But that's just too simple of a script. I was looking for a project to work on.
If you're looking for a larger project, here are 3 of them that i have in the works, all in the beginning stages, but with at least some code and other research done for each:
1) A BOD sorter, currently only for smith bods (tailor bods would be worth adding later, but getting it working for smith is much more desirable). I have it set to find backpacks, bags, and pouches around my character, with one type of container full of unsorted bod books, one container type to hold the books of sorted bods (ValoriteHammer, VeriteHammer, etc, although I also plan to allow it to be expanded so that instead of all VeriteHammer BODs being in one book, all the 20ex ver plate bods are in one, all the 10 ex val plate bods are in one, and all the 15 ex val plate bods are in one, although this would lead to a LOT of storage books in the end, but a lot easier to find what is needed as well). The third container type had one container full of empty bod books (if more aren't needed - undetermined if 2 containers full are needed), and at least 4 empty containers, to hold the bods removed from the book (up to 125 are added to each container). It then sorts all the bods, either putting the iron smalls that give crap rewards back into their original books to be filled for recycling, or if desired, stored in books by rewards as well.
2) A new BOD Filler. I have used snicker 7's BOD filler extensively, and there seems to be a number of places that it goes into a continuous loop, etiher discovered by myself or others. Rather than trying to fix his code (which I haven't been able to do, although I have added checks into my multi-book bod filler script to overcome some of the issues), I felt a new script was needed, and while I would much rather have tried writing it in oEUO, I just haven't grasped enough of it yet (or much of it, even).
3) A fishing quester. In order to try getting fishing powerscrolls and possible the other new loot being added, as well as use up my stockpile of fish, I have started work on a fishing quester, to automatically get and fill fishing quests from the fishmongers. I have a small area for sailing that allows me to get to any area I need, except papua, without having to sail to each destination, and by placing a second boat near the sea market, that can also be reached and have quests completed. While still a lot of work left to complete this one as well, i would basically recall to all the fishmongers on it's subserver to get quests from them. Then it would fill the quests, and if one of the destinations was already on the same subserver, complete the quest and get a new one from the monger who originally gave it. Once all quests are filled and not on the same subserver you are already on, it will sail to the next subserver and continue, and then continuously do this until it runs out of fish. The first outline calls for cancelling any quest to papua, due to the time needed to actually sail there (although i am going to test a couple more things with it), but otherwise, it can do all of the other fishmonger locations. It would put all the loot it receiving into a container at the house with all the fish, including combining baits, and could be pretty lucrative.
As I said, I already have all 3 of these in the works, although I don't know how public they should become due to being a little too powerful (although if it was better, I would be more than happy to lead on making any or all of them a special project, especially if it would get a few other scripters out there to be able to help with some code and allow these things to really see some life - and i am sure I would learn so much more than I already know, which might even be more valuable than the finished script could ever be...I am also willing to help anyone who wishes to tackle these, especially if it was to be attempted in oEUO, as I would love to learn some more of the language, even after writing a small gift gathering script that I don't know if I fully comprehend!)...