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Messages - Cerveza

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3511
Script Debug / Re: auto gheal pot
« on: October 21, 2008, 08:55:57 AM »
I'M trying to make my "own" (i read a lot of macros that make the same and take the best for me of each)  autoheal script, but I'm not good at all scripting, my question is why this script doesn't work?

  event macro 24 1
  finditem UUF C_ , #backpackid
  set #lobjectid #findid
  event macro 17
  wait 20
  event macro 37

I'M trying to make my macro disarm drink and arm, but it just disarm and arm  :-[

thank you
TM's got it right. The problem is with lag and connection. If you just put in set delays, then it might work 80% of the time. But to make it work 100% you need to have checks.

Check to make sure weapon appears in pack, THEN drink.

If you just want a simple drinker then you can use delays. Remember it's not going to work 100%.

Code: [Select]
event macro 24 1
wait 10 ; adjust this if needed
findItem UUF C_ , #backpackID
if #findKind = -1
  return
set #lobjectID #findID
set #ltargetKind 1
event macro 17 0
wait 5 ; adjust this if needed
event macro 37

May I ask what you are holding that you need to disarm one hand? Whats in your off hand you don't want to disarm?

3512
Player Templates / Re: Sampire
« on: October 20, 2008, 05:07:41 PM »
I used paragon cu's as my "final exam". Once I could take them out I knew I was ready.

Personally... I use a one-handed weapon and take about 100 TR pots with me. A simple macro to drink a TR when my stamina goes below 90 will keep me swinging full speed.

Make sure you KEEP SWINGING! If you slow down that means you not leeching hp's as much, which means your hps are lower and your slowing down even more. These builds hit to live.

I don't really worry much about the poison. I just leech through it with Curse Weapon.

3513
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: October 20, 2008, 11:40:31 AM »
I'm thinking of making a listing of every two handed weapon. If it's found in right or left hand (some two handers are in the opposite hand, like some bows) then the sub knows to try the "equip last weapon" of event macro 37 0.

I don't think I'll need to put in every type of weapon in the game, just two handers, spell books, and shields. I mean if someone is running with a fishing pole and a lantern, they probably shouldn't be in a situation requiring potions.

Of course, that said, I'm sure I'll have users chiming in with "why won't this work with my Halloween 2001 trick or treat bag and my event item dragon scrotum shield equipped?"

3514
Scripting Chat / Re: Ultimate Pot Drinking Sub
« on: October 20, 2008, 10:47:15 AM »
Great, I'll definitely be needing that. Quicker then the default "quick weapon switch"?

I'm not sure I want to go through a "what weapon do you want to disarm" setup. I'll make some basic rules and leave it up to the user to have a one hander as a secondary weapon. I don't want any config for this at all, just a plug-n-play sub.

Right now I'll just gather up the data required. Timers will be set in the sub itself...

What factors would be involved in determining what to do to free up a hand for drinking?

3515
Player Templates / Re: Sampire
« on: October 20, 2008, 08:46:46 AM »
useing a shield with bushido/ parry

Bushido + Parry = NO SHIELD! you get all your parry defense from your weapon. You slip back to having almost NO parry when you use a shield.

3516
Scripting Chat / Ultimate Pot Drinking Sub
« on: October 20, 2008, 06:46:50 AM »
I've been wanting to do this for some time... Soliciting inputs and maybe I'll work on it.

A potion drinking SUB routine that will sense if a hand is free and react intelligently.

Determine how to free up a hand for drinking.

1 - two handed weapon in hands - fast weapon switch to see if one hander is alternate weapon, if NOT then switch back and return without drinking.

2 - two handed weapon in hands - fast weapon switch to see if one hander is alternate weapon, if SO then drink, switch and return.

3 - shield and weapon in hands - drop shield, drink, arm shield.

4 - shield and spell book - drop spell book, drink, arm spell book.

Determine what to drink.

1 - Greater Heal
2 - Greater Cure
3 - Total Refresh
4 - Greater Agility
5 - Greater Strength

Nightsight, etc... ?

Include eating stuff?

