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Stealth Snippets\Library / Re: [C# Example] Events in Stealth
« on: November 28, 2013, 04:13:15 PM »Code: [Select]
// Blue Icon
case 1013: this.Meditation.Active = IsEnabled; break;
case 1033: this.Disguised.Active = IsEnabled; break;
case 1032: this.Incognito.Active = IsEnabled; break;
case 1012: this.Stealth_.Active = IsEnabled; break;
case 1054: this.GargoyleFly.Active = IsEnabled; break;
case 1068: this.Despair.Active = IsEnabled; break;
// Green Icon
case 1055: this.Inspire.Active = IsEnabled; break;
case 1056: this.Invigorate.Active = IsEnabled; break;
case 1057: this.Resilience.Active = IsEnabled; break;
case 1058: this.Perseverance.Active = IsEnabled; break;
//case 1000: this.MagicFish.Active = IsEnabled; break;
case 1045: this.Agility.Active = IsEnabled; break;
case 1026: this.ArcaneEmpowerment.Active = IsEnabled; break;
case 1030: this.ArchProtection.Active = IsEnabled; break;
case 1021: this.AttuneWeapon.Active = IsEnabled; break;
case 1048: this.Bless.Active = IsEnabled; break;
case 1014: this.BloodOathCaster.Active = IsEnabled; break;
case 1046: this.Cunning.Active = IsEnabled; break;
case 1010: this.DivineFury.Active = IsEnabled; break;
case 1011: this.EnemyOfOne.Active = IsEnabled; break;
case 1024: this.EtherealVoyage.Active = IsEnabled; break;
case 1025: this.GiftOfLift.Active = IsEnabled; break;
case 1020: this.GiftOfRenewal.Active = IsEnabled; break;
case 1036: this.Invisibility.Active = IsEnabled; break;
case 1031: this.MagicReflection.Active = IsEnabled; break;
case 1005: this.NightSight.Active = IsEnabled; break;
case 1035: this.Polymorph.Active = IsEnabled; break;
case 1029: this.Protection.Active = IsEnabled; break;
case 1028: this.ReactiveArmor.Active = IsEnabled; break;
case 1047: this.Strength.Active = IsEnabled; break;
//case 1000: this.GrapesOfWrath.Active = IsEnabled; break;
case 1050: this.StoneForm.Active = IsEnabled; break;
case 1052: this.GargoyleBerserk.Active =IsEnabled; break;
//case 1000: this.HitDualWield.Active = IsEnabled; break;
//case 1000: this.Block.Active = IsEnabled; break;
//case 1000: this.DefenseMastery.Active = IsEnabled; break;
//case 1000: this.Healing.Active = IsEnabled; break;
//case 1000: this.SpellFocusing.Active = IsEnabled; break;
//case 1000: this.RageFocusing.Active = IsEnabled; break;
case 1075: this.Tribulation.Active = IsEnabled; break;
//case 1000: this.Surge.Active = IsEnabled; break;
case 1079: this.Feint.Active = IsEnabled; break;
case 1082: this.Consecrate.Active = IsEnabled; break;
case 1085: this.HorrificBeast.Active = IsEnabled; break;
case 1086: this.LichForm.Active = IsEnabled; break;
case 1087: this.VampricEmbrace.Active = IsEnabled; break;
case 1125: this.WraithForm.Active = IsEnabled; break;
case 1088: this.CurseWeapon.Active = IsEnabled; break;
//case 1000: this.ReaperForm.Active = IsEnabled; break;
//case 1000: this.ImmolatingWeapon.Active = IsEnabled; break;
case 1091: this.Enchant.Active = IsEnabled; break;
//case 1000: this.HonorableExecution.Active = IsEnabled; break;
case 1093: this.Confidence.Active = IsEnabled; break;
case 1094: this.Evasion.Active = IsEnabled; break;
case 1095: this.CounterAttack.Active = IsEnabled; break;
case 1096: this.LightningStrike.Active = IsEnabled; break;
case 1097: this.MomentumStrike.Active = IsEnabled; break;
case 1098: this.OrangePetals.Active = IsEnabled; break;
//case 1000: this.RoseOfTrinsicPetals.Active = IsEnabled; break;
case 1100: this.PoisonImmunityResist.Active = IsEnabled; break;
//case 1000: this.Veterinary.Active = IsEnabled; break;
case 1102: this.Perfection.Active = IsEnabled; break;
case 1103: this.Honored.Active = IsEnabled; break;
//case 1000: this.ManaPhase.Active = IsEnabled; break;
//case 1000: this.CityTradeDeal.Active = IsEnabled; break;
// Red Icons
case 1059: this.Debuff_Tribulation.Active = IsEnabled; break;
