Recent Posts

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UO News / [UO.com]Extended Maintenance
« Last post by Spaz Ferret on March 29, 2023, 03:00:43 PM »
Extended Maintenance

Greetings all. We will be doing  maintenance on all warehouses  at 9 am ET on 3/29/2023  we will be bringing down the log in servers, character transfers, housing, and the in game store.  These will be down for approx. 2 hours at the most.  If anything happens to delay this we will let you guys know as soon as possible. Thank you, UO Team Update:  Maintenance has been extended.  We will provide additional updates as soon as possible. Update:  Maintenance has been completed and services restored.
Source: Extended Maintenance
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UO News / [UO.com]Extended Maintenance
« Last post by Spaz Ferret on March 29, 2023, 03:00:42 PM »
Extended Maintenance

Greetings all, Please be advised of the upcoming maintenance cycle for Balhae, Sakura, Izumo, and Yamato shards beginning 2:00 PM Tuesday, Eastern Time / 4:00 AM Wednesday, Tokyo Time. We expect the maintenance period to last approximately 6 hours. Thank you for your patience. Uo Team  
Source: Extended Maintenance
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New member introductions / Re: Hi everyone from long ago....
« Last post by The Ghost on March 28, 2023, 04:23:25 PM »
Be safe and take care,   Some of us will be here holding  the light, if you ever  return.  Thx for your Contribution over time.
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UO News / [UO.com]Extended Maintenance
« Last post by Spaz Ferret on March 27, 2023, 09:07:42 AM »
Extended Maintenance

Greetings all, Please be advised of the upcoming maintenance cycle for Balhae, Sakura, Izumo, and Yamato shards beginning 2:00 PM Tuesday, Eastern Time / 4:00 AM Wednesday, Tokyo Time. We expect the maintenance period to last approximately 6 hours. Thank you for your patience. Uo Team  
Source: Extended Maintenance
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UO News / [UO.com]Auction Safe Update
« Last post by Spaz Ferret on March 27, 2023, 09:07:41 AM »
Auction Safe Update

Greetings all, You can expect to see the following change after your normal maintenance cycle starting this afternoon. Auctions with an one hour duration can no longer be set to auto renew. Thank you! UO Team
Source: Auction Safe Update
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New member introductions / Re: Hi everyone from long ago....
« Last post by J4bber on March 26, 2023, 04:14:33 PM »
Well it is time to call it done.  Hanging up my UO and scripting hat.  Fading into the sunset.

To all those out there over the years, thanks for the good times.  To all those still using the scripts, enjoy and realize just how much blood, sweat, tears, and sometimes even more were put into them.

It probably does not need to be said since I left for 15 years before, but just in case anyone cares.  At this point all my scripts, if you still have any, are Public Domain.  Do what you wish with them.

Remember, it is just a game....

So long everyone. 
-J4bber
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Hi Piller,
That isn't the code where the containers are defined by you, but the transfer of items to the containers. What it is doing is testing if the various containers have been defined already or not (not defined will have the value N/A).

So what you are describing and the code you have selected are not the same place in the script. If you are unsure how to locate the code, then learn to use the commands in EUO to step through the code to find it:
F7 = advance 1 line and pause
F8 = step over a line (usually used for call or gosub statements, where you want to have it run the whole subroutine because you have already cleared it to not have your issue)
F6 = run to the end of the current routine and pause when you get to the next line after the call/gosub statement to execute this routine

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UOMaddogs' Script Library / Re: Maddog's Trapped Box Healing/Anatomy Trainer
« Last post by Bruce on March 21, 2023, 06:04:02 AM »
Still works great job thank you
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Resource Farming / Re: CAMOTbIK's Ultimate fisher
« Last post by Rocko on March 21, 2023, 05:42:59 AM »
Thank you for the input and the links.  I will definitely take a look and see what I can do.
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Resource Farming / Re: CAMOTbIK's Ultimate fisher
« Last post by Gaderian on March 20, 2023, 11:59:15 PM »
The script needs an update to the menu logic. There are new rules in EUO for menu processing a few years ago. While most of the original menu commands work, the rules are more strict now.

The button to "Setup ship key" is not updating #MENUBUTTON when selected. This usually happens because the button was defined more than once. You can recreate some of the menu elements (you used to be able to create the same named item over and over), but most now require one of two methods:
1) delete old; create new
2) create all and use the 'menu setprop [element_name] visible [#true/#false]'

I tend to favor the second method. Both methods seem to work, but when going back to maintain code, the second method design is more obvious when debugging. If the code forgets to hide ('visible #false') a button, you still see it on the menu and you get clear feedback. If you forget the delete an element and create a new one with the same name, you can cover the former one, but the new one that is seen won't actually work. The other benefit is that each of your elements (whether visible or hidden) are forced to have unique identifying names.

If you want to try to tackle fixing the menu code, there is a pinned thread about menu code under Tutorials that shows how to code equivalent menu commands that have been updated. That may help. Here is the direct link http://www.scriptuo.com/index.php?topic=15596.msg122126#msg122126

C2 has a lobster/crab fishing script. It works and has simple setup, so I would recommend giving it a shot. I never played with the version that uses bait. http://www.scriptuo.com/index.php?topic=6423.msg54298#msg54298

I posted one over on easyuo (which was an update of Hitechs/player111's code) - but it is for a different goal than any other crabbing script (more bobs leads to more creatures in the trap and supposed to give more rare ones - at the expense of losing lots of traps). As mine is downloaded, there is very little setup required for an individual setup (runes, secures, etc), but the internal settings will maximize lobster/crab return per hour, but at the cost of losing about 20% of the traps put out. Many players have criticized that decision, but I was trying to get more rare creatures and figured the cost of losing traps was worth it. If you really want your eyes to bleed, here is the link: http://www.easyuo.com/forum/viewtopic.php?f=3&t=53947&start=0#p435566
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