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11
IDOC tools / Re: Bad Tile Placer
« Last post by Gaderian on October 17, 2021, 10:50:47 AM »
The only wait I see is the "wait 60" after event macro 22.

So that wait is waiting for the target cursor to show up. That code should be cleaned up to end the wait cycle as soon as the target cursor shows up.

Something like this idea which you could test on other target cursor things to prove it works.
Code: easyuo
  1. while *badtilegone = #false
  2.  {
  3.  ; make sure you don't lose the line after the while statement by having this comment in a block
  4.  }
  5. event macro 22
  6. ; wait 60
  7. set %TargetCursorTimeout #systime + 3000 ; equivalent period to wait 60 - both are 3 seconds
  8. while %TargetCursorTimeout > #systime
  9.  {
  10.  if #contsizex = 420 && #contsizey = 280 3
  11.     set %clickX #contposx + %confirmplace    ; 25 = Yes 225 = No
  12.     set %clickY #contposy + 260
  13.     click %clickX %clicky dmc
  14.  }
  15. sound warning ; Filename(wav) same Folder
  16. stop
  17.  
  18.  

Personally, I think the 'sound warning' statement is a waste of time. I would move that to the end before the stop statement. This would still give you the sound notification, but after it tries to click - especially if you are trying to combat any lag.

You could adapt similar logic to both files for the target attempt.

There is a way to automatically fill in the X and Y values of the target using the find statement results in the Main script and share those via either the registry variables or revise these to use namespace. I do not know which is quicker (namespace vs. registry).
12
IDOC tools / Re: Bad Tile Placer
« Last post by wi on October 17, 2021, 07:21:19 AM »
The house placement rules have not changed since this worked. I don't IDOC, so I can't confirm that, but considering how easy it is to locate an IDOC since it is announced by the town NPC's on OSI - it is easily confirmed.


Ok, I finally figured out how this thing works...It does appear to work (can't confirm 100%, but it appears to be trying)...

I appreciate everyone here that shares their scripts!!! because god knows I can only download them and click play  ;D

I was wondering if anyone is willing to take a look at this script and tell me does it constantly monitor the bad tile and then try and place?
I see a wait 25 in there for something???
can/is there anything that can be changed to speed up the placement after the tile goes poof?  (for instance that wait 25 changed to wait 5) not sure if that's how this script works but I have changed wait times before on other scripts...

just need to speed this thing up a little bit....or is it my internet/pc that needs more speed?

basically just curious if there's a wait time in here that can be sped up?

Thanks in advance!

If anyone reads this that has the knowledge to take a quick peak and help me out, It would be greatly appreciated...

Enjoy the rest of your day everyone! 
13
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by TrackStar on October 14, 2021, 07:42:51 PM »
I'm going hard on BODs lately and will continue reporting any issues I find.
14
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by Gaderian on October 14, 2021, 07:41:26 PM »
So, Wooden Container Engraving Tool (WCET) has 2 ingredients: boards and ingots. So this is more related to the Nunchaku solution than the tinkered items which make the item in only 1 color.
Bone armor makes items in 1 color and has 2 ingredients (leather of some color and bones) - so were affected by both issues.

I included a bunch of items that should override for the correct color of the item for tinkering. I did not test all of these.

I fixed the logic that any ingredients other than the first one would have plain (0) for it's color. I only tested the WCET and Bone armor (I made spined bone for one item and barbed bone for all the rest, but made a complete set of bods to cover a suit).

If I get more feedback, I will work at stuff next week when I am off, otherwise it will likely be the end of the calendar year to fix anything else that is deep.

New version posted 3.14.15.3
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Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by TrackStar on October 14, 2021, 01:50:29 PM »
"Wooden Container Engraving Tool"
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Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by Gaderian on October 14, 2021, 09:32:43 AM »
I understand this is a carpentry item.
Is the name of the crafted item “wood” or “wooden”? All the online documentation state wooden.
If it really is “wood container engraving tool” then craftinfo needs to change. If it is “Woden” then I need to step through the code.
17
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by TrackStar on October 14, 2021, 03:56:59 AM »
In every case it was a normal oak.

Wood container not metal container like we discussed earlier.
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Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by Gaderian on October 14, 2021, 12:46:48 AM »
"Wood Container Engraving Tool" gets hung up when the wood type is other than normal.

Was this for an exceptional SBod? If so, then I found and fixed this issue. It would have been more generic to apply to any of the items that are for an exceptional SBod and where the color is always the same regardless of source materials.

If it was not for an exceptional SBod, then I need more information.

19
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by TrackStar on October 13, 2021, 07:40:44 PM »
"Wood Container Engraving Tool" gets hung up when the wood type is other than normal.
20
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« Last post by TrackStar on October 13, 2021, 09:03:07 AM »
This appears to be the case for all bone armor with none normal leather.
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