I want to make this a sub routine that would be easily integrated to anyones script. Include a simple call and timer when required. Something like:

Code: [Select]
gosub QUAFF g_curedrink a greater cure

Code: [Select]
gosub QUAFF g_heal rightforce a disarm right hand, then drink a greater heal, then rearm right hand - over rides the subs logic

I'm still in the pre-pre-pre-planning phase. If this is already available then disregard completely. If anyone has inputs, please post them here and I might start some preliminary data gathering.

Thanks.

3517
Player Templates / Re: Sampire
« on: October 20, 2008, 06:22:45 AM »
You have to go toe-to-toe with him to stay alive. You run away, you chance dying to a ranged attack.

Build, setup, stats, equipment, weapon?

Drinking pots?

Strategy?

3518
Script Debug / Re: OMGBurgers' Dexy Controller (For Wammys/Sampires)
« on: October 19, 2008, 06:44:53 PM »
I'll see if I can find that formula for figuring out Curse Weapon duration based on Spirit Speak.

I know I have it in one of my scripts, and it was posted on another forum that had all it's information deleted.

*Found it.... fairly straight forward, set timers in setup.

Code: [Select]
sub Curse
if #targCurs = 1 || #lLiftedKind = 1
  return
event macro 15 104
wait 10
chooseSkill Spir
set %spirit_speak #skill
set %cwd ( %spirit_speak / 34 ) + 1
set %timer_curse ( #sCnt + %cwd )
return

3519
Misc. Scripts / Re: DOOM BONE CUTTER
« on: October 19, 2008, 10:23:40 AM »
I lowered the G distance
to finditem %bones G_4

You can cut bones out to 15. I suspect the problem is with ignoring once they have been cut.

There's an unintrusive cutter on EUO that works perfectly.

3520
Script Debug / Re: TrailMyx's Bushido Assistant 1.0
« on: October 16, 2008, 04:51:45 AM »
You know that some are mutually exclusive?

Counter Attack and Evasion for sure. They both can NOT be toggled on.

A neato little toggle for them would be the way to go, so that if CA is selected it will auto UN-select Evasion.

As soon as you get this done I'm ripping it up and adding in:

Divine Fury
Enemy of One
Trapped Crate
Consecrate Weapon
Curse Weapon
Potions: GC, TR, GH

Anything else?

3521
Player Templates / Re: Sampire
« on: October 15, 2008, 01:16:22 PM »
Completely different.

Vamps had to deal with -25 Fire resist.

Whams have +15 (or as I like to run, 0 with protection offset) physical, -5 fire and energy (energy?)

So making a 70's or close suit is much easier with a Whammy.

I was playing with

Head: M&S
Chest: RBC
Leggings: Fey
Neck, Arms, Gloves: Barbed, resists + LMC
Jewelry: Fill in resists + DCI, DMG if possible

I suppose the goal would be 70's, 40 LMC and 45 DCI. HCI isn't too critical cause of the LS spam.

A weapon with Stamina Leech and Hit Lower Attack would be ideal to go with M&S HLD.

3522
Player Templates / Re: Sampire
« on: October 15, 2008, 11:27:32 AM »
How about listing up some Whammy suits?

Mace and Shield for the 30% HLD? or ASH for the DCI + Resists?
RBC for the LMC? or Barbed for the Resists?
Collar for the Dex? or Barbed for everything else?
Jewelry? Talisman?

3523
Off Topic / Investing
« on: October 15, 2008, 07:06:43 AM »
If you had purchased $1,000 of AIG stock one year ago, you would have $42 left.

With Lehman, you would have $6.60 left.

With Fannie or Freddie, you would have less than $5 left.

But if you had purchased $1,000 worth of beer one year ago, drank all of the beer, then turned in the cans for the aluminum recycling REFUND, you would have had $214.

Based on the above, the best current investment advice is to drink heavily and recycle.

It's called the 401-Keg

3524
Scripting Chat / Re: Suit Builder
« on: October 12, 2008, 10:44:58 AM »
I've corresponded with the author of Armorator. I was the one who got the limits of 70 increased.

I'll find a good copy and put it up.

3525
Questing / Re: Heartwood Quester feedback thread
« on: October 11, 2008, 06:17:50 AM »
what do i need to do to gain access to the uoquester?
Your a new user, you might start by reading everything you can about being a new user.

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