Author Topic: neo's psycho kung-fu miner, release: March 16, 2013  (Read 65053 times)

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Offline 12TimesOver

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #15 on: September 05, 2013, 05:27:38 AM »
+2
That rings as though you your MUL file situation isn't actually fixed although I did see that you thought you addressed the issue.

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Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #16 on: September 05, 2013, 05:55:29 AM »
+2
chance fate, could you give other .mul files a go, maybe there's something wrong with your converted ones.

http://www.hugedrive.com/published/WG/show.php?q=U0xBTlRFUg==-ddcdd213&mode=preview&file=Nw==

Here's a download link for .mul files I used to have in the past to get tile reading to work.

Remember to put them in you UO folder. Also, make sure it's the same folder of the actual client.exe you're starting.

Could you try those out and tell me how it goes ?

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Offline chance fate

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #17 on: September 05, 2013, 07:09:51 PM »
+2
Great News, the MUL files you told me to download have resolved my problem. I'm not sure why the "Uo2p MUL converter" did not work. Thank you all for your help in correcting this issue for me.

Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #18 on: September 05, 2013, 09:32:02 PM »
+2
Great News, the MUL files you told me to download have resolved my problem. I'm not sure why the "Uo2p MUL converter" did not work. Thank you all for your help in correcting this issue for me.
I'm glad to hear you got it working!

I'll check the converter some time to see if I find anything that may be causing issues...

Anyhow, let me know how the script goes for you when you get a chance!

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Offline Crome969

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #19 on: September 05, 2013, 10:06:31 PM »
+2
Great News, the MUL files you told me to download have resolved my problem. I'm not sure why the "Uo2p MUL converter" did not work. Thank you all for your help in correcting this issue for me.
I'm glad to hear you got it working!

I'll check the converter some time to see if I find anything that may be causing issues...

Anyhow, let me know how the script goes for you when you get a chance!



I had some issues with it a while ago. VM with Windows XP told me always "all done" and i had 0 byte muls. Solved it by using main System...

Offline chance fate

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #20 on: September 07, 2013, 08:15:43 AM »
+2
Hi Neo, I have been useing Kung-fu miner, my suit and skills are not able yet to defeat the valorite ele's without an intervention, so i am working to correct that. I really like what you have created.
« Last Edit: September 07, 2013, 09:15:00 AM by chance fate »

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #21 on: October 07, 2013, 05:41:15 PM »
+2

Congratulations your Script has been moved to Script library
(If you feel the script is in the wrong section please send me a pm.)

Thank you for your submission.
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Offline likin998

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #22 on: October 11, 2013, 08:48:48 AM »
+2
need to get my miner a new suit and adjust the skills. However, i see the script only use 1 runebook. Is this enough for the ore to respawn ?

Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #23 on: October 11, 2013, 09:40:57 AM »
+2
need to get my miner a new suit and adjust the skills. However, i see the script only use 1 runebook. Is this enough for the ore to respawn ?
If you're the only one on those spots, it should be.
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Offline Oracle

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #24 on: October 11, 2013, 05:03:15 PM »
+2
Neo,

This is an awesome Script...!  It is also fun to watch.  Love to see my Miner shooting it out with two Valorite Elementals.  You even have pathfinding in there so that it runs to the next dead Elemental Corpse and loots that one as well...

Only time I see my Miner die is when I get PK'd in Fel or when I run into a bunch of Orcs in one of the Caves...
ORACLE
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Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #25 on: October 12, 2013, 12:10:11 AM »
+2
Neo,

This is an awesome Script...!  It is also fun to watch.  Love to see my Miner shooting it out with two Valorite Elementals.  You even have pathfinding in there so that it runs to the next dead Elemental Corpse and loots that one as well...

Only time I see my Miner die is when I get PK'd in Fel or when I run into a bunch of Orcs in one of the Caves...
Thank you for the feedback Oracle! I'm really happy it's working well for you!

Keep me posted if something comes up! :)

Cheers!
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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #26 on: October 13, 2013, 04:11:02 PM »
+2
Not sure if I have optimized my Mining yet or not...currently I am averaging between 3000 and 3500 ingots an hour.  Does this seem low to you?  Any one else getting any higher amounts on the average?  If so, what did you do or are you doing to get a higher amount?  Both of my Miners are mining in Fel and attacking about 25 elementals an hour on average, plus not dying...
ORACLE
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Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #27 on: October 13, 2013, 05:57:11 PM »
+2
Not sure if I have optimized my Mining yet or not...currently I am averaging between 3000 and 3500 ingots an hour.  Does this seem low to you?  Any one else getting any higher amounts on the average?  If so, what did you do or are you doing to get a higher amount?  Both of my Miners are mining in Fel and attacking about 25 elementals an hour on average, plus not dying...

If I remember correctly, I used to net over 6000 an hour in felluca... 3k does seem a little low...
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Offline hayhay

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #28 on: October 21, 2013, 01:53:54 PM »
+2
Hello neo, It is great script thnaks to share this at puplic library. I have the problem to get my char into house just 5 steps with no door. How can I solve this problem.

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #29 on: October 21, 2013, 02:39:08 PM »
+2
Neo,

Is there somewhere in the Script where I can set to drop off the Granite and Gems into the Resource Container?  Currently, it just leaves all of the Granite in the Miner's Backpack and eventually weighs the Miner down,  so that there is no more room in the Backpack to place the ore.


SUGGESTION:
This script would be so cool if you added Fire Beetle support, so that the Miner does not have to make so many trips back and forth, especially after killing off an Elemental...!
ORACLE
Get me a Straw...because I suck...!
PIXEL CRACK -- Love it! Crave it! Want it! Got to have it!

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