case 1060: this.Debuff_Despair.Active = IsEnabled; break;
//case 1000: this.Debuff_AchievePerfection.Active = IsEnabled; break;
//case 1000: this.Debuff_Bleed.Active = IsEnabled; break;
//case 1000: this.Debuff_BloodOath.Active = IsEnabled; break;
case 1040: this.Debuff_Clumsy.Active = IsEnabled; break;
case 1016: this.Debuff_CorpseSkin.Active = IsEnabled; break;
case 1043: this.Debuff_Curse.Active = IsEnabled; break;
//case 1000: this.Debuff_DeathStrike.Active = IsEnabled; break;
case 1002: this.Debuff_Disarm.Active = IsEnabled; break;
case 1001: this.Debuff_Dismount.Active = IsEnabled; break;
//case 1000: this.Debuff_EssenceOfWind.Active = IsEnabled; break;
case 1007: this.Debuff_EvilOmen.Active = IsEnabled; break;
case 1041: this.Debuff_FeebleMinded.Active = IsEnabled; break;
//case 1000: this.Debuff_Heal.Active = IsEnabled; break;
//case 1000: this.Debuff_Honored.Active = IsEnabled; break;
//case 1000: this.Debuff_MassCurse.Active = IsEnabled; break;
case 1037: this.Debuff_Paralyze.Active = IsEnabled; break;
case 1017: this.Debuff_Mindrot.Active = IsEnabled; break;
//case 1000: this.Debuff_MortalStrike.Active = IsEnabled; break;
case 1018: this.Debuff_PainSpike.Active = IsEnabled; break;
case 1038: this.Debuff_Poison.Active = IsEnabled; break;
//case 1000: this.Debuff_Stamina.Active = IsEnabled; break;
case 1019: this.Debuff_Strangle.Active = IsEnabled; break;
//case 1000: this.Debuff_Thunderstorm.Active = IsEnabled; break;
case 1042: this.Debuff_Weaken.Active = IsEnabled; break;
case 1049: this.Debuff_Sleep.Active = IsEnabled; break;
case 1051: this.Debuff_SpellPlague.Active = IsEnabled; break;
//case 1000: this.Debuff_MasSleep.Active = IsEnabled; break;
//case 1000: this.Debuff_HitLowerAttack.Active = IsEnabled; break;
//case 1000: this.Debuff_HitLowerDefense.Active = IsEnabled; break;
//case 1000: this.Debuff_SpellFocusing.Active = IsEnabled; break;
//case 1000: this.Debuff_RageFocusing.Active = IsEnabled; break;
//case 1000: this.Debuff_FoceArrow.Active = IsEnabled; break;
//case 1000: this.Debuff_TalonStrike.Active = IsEnabled; break;
//case 1000: this.Debuff_PsychicAttack.Active = IsEnabled; break;
//case 1000: this.Debuff_EnemyOfOne.Active = IsEnabled; break;
//case 1000: this.Debuff_FandancerFanFire.Active = IsEnabled; break;
//case 1000: this.Debuff_Rage.Active = IsEnabled; break;
//case 1000: this.Debuff_Webbing.Active = IsEnabled; break;
//case 1000: this.Debuff_MedusaStone.Active = IsEnabled; break;
//case 1000: this.Debuff_DragonSlasherFear.Active = IsEnabled; break;
//case 1000: this.Debuff_AuraOfNausea.Active = IsEnabled; break;
//case 1000: this.Debuff_HowlOfCacophony.Active = IsEnabled; break;
//case 1000: this.Debuff_GazeDespair.Active = IsEnabled; break;
//case 1000: this.Debuff_HiryuPhysicalResistance.Active = IsEnabled; break;
//case 1000: this.Debuff_RuneBeetleCorruption.Active = IsEnabled; break;
//case 1000: this.Debuff_BloodwormAnemia.Active = IsEnabled; break;
//case 1000: this.Debuff_RotwornBloodDisease.Active = IsEnabled; break;
//case 1000: this.Debuff_SkillUseDelay.Active = IsEnabled; break;
//case 1000: this.Debuff_FactionStatLoss.Active = IsEnabled; break;
case 1119: this.Debuff_HeatOfBattleStatus.Active = IsEnabled; break;
case 1200: this.Debuff_CriminalStatus.Active = IsEnabled; break;
//case 1000: this.Debuff_ArmorPierce.Active = IsEnabled; break;
//case 1000: this.Debuff_SplinteringEffect.Active = IsEnabled; break;
//case 1000: this.Debuff_SwingSpeed.Active = IsEnabled; break;
//case 1000: this.Debuff_ArmorCorrupt.Active = IsEnabled; break;
//case 1000: this.Debuff_Entangle.Active = IsEnabled; break;
//case 1000: this.Debuff_FallingWalls.Active = IsEnabled; break;
//case 1000: this.Debuff_Criminal.Active = IsEnabled; break;
According http://http://uo2.stratics.com/miscellaneous/buff-and-debuff-icons..
Updated some attribute ID...I hope i can complete it ....