Recent Posts

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Orion UO Scripts / Re: New Blacksmithy Script
« Last post by maloy on March 13, 2023, 07:42:14 AM »
will try it out!
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Orion UO Client / Re: Client language setting problem
« Last post by Crisis on March 07, 2023, 06:29:29 PM »
I am not sure what languages they support. I would recommend going to their discord where they are very active. https://discord.gg/PMm7tFD
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Orion UO Client / Client language setting problem
« Last post by jackhu520 on March 07, 2023, 06:11:31 AM »
I am a new user of OrionUO from Taiwan. The interface of OrionUO is really great. I really want to use it, but I haven't found out how to change the client language to CHT or CHS after studying for a long time. Can someone help me?
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Stealth archive / Re: about move fun
« Last post by jackhu520 on March 06, 2023, 05:23:36 PM »
After reading your introduction, I also want to try to use OrionUO, but my office computer does not have administrator permissions and cannot install OrionUO
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Stealth archive / Re: about move fun
« Last post by Crisis on March 06, 2023, 03:12:26 AM »
I am not familiar with Stealth as it has been a long, long time since I tried it. I am currently using OrionUO and finding it more user friendly and they have very a very active discord. We have an Orion section here with links on it. Otherwise, maybe Crome will be around to give you some help.
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Stealth archive / about move fun
« Last post by jackhu520 on March 05, 2023, 07:09:36 PM »
The Stealth forum is currently experiencing technical difficulties and is inaccessible. As a new user, I have encountered an issue where all the functions I know about movement, such as MOVEXY, newmovexyz, etc., are automatically pathfinding. However, when I am blocked by a pet in a place with only one direction, I cannot find a path. Is there a movement method that does not involve pathfinding, such as moving in a straight line to X and Y, or moving forward in a certain direction for N steps?
best use python
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Orion UO Client / Re: Orion.FindList
« Last post by bendel on January 29, 2023, 10:57:16 AM »
The ".length" property is a property of an array in JavaScript that returns the number of elements in the array.

The 2nd line of the code uses a for loop to iterate over the elements in the "sorttobag" array. The loop starts from 0 and goes until the end of the array, which is determined by "sorttobag.length". The variable "i" is used as the loop counter and is incremented on each iteration.


Sorry, I had this to chatgpt and it seems correct 😅
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Orion UO Client / Re: Orion.FindList
« Last post by Crisis on January 28, 2023, 10:33:56 AM »
*NECRO*

I am late to the party but can someone explain .length and what the 2nd line is telling Orion to do?

Code: [Select]
if(sorttobag.length) {
for (i = 0; i < sorttobag.length; i++) {
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Orion UO Scripts / Re: Combine All Refinements
« Last post by The Ghost on January 16, 2023, 11:16:56 AM »
Thx Alot Ali

Will have to test your version and see if I can archive my easy version:)
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Orion UO Scripts / Combine All Refinements
« Last post by Ali on January 16, 2023, 11:01:56 AM »
I had a bunch of refinements packed away taking up house storage slots so I wrote this.

Put an empty Refinement Amalgamator in your backpack and target a container (that isn't your backpack) full of loose refinements. This script will combine whatever it can to the highest level possible.

Some of the lower level refinements are desirable for PvP gear so set any aside that you don't want to be used!
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