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Messages - Grandewd

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46
Script Debug / Re: Picking a specific onscreen gump
« on: July 27, 2014, 11:30:26 AM »
Yes, I have your Heartwood Quester TM, and will spend more time looking thru it for your method.
Mostly, I am constantly wondering about making sure the proper gump has the focus and ways to do that.
I mean, if the gump is onscreen (with other gumps) and you know all it's properties - then I would think that it would be easy to grab and move it... But sometimes, like this example, it's less than straightforward..
Thank you all for the input.  I do enjoy learning different aspects of UO scripting.....   ;)

47
Script Debug / Re: Picking a specific onscreen gump
« on: July 27, 2014, 10:38:57 AM »
Yes, it's that "top gump" thing that drives me crazy sometimes.
I should have mentioned that the gump I'm trying to focus on is one of the Heartwood Quest givers.  You have to double/click the npc, whereupon you get both the npc's PD and the quest gump (the one I want to position) at the same time.  I know the details of the quest gump, but trying to figure out how to move it.

48
Script Debug / Re: Picking a specific onscreen gump
« on: July 25, 2014, 09:20:43 PM »
I think you can set and name them at the beginning of the script.

Code: [Select]
set %tinkgump 530_497
set %othergump 180_250 ;or whatever size it is

and then call the one you want by name and use the contpos on it.

I may be way wrong too but it is worth a try  ;D

Good thinking, Crisis.... I'll give that a shot.   ;)

49
Script Debug / Picking a specific onscreen gump
« on: July 25, 2014, 05:14:55 PM »
Hi all,

First, I apologize if this is a really dumb question - but here goes.  Let's say I have 2 or more gumps currently on screen.  I know their ID's/names/types/etc.
How can I select one of these gumps to use contpos on?   :-[

50
Script Debug / Re: Pearls' Crafting Assistant
« on: July 14, 2014, 11:29:26 PM »
Actually I think I'm going to be crafting some specific Woodland armor in the near future, and look forward to checking this out...
 ;)

51
Hi Manwinc,

Thank you for taking the time to respond, and for yet another reason to more fully understand global namespaces and persistent variables.

If you don't mind, could you possibly explain a couple of things to me:

From your example:

Code: [Select]
NameSpace Push
Namespace Local Mwinc_Property
set !Item %1
set !Property %2
For !Attempt 1 10

1)  I've looked at many scripts that are using global variables, and quite a few of them never use the NameSpace Push/Clear/Pop.  When and why are they sometimes used and other times not?
2)  set !Item %1  (So this sets a namespace variable (!Item) to a normal variable (%1) ) correct?  Why do I do that, ie, where is that %1 variable used?

Sorry if these questions are so very basic, but I don't have a mental image of what's happening there....

52
We have #fr #cr #pr #er to get the values of Fire/Poison/Energy/Cold.
What happened to Physical?  How do I get the value for Physical Resist on a piece of armor?

Thx

53
Script Debug / Re: Another question if you don't mind......
« on: June 10, 2014, 04:08:33 PM »
Awesome, TM - thx a bunch guy...
I know, I should already know how to do that after all these years, but you know how containers are sometimes - like when you think you're moving one and you end up moving another because text came up before lcontpos, etc...
I want to see how you identify and move them... I know Cheffe has been changing/adding some things to containers lately, and there's some interesting info on that over on the EUO main forum in the EasyUO 1.5.1 beta builds thread....

54
Script Debug / Another question if you don't mind......
« on: June 10, 2014, 02:48:03 PM »

55
Script Debug / Re: Can I pick your brains please
« on: June 10, 2014, 02:47:25 PM »
Excellent... thx guys  ;)

56
Script Debug / Re: Can I pick your brains please
« on: June 10, 2014, 02:07:11 AM »
......   I'll bet you could just hide the bodies and then cast.  Might be interesting to try that to see if the server will kick back an error if you try.

To keep me from pouring thru a few old loot scripts, remind me how to hide bodies?

57
Stealth archive / Re: Easyuo Script for Stealth
« on: June 10, 2014, 02:05:48 AM »
Ok, that last post was April and this is now June.... Any further developments ?

58
Script Debug / Can I pick your brains please
« on: June 09, 2014, 11:06:12 AM »
Ok, I'd love to know if this can be done.

I often find myself in need of raising Fame for the Sacrifice Virtue, having dropped in Sacrifice because of self-rezing (I know, I shouldn't die so much).
Anyway, I do this with RC's at the Troglodytes.
Problem is, after 20 mins the floor is full of bodies and it get's hard to find a spot on the ground that doesn't contain a body.

So, my question is:  Is there a way to "find" an empty spot to cast on among all the dead bodies?
                                            - or -
                              If I use EUO to "hide" bodies, (I know that can be done), can I cast on top of where they "were" ?

**Edit**  I'd prefer to know if it is possible to have EUO "look" for an empty spot on the ground within a certain area.

59
Script Debug / Re: Regarding Armor Ignore
« on: June 02, 2014, 02:07:14 AM »
Outstanding, thanks a lot guys...  ;)
It's 3am my time and I'm up way too late... I'll check all that tomorrow.
Thx again!

60
Script Debug / Re: Regarding Armor Ignore
« on: June 01, 2014, 05:36:17 PM »
Excellent !
Tyvm  ;)

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