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91
Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by altiric on August 10, 2023, 09:34:59 PM »
The issue with always run on is the risk of the beetle getting stuck on objects, or an overloaded beetle having stamina drain. v1.2 has an option in the setup gump to toggle mounting a beetle or not. If mounted, the script will make sure the beetles weight is under stamina drain levels and run, or walk accordingly. The script will always run while not mounted, trying to make sure the beetle is following the whole time and trying to recover it if it does get stuck. I am adding an option now to the setup gump to relog at secure if beetle recovery fails. I did also adjust the way it finds and logs trees. Now, when you run the script it will scan and harvest all the trees is can find within the set distance from secure container. It will log the results and save them to a file. As trees get scanned, trees in the history are ignored while the list is built. Once the list of trees is complete and has been harvested, it will be used for subsequent runs. This means no more walking to and chopping trees that will not produce wood, which should result in a good production boost! Will also allow for some neat features in the future like being able to chop specific woods as long as the trees in history contained that wood last time, not sure if the resource type is random each time its depleted, etc. Will need some testing on that, but with the ability to log every tree it will be possible :)

Basically down to a little gump work and just watching it build new tree lists then run them a few times in different locations before releasing the newer version. Lots of other cool additions than i am quite happy with so far.
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by The Ghost on August 06, 2023, 11:10:42 AM »
Nice work Altric  on this build.   

Pro:
Easy setup.
Love the use of the color to identified tree, 
Siege tested:    Get new Axe for secure.

Con:
Required to have always run  turn off.
Tree don't rest

If a new update maybe have the tree to reset after 30 min,


Thx alot for sharing this build
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 05, 2023, 05:35:13 PM »
AWESOME!! That worked perfectly - I didnt know it was there - UGH!

Well thank you both for your help and I have been going strong most of today without a hitch after I made a few changes of my own :)

cant wait for the updates
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by altiric on August 05, 2023, 04:58:43 PM »
gruntman: If your getting that with every swing it seems like your usitemdelay is too short. In your Orion Assistant, you can go to the Main page and click on the Options 1 tab. In there you will find useitemdelay and moveitemdelay. You can adjust the values there as needed and they will be updated in the script, don't even need to reload or pause the script. I did it this way so all the wait timers in the script can be adjusted by the user without having to edit anything. 1200ms works perfectly for me, but i have heard of people getting away with as little as 600ms, or needing as much as 1800ms. I did put v1.1 on my github which changes the pause scripts when health is low or enemy is spotted. It will now wait for full health and continue, or check for histiles again after 5min and continue rather than just stop. I have already finished a number of other little updates and will have 1.2 ready to post here before the end of the weekend.

Gderian: That timer is just in there encase the message gets missing or does not display for some reason, the script wont just hang. It really should be set to the useitemdelay like the rest for consistency, but was just in there as a precaution anyway. The script runs without that check in at all, but not having it would cause extra chops  when a tree is empty since the journal message would not show up before the next swing.

Thanks for the feedback, and glad its working for most people right out of the box! I am working on a couple little glitches that are causing issues, like opening the paperdoll before counting axes, etc. I'll add in that amber, just keep forgetting lol. Also trying to fix up the comments since people have already been ripping this apart for their own needs, which is awesome.
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by Gaderian on August 05, 2023, 02:20:07 PM »
Here is the timer on chopping.
Each iteration of the loop looks like it waits for 100 milliseconds, or .1 second.
It is looking for messages to show up in the journal about chopping the tree or out of resources.
The loop ends when either of the messages show up or the timer exceeds 1.6 seconds - whichever happens first.
You can increase the 1600 slightly or you can add a deliberate wait after the while is finished.
If the message shows up in the journal and you still get the message that you are swinging your axe too quickly, then you will need to add the separate wait.
If your server is unhappy with the 1.6 seconds and expects more time until the journal message shows up, then you will need to increase the 1600.
Code: Javascript
  1.     do {
  2.         useAxe(tree.X(), tree.Y());
  3.         Orion.SetTimer('chop');
  4.         while(!Orion.InJournal("You chop|You hack") && Orion.Timer('chop') < 1600)
  5.             Orion.Wait(100);            Orion.ClearJournal("You chop|You hack");
  6.     } while(!Orion.InJournal(messages) && !Player.Dead() && !Player.WarMode());
  7.  
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 04, 2023, 06:42:07 PM »
woot! Hit GM status!!!
Nice job Altiric!

Post Merge: August 05, 2023, 08:31:47 AM
fix to put ambers collected away

harvest : '0x3191|0x2F5F|0x318F|0x3190|0x5738|0x3199' // fungi, switch, bark, plant, shards, Ambers

Post Merge: August 05, 2023, 08:41:35 AM
after every chop to a tree I get "you must wait" where do i add more time to try and streamline the axe usage?
cant seem to find it

also, I noticed once his health falls below a certain level he heads home and never moves again - is there a way to make it so once he regenerates full health (which happens over time) he would resume?

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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 02, 2023, 06:32:58 PM »
Thank you for sharing this! Exactly what I was looking for.. I will provide feedback after I use it a bit :)

Ok, so after about 36 hours of running it from zero I have raised my skill to 99.2 and amassed a ton of wood.
Not one hiccup has occurred that was caused by the script. It did run me across a moonglow teleporter though lol.
Awesome Job and Thank you for sharing.

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Orion UO Client / Re: Multiskill Trainer for Orion
« Last post by Crisis on August 02, 2023, 06:39:42 AM »
He has not been active since March of 22. I do not think he will be releasing this.
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Orion UO Client / Re: Multiskill Trainer for Orion
« Last post by basswhisper on August 01, 2023, 12:19:41 PM »
I would be willing to take the script for a test run!
100
Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by crashtestdummy on July 30, 2023, 09:13:28 AM »
Looking forward to trying this out, thank you very much!! :)
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