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1
Resource Farming / Re: Seerius High Seas Land Fisher v1.5b
« Last post by Macrophage on March 19, 2023, 04:56:40 AM »
When you open your bankbox it checks the container size.
You may need to change it to match the one you are using.
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If the exevent dropc statement fails, it drops whatever was being carried in the source location (your backpack in this case). So that would make sense. You can share the same container, but more than likely it was setup incorrectly for the failed run. The ignoreitem would have now made the finditem no longer include that in the list for the next time. So the error would only activate on the first time through the script.

I am curious what you will find is really the issue.
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TY Galderia for helping me think this out. I also did not see anything wrong with the area of code I posted. I am new to this so I was confused.

I replayed it and watched it like a hawk.
It pulls the seeds from 1 plant then the thorns   (Works perfect)
It puts the seeds in the secure you set on start up menu  (works perfect)
It picks up the thorns and sets them back in backpack  (leads me to believe its with the secure)

The secure is the same as the seeds so distance/blockage should not be an issue.

You do set them separately in the menu options so I am going to try:
    -Setting separate secures for seeds/thorns even though i don't think this would be a problem.
     -Look into the start of the code when the menu sets the secure ID
     - Report results

Currently I am thinking it is an issue with the secure id
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Hi Piller,
That code looks correct to add the stack that is in your backpack to the count, then update the menu and move it to the %resource_container. It doesn't look like there is anything wrong with this code snippet.

I would look at the potential failures.
Is it possible that %resource_container is not set to the ID of a container?
Could %resource_container be out of reach - more than 2 tiles from your character?
Is %resource_container hidden in another container level (a bag in a bag, for instance)?
Is this block of code even being executed?
Is this block of code being executed the first time while %resource_container is not valid for one of the above reasons, but later it is fine? The ignoreitem will not allow the stack to be found going forward when more are collected - as the stack of green thorns would have the same initial #findid.



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Working on why green thorns do not move into the secure container. I think I have it narrowed down, can anyone tell me if im on the right track before I start testing stuff and mess it up worse lol.


Code: [Select]
if #findkind <> -1
   {
   set %greenthorn_cnt %greenthorn_cnt + #findstack
   menu set greenthorn_cnt %greenthorn_cnt
   exevent drag #findid #findstack
   wait %dragwait
   exevent dropc %resource_container
   wait %dropwait
   ignoreitem #findid
   }



It seems the menu is not counting the thorns. So I am assuming the problem is in the code above where I believe is the sub to move the thorns. But possibly it would be in the counting of the resources. Let me know what you think and I will look into it.
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12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« Last post by Crisis on March 15, 2023, 02:11:16 PM »
Nice

It really is and you will be able to experience it once you head over to the new member introductions and make a good introduction!
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12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« Last post by Nerv0us2 on March 15, 2023, 11:34:06 AM »
Nice
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I am starting a 2nd grow so i wanted to pull 1500 seeds off my plants today. I set it to pull thorns and seeds and it seemed the menu does not know you picked up thorns. The seeds were going into storage every plant but the thorns were remaining in pack. I was @ work and could not monitor it so I swaped it to seeds only. In 7 days all plants will be done and I will be stripping them so I will watch and see what happens when i go overweight and try to track down item id and such.

Me reading Neo's script language is like a 2rd grader trying to translate ancient Greek but I will try my best  ;D
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Hey, yesterday I started gathering information for a new plant tender written in OrionUO, and decided to read through this topic for information. I'm surprised this still works to some degree... This was one of my first scripts, and writing this is how I started learning EUO... Got a nostalgic vibe reading through this... There was so much information about plants and everything that I used to know that I don't remember anymore... Such a weird feeling...

Anyway, thank you everyone for the testing and all the changes suggested throughout the topic. Will come back here after I finish the OrionUO script...

Yes it is still a great tool till now, thank you so much. I did some further improvement to be able to use potion kegs and also moving bowl with dirt to backpack. I am trying to check for emptied resources and seeds plant then turn them into decorative, pick up and cut with clipper. Had tried using kalocr but it couldnt recognize 0/0 for resources and seeds. Not sure if anyone have done that portion.
That's good news, thank you for letting me know.

I haven't done plants in ages, and don't remember much about it, so I'm just writing the new script for Orion as the situations present themselves here...

Still in day 2 of tending, so I still don't know how I'm gonna handle resources and retiring plants when it comes to that... Will make it up as I go along...
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Hey, yesterday I started gathering information for a new plant tender written in OrionUO, and decided to read through this topic for information. I'm surprised this still works to some degree... This was one of my first scripts, and writing this is how I started learning EUO... Got a nostalgic vibe reading through this... There was so much information about plants and everything that I used to know that I don't remember anymore... Such a weird feeling...

Anyway, thank you everyone for the testing and all the changes suggested throughout the topic. Will come back here after I finish the OrionUO script...

Yes it is still a great tool till now, thank you so much. I did some further improvement to be able to use potion kegs and also moving bowl with dirt to backpack. I am trying to check for emptied resources and seeds plant then turn them into decorative, pick up and cut with clipper. Had tried using kalocr but it couldnt recognize 0/0 for resources and seeds. Not sure if anyone have done that portion.
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