I like the ideas. I'm already managing the window size dynamically, But I was looking to have a suite of menus.
They are mostly resource gathering and crafter resoure management. BUt I wanted to be able to have separate windows for Mining resources one for lumber yard stuff and one for tailoring needs.
Here's a sample of the Ore Storage...
I grouped the resources into 4 groups Ore, the raw stuff out of the mine, Ingots, Granite, and Gems which are the recipe gems + black rock. The tool keeps track of inventory and in the future will create or break down commodity deeds and the like.