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					UOSteam scripts / Re: lumberjacking List help
« on: September 27, 2015, 09:00:36 PM »
					been a long time since I checked this. Good Idea. 
What I did was put the iterations inside of a weight and stock check..
and if anything pops an if statement like blocked location or another weight or restock check. It Breaks out of the loop, restocks then progresses with the next set.. so yea I guess to sum it up the answere is for 0 - Runes [] <-- the [] is key.
					
				What I did was put the iterations inside of a weight and stock check..
Code: [Select]
for 0 to 'Runes'
  if not @findtype 0xf43 'any' 'self' or weight >= 550
    //*******ORGANIZE*********\\
    useobject! 'Home_Runebook'
    waitforgump 0x74e9ffa1 15000
    replygump 0x74e9ffa1 7
    sysmsg 'Home' 33
    pause 1250Once organize / restock is completed it moves onto the next location. Code: [Select]
 useobject! Runebooks[0]
  waitforgump 0x74e9ffa1 15000
  replygump 0x74e9ffa1 Runes[]
  sysmsg 'Rune Location' 33
  sysmsg Runes[] 33
  pause 1500
  if @injournal 'location is blocked' 'system'
    clearjournal
    pause 1500
    sysmsg 'Location Break!' 33
    break
  endifand if anything pops an if statement like blocked location or another weight or restock check. It Breaks out of the loop, restocks then progresses with the next set.. so yea I guess to sum it up the answere is for 0 - Runes [] <-- the [] is key.
					