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Messages - xapcx

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1
Hello everyone,

I was a registered member from back in 2009.  I quit playing UO in December of '15.  After a few years off, I have decided to return. 

My favorite part of UO was creating scripts to allow my three accounts to interact with each other.  Debugging and watching the accounts path find around my favorite North American shard was an addicting hobby. 

A little about me:
I started playing UO after I separated from the Navy in '98.  I maintained three accounts from day one.  I continued to play while I was in college and graduated with an undergrad duel degree in mechanical and electrical engineering.  I continued playing UO while raising my now 17 year old, 16 year old, and quit while my wife was pregnant with our almost 4 year old daughter.  I quit UO and let my Luna house and Felluca castle fall when we decided that real life needed more time than I had to offer.

Aside from UO, I play Battlefield and Ghost Recon, I used to race R/C cars all summer but that hobby also died down.  I still enjoy building PC's and goofing around with benchmark test and tweaking GPU bios settings, however I'm no k|ngp|n.

I am ready to do this UO thing again with the hopes that I can tweak my old scripts (without Cheffe this time I guess) and get it all running again.  I hope to see you guys in game and look forward to working with you here on the boards.

Mike xApCx

2
Questing / Re: neo's cleanup residue quester 10/06/2011
« on: January 18, 2014, 09:17:33 AM »
Anyone tried this script lately? I'm still having the same issue with moving 500 residue though I have plenty of room to hold 500 weight

3
Questing / Re: neo's cleanup residue quester 10/06/2011
« on: August 03, 2013, 07:08:30 PM »
I used to run this script about 6 months ago and it worked great, never had an issue.  I have about 90K in residue built up, so I figured Ide turn in some of it today.

But when I run the script and it gets to the part of dragging the 500 residue into my pack it says "that container cant hold anymore weight".  Though I can pause the script and move 500 manually and restart and it runs one full cycle with no issue until it tries to pull the residue back into the back.

Anyone experiencing the same thing?

4
Neo...excellent script!  I just downloaded it 2 days ago and it has worked wonders!  Great job! 

Only issue I have had is it getting stuck in the recall loop if the location is blocked.  Other than that it has been smooth sailing! 

I checked on your other scripts and downloaded the residue script earlier today.. Was able to unload about 40k in residue and ended up with 9 chisels including a valorite one!

Great work...great work...

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Scripting Chat / Re: Serpent Eggs.. Snake holes..
« on: April 14, 2011, 07:40:19 PM »
Ahh crap i should have been setting the cursor location, not the map location

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Scripting Chat / Re: Serpent Eggs.. Snake holes..
« on: April 14, 2011, 07:31:08 PM »
ok, now i need help
here is what i have tried:

set %hlx #findx
set %hly #findy
set %hlz #findz
click %hlx %hly %hlz

when i do it this way the target cursor stays up

set #ltargetkind 3
set #ltargetid #findid
event macro 22 0

when i do it this way either the snake goes to the hole and does nothing or i get a message that says the target can not be seen

7
Scripting Chat / Serpent Eggs.. Snake holes..
« on: April 14, 2011, 06:26:41 PM »
So I am working on a egg collecting script to do medusa with.. I am having trouble actually targetting the snake hole, I use the flute on the snake, it says the animal walks where instructed - has the sparklies around it, but it is not actually looking in the hole?  I have notices the the hole location sometimes does not fall on the same "Z" axis.

Any advice on this one?

8
OK I need some help on imbuing a Bokuto... I see these around town and on luna vendors...

Bokuto
Imbued
Hit Life Leech 16
Mage Weapon -20
Spell Channeling
Hit Point Regen 2
DCI 15
Damage increase 15

I understand the life leech and HPR are from enhancing - but is this done after making the weapon.. then taking a chance it busts? 


I tried making the weapon with the mods (everything at minimum - DI 1, MW 29, DCI 1) then enhanced with bloodwood.  Then I was going to go back and bump the mods where I could but it will not allow me to change the mods after enhancing?

Makes me think I have to risk the enhancment after completing the wanted mods... if this is so, whats the chance of destroying the weapon?

Thanks

9
General UO Chat / emulation...
« on: December 29, 2009, 03:27:36 AM »
Last night something rather cool happened around my house.  I walked in the pc room and noticed that my 8 and 9 year old were writing scripts on the desktop pc.  I always have a client or two up and running, I guess the kids had been reading the scripts and decided they were going to make the charaters doing something.  Without getting all mushy on here I will summarize it by saying it was real cute.

So, that was the background leading to my question.  What offline emulators are still around?  Years ago I used UOX before it became UOX3.  Is any of the old UOX stuff still around?  What is everyone using now?  I want to keep this real simple so that the kids will keep having fun and keep themselves intrested it playing with it.

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General UO Chat / Re: Relic Fragments....
« on: October 12, 2009, 07:10:55 PM »
There has to be a way... someone is keeping a tight lip on it... I have seen 60K relics for sale and I know they are not just unraveling arties and cursed items... theres a way and we need to uncover it.

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Scripting Chat / Re: Dealing with Damage gumps!!!
« on: October 03, 2009, 04:04:37 PM »
have been working on the same issue for the past two days.

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Script Debug / Re: finditem issue
« on: October 03, 2009, 03:59:32 PM »
Thanks, Im going to keep working with it.  I have tried a few differant filters.  It has become a challenge at this point!

13
Script Debug / finditem issue
« on: October 03, 2009, 03:40:25 PM »
I have ran into a problem when looting gold...  Background, i'm trying to open a corpse and loot the gold out of it.  I use:

sub openIt
    wait 1
    event macro 17
    wait 10
    set %lootCont #contid
    OI:
    finditem %loot C_ , %lootCont ;gold
    wait 2
    if #findkind <> -1
    {
     wait 3
     GOSUB moveItem #FINDID #FINDBAGID #BACKPACKID

The problem I am running into is that I am not correctly filling the varriable %lootCont with the correct #contid.  The reason for this is that I am using EV's to kill monsters while the looter is looting.  When the EV does damage, the little damage numbers change my gump id and contid information.  

How do I only loot the container that is popping open and ignore all other gumps when the YFM pops?

14
General UO Chat / Re: Starting to Imbue...?
« on: October 01, 2009, 04:46:26 PM »
it is selling real good on LS.  I have been selling it for 100 for 200k and 1000 for 750k.  both are selling as fast as i can stock it

15
General UO Chat / Re: aha! So there "is" a cheat to load up sots.
« on: September 28, 2009, 08:32:29 PM »
i need to get in on the pm'ing!

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