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Messages - declo

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61
Scripting Chat / Character Status
« on: May 21, 2015, 02:44:51 PM »
Is there a way to determine within EUO what the setting is for the character when it comes to the "always run" mode.  I use the macro to change it but from time to time it gets to a status of always run when it shouldn't.

Ty!!

62
Little trial and error and finally have it calling from my script to use Claw to loot.  Thank you!!

Every once in a while, during the eval or dragging process, if the corpse closes, it hangs showing eval or drag still in process.  If I restart Claw or manual open several corpse, it will resume.  Any suggestions?

Best you can do is put a timer in that loop, so it doesn't just loop forever.  Put a 45 second timer in there; after 45 seconds, if the flag doesn't come back then something has gone wrong.

Here is what seems to be working after alot of trial and error:

Code: [Select]
;========================================
;  Loot Corpse
;========================================
Sub LootChest
finditem YFM G_2
if #findkind = -1
   {
    return
   }
      set #lobjectid #findid
      set %crpse #findid
      event macro 17
      gosub gumpwait #contname #contsize
      gosub TM_EvaluateContainer #findid %mat_cont ;#backpackid
      set %temp_LPC #LPC
      set #LPC 2
      wait 20
      set %dt #Scnt + 20 ;45
      repeat
      gosub TM_LootInProgress
      wait 1s
      if %dt < #Scnt
      {
        set !TM_loot_in_progress #FALSE
        namespace copy !TM_loot_in_progress to global TM_loot
            set #LPC %temp_LPC
            return

      }
      until #RESULT = #FALSE
      set #LPC %temp_LPC
      ignoreitem #findid
      hideitem %crpse
return

Just in case anyone else was curious.  Love the script TM!!!

63
Scripting Chat / Re: Restart Script
« on: May 08, 2015, 06:12:48 AM »
ty

64
Scripting Chat / Restart Script
« on: May 07, 2015, 09:34:24 AM »
Is it possible to stop and restart a script via a 2nd script?

65
Scripting Chat / Re: Repeat until question
« on: April 29, 2015, 02:18:05 PM »
Thank you!!

66
Scripting Chat / Repeat until question
« on: April 24, 2015, 08:31:21 PM »
Can you do a nested repeat loop within another repeat loop?


67
Scripting Chat / Re: Simple Timer
« on: April 23, 2015, 06:13:15 PM »
Thank you!!!!

68
Scripting Chat / Simple Timer
« on: April 22, 2015, 06:05:50 PM »
For what ever reason, I can't wrap my mind around how to use #time to make a simple timer that can execute after 30, 40 or 60 seconds.

Any help for this old mind would be very appreciated.

69
Script Debug / Re: Silly Question
« on: April 08, 2015, 06:08:32 PM »
think I figured it out....

finditem YFM G_2
if #findkind = -1
   {
    return
   }
      set #lobjectid #findid
      set %crpse #findid
      event macro 17 0
      wait 2s
      hideitem %crpse

70
Script Debug / Re: Silly Question
« on: April 08, 2015, 05:39:09 PM »
well needle and thread work best... but in a pinch duck tape....


Alternatively you can right click the container.


LMAO

I did set myself up for that one....


ok, code wise, how please?

71
Script Debug / Silly Question
« on: April 08, 2015, 05:05:25 PM »
How do you close a corpse?

72
Little trial and error and finally have it calling from my script to use Claw to loot.  Thank you!!

Every once in a while, during the eval or dragging process, if the corpse closes, it hangs showing eval or drag still in process.  If I restart Claw or manual open several corpse, it will resume.  Any suggestions?

73
The CLAw is designed to be interfaced to.  So you can have it running in another tab, then you can call it from another script.  Take a look at the HW quester to see how that's done.

What are you trying to loot?  Sounds like you might just need a quick drag-drop script instead of the complexity of the CLAw.  I dunno.

Mass fandancer corpses.  Of course looting while dealing with incoming FanDancers.

One more odd question, is it possible with auto loot, after each corpse is looted, for a set pause, so that TM_LootInProgress become #False during the pause?

74
Two Questions;

1. Is it possible to set a specific container to be looted over and over and only that container to be looted?

2. If I set the %ignoreitem_timer to 60, would it then attempt to loot a container every 60 seconds?

75
Scripting Chat / Re: Dungeon Entrances
« on: March 20, 2015, 07:03:35 PM »
instant  of move have you try walking.

Code: [Select]
; top strair   984_196
; botton strari   67_337
set %fanx 67
set %fany 337
 repeat
     wait 10
     event macro 5 3
     until #CHARPOSX = %fanx && #CHARPOSy = %fany
halt




Your awesome!! Thank you!! Thank you!! Thank you!!

Worked like a charm!!

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