Endless Night,
Yes, I use the rail system from the character toolbox. The only 'issue' is that it is limited to 26 steps in a direction - then it had a pause. If I could eliminate that pause, it would be perfect. As it is, it goes anywhere as I want. I used it to solve my Ant Colony movement quest with all the Z axis irregularities.
It solved my issues over failed moves because of the Z axis. It goes exactly where I want.
The one issue is if the #chardir (my character's direction) is aligned with the initial movement direction. It would take an extra step in that direction if I was aligned. I solved that external to the movement subroutines. I know there is code internal to the movement routines to try to handle that, but I suspect that is needs a longer wait around trying to change the direction. This may have changed since it was developed. It bothered me for a very long time (more than 1 year) and I just couldn't figure it out. Finally I realized it was a timing wait issue with my external routine. Now that I have added some short waits - it works flawlessly.
Gaderian