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Messages - Kane12

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61
I ran this all day today. Only had one hang up with my character in front of my house casting e bolts. I think it was the result of lag as it only happened once (and I literally ran this all day from 8am to 6pm). There were a few instances in which the script tried fishing some spots in front of my house also from a drop off but it continued on to the next fishing spot with no problem (again I think the result of some lag).

I did set up 2 more accounts to try to run from the same PC but they were to run from a bank. I got everything set up to run and started them. They both ran for the first 2 fishing spots and then just stopped fishing. They didnt freeze up. Just stopped. My main character mentioned above continued to run as it had been.

Not sure if the script has points that it directs the mouse/curser and thus has problems running multiple scripts on the same PC or if there may be a problem with the bank setting on the script.

I will play more with it tomorrow to see what I can find further.


So bottom line one account full day run using house option with no problem at all. The two other accounts both using the bank function stopped functioning after the 2nd or 3rd spot.


PS - I just found where the two bank option scripts are hanging up....(see below line).

set %selection #Random % %bookspots


Wierd both scripts hang up on this line and the script is just stopping. Again this is only for the two accounts I am running with the bank option.

Resolved - set-up issues & a missing line in set-up on my side!  Boy we make a good team lol C2

62


Sorry message is saying "Cant reach that" for the trash barrel.


63
Very easy set up. The script you set up to check the spots before marking was a great idea. Worked like a charm. Just started and been running for approx 30 minutes or so (early stages still) but offensive attacking and fishing spots and recalling working like a charm. When it drops off the fish and goes to drop the shoes, boots, etc, it is not picking up the trash barrel that is on the front block (the stair area). It says "cannot access".  I checked to see if you had an option for hard coding the trash barrel. Did not see it. I wanted to do this for a short time to collect the shoes, sandals, etc. Figured could use them to fill my footwear bods... Also kinda thought it would be a little extra gold for a new fisherman looking to make gold on a new shard (just another option for wanting to keep the footwear). Then I was going to change back to the trash barrel so I didnt get overloaded lol...

I will update more as I test.

Thanks again....loving it so far!
 

64
I will report back once I get a fisherman high enough to test it (next week or two).

Thanks C2!!


65
Script Debug / Re: Bone farmer
« on: March 29, 2011, 04:24:26 AM »
Animal lore 115, taming 115, vet 100.

I will try plugging in your suggestion and see what does.

Thanks

66
Script Debug / Re: Bone farmer
« on: March 28, 2011, 08:03:19 PM »
Same here. I'm running on an OSI shard as well. Does your "all come" command yell to cover more distance away from the character maybe? The dog just seems to quickly attack the guardians. When I "all come" he growls at me like he isn't listening....lol and tries to come but takes one or two steps towards me but keeps attacking.

My character continues to try calling him over and invising over and over until he out of mana and can't do it anymore. By then, the dog has killed all the guardians in the middle of the room.

I will work on attempting to try to change the commands for the dog as recommended also to see if that helps.

Odd....that the dog isn't coming. Wonder if being poisoned or surrounded by guardians has any affect on it.

Do you have this problem at all or does the dog come automatically to you?

67
Script Debug / Re: Bone farmer
« on: March 26, 2011, 03:06:45 PM »
Also thought maybe it was screen size.....I increased it to match the movie....still no go.

Cant get the dock to come back to me to kill the guardians at the corner of the room.

Ugh....lol

68
Script Debug / Re: Bone farmer
« on: March 26, 2011, 12:05:32 PM »
I tried this out...having problems with the dog not coming to me while it is poisoned and being attacked by the guardians.

My character has 115 modified animal lore and animal taming and 100 vet.

My dog is bonded and wonderfully happy.


What happens is the guardians pop in the middle of the room. My dog quickly rushes them to attack. The script speaks "all come" and invis's several times but the dog doesnt ever make it to me before he kills all the guardians..

I am in the corner of the room with no bodies to loot (they are in the middle of the room).

Any suggestions?

69
Anyone have any suggestions on the best price notebook or something small that would run UO for scripting? Not familiar with the notebooks if that is the way to go or if they are making inexpensive laptops maybe?


70
General UO Chat / Re: Pirate Banner...How cool is this!?
« on: February 12, 2011, 02:17:31 PM »
The picture I see cuts off the banner portion so I can see it. I have done this before with banners though....can dye the whole thing black and add the skull and bones (raising to fill the area of the banner. I have done this also with metal gloves (facing both directions) that are made to be holding hands as in like a friendship or a sign of unity.


71
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: January 22, 2011, 06:29:33 PM »
OMG...that is very odd...lol...I would have never guessed that.

I even had taken out my old school bone container thinking that might be triggering the energy bolts.

lol

Thanks C2 !!!

72
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: January 22, 2011, 04:04:36 PM »
Thanks. If it helps.....my house is empty, 18x18 in Malas except for 8 pouches full of resources, a small forge, rock anvil, and a few backpacks.....I will dig around my house area also to see if something else might be triggering it and report back C2.

73
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: January 22, 2011, 02:28:22 PM »
No. Nothing around at all...I checked the journal to make sure.

74
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: January 22, 2011, 11:25:19 AM »
Nope...that wasnt it. I tried running just my mage with the script alone and the script still initiates an energy bolt casting once I recall back to my house for unloading....and it continues to cast over and over non stop.


75
_C2_ Script Library / Re: C2's Lobster and Crab Farmer
« on: January 22, 2011, 10:10:00 AM »
Think I might have found my problem after looking at how you wrote the add in for ebolting....

I have 4 accounting running this script at once going to my house side by side....I think another character's id is flagging the ebolting.

I might be wrong......but think that might be it

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