleast basics since most scripts need some kind of modification when you use them on different shards.

http://www.scriptuo.com/index.php?topic=11822

5
Freeshard specific scripts / Heartwood Lethal Darts helper
« on: November 25, 2013, 07:18:19 AM »
Originally posted by Crome, i decided to modify it to satisfy my needs. Basically it's the same script with some subs to enchance the performance and to add cLAW support (well actually its enforced, will get caught in a loop if you don't have cLAW running.) Have bolts in your inventory and start the harp quest simple bow on the other bowcrafter npc, then run this script to cycle quests on the another. I suggest standing near the trash barrel and using it for trash bag.

Doesn't really contain OCR, reads only a single pixel from the gump. You might need to change the location of the pixel depending on the shard.

I might give some limited support for this script but this was really a temporary thing for me as i intend to play around with the HWQ 1.29.

Thanks go out for TrailMyx and everyone who's subs i used (from HWQ), and to Crome for the original script

6
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: November 25, 2013, 02:19:42 AM »
Seems like i were too optimistic earlier, over night the problem showed up again and when i woke up my toon was sitting in Yew again and wondering why he can't reach next waypoint. :P It apparently runs back into the gate when its on the Heartwood side of the rail enroute to quest npc's.

Is the 2nd rail spot supposed to be on the same coordinates with the portal or just next to it? When the script returns from HW to restock, is it supposed to run straight into the portal or pathfind next to it and then enter it when it looks for spot 1 (which coordinates are on the Yew side, but has the VQV label so the script may look for the object) ?

7
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: November 24, 2013, 10:45:17 AM »
I think i got it, i marked the recall rune just 2 tiles from the gate in Yew and now it has been up and running for about 4 hours. I did mess around with the rail a bit too, not truly sure what fixed it but imo the destination matters more than the trip, huh? ;p

Hope you don't mind if i try to get it to turn in bolts too, would be faster to stock some bolts along with boards and do both quests. :) Will post it here ofc if i get anything useful out of my experiments..

8
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: November 24, 2013, 02:18:24 AM »
Oh i think this might help debugging it, my rail currently like this:

spot 1 - In yew, 4 tiles from the HW gate
spot 2 - In yew, next to the HW gate, with the VQV label (its the same spot than in the default rail, i just modified coords for spots)
spot 3 - In HW, again 1 spot from the entrance gate

from spot 4 on its just the long walk to bowcrafter

Could the problem lie in these?

9
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: November 24, 2013, 02:14:04 AM »
Too bad that isn't possible, it would had been easy to fix this situation. I'll try to play around with the rail a little more, as it seems that's whats causing the issue.

Weirdest thing is that it does succesfully restock sometimes (ofc when i'm on the computer and able to see whats going on).

10
Questing / Re: ScriptUO Heartwood Quester 1.29 with Advanced CLAw support
« on: November 23, 2013, 10:23:34 PM »
Had to try this script since it seems to be the greatest attraction to this site for some people (thus the cat banner down at the page n'all :D). Basicly it works right off the bat even on the runuo i play on, only problem i encountered is with the rails. I fixed the returning part (HW -> Home) to hit the gate and that way it works perfect but when it restocks at home and tries to return to HW it sometimes misses the gate.

This seems pretty interesting since the entrance gate is hardcoded to the rail (and its VQV here too, i did check that). Any ideas what to try next? Changing the recall spot? also, seems like it never fails to enter when i start it the first time, only when it has done a cycle or two and is returning to HW from restock.

Oh, and thanks for another script, works like a train toalet (that being good) :P

11
One more problem! Seems like the script keeps pulling more and more ingots until i'm overweight and start dropping the items manufactured. Couldn't really find a function reading the backpack weight, how is it done in this script? It seems to look for property but couldn't comprehend it fully. :/

I'm on a FS which is running on runuo and has ML & SE but not SA.

12
Phew, got it working now. :) Had to change around some itemtypes and make it work with smaller gumps. Have to say, never imagined it could be this fast (4 bods / min with smith resets). If only turning them in was that fast..

Ran only into one problem, which was with the bod deed gump and clicking of the buttons (it kept closing the gump while it was supposed to start targeting the items to add). Could someone explain me how this #strres is useful while facilitating the y axis click? Ran out of intelligence and just messed around with the - constant until i got it to work  8)


sub bodclickpos
  str mid #contsize 5 3
  set #result #strres - 70
return #result
 
anyway, this guy deserves a virtual high five for this piece of art.

13
Have to say the method you use to store the craftinfo's for items is pretty innovative. :D Really took me a while to figure it out. Doesn't currently work in my fs because of gumpsizes (just like timbo's didn't) but will work it out when my ADHD level is a little lower. :P Thanks for the script!

14
Update! (wow wasnt that fast?)

Got it running, for ppl fighting to make it work, make sure your contsize matches with the one in script and play around with %toolselection/%itemselection - x thing to get it to click right option (or if its missing other buttons then youre up in *bleep*, better start modifying those click positions ;D)

As a proposition, how about if you modify the script to recognize already dropped bods in your backpack and fill those first?

15
Pretty amazing script i'd say! Doesn't currently work on my fs because of gumpsizes and buttons in odd order but by my sword i swear i will fix it.  8) 10/10 i'd bang

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