Recent Posts

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1
UOSteam / Re: Program or Plugin to help with Steam Coding
« Last post by ugvccw on February 15, 2019, 10:14:48 PM »
https://www.uoforum.com/threads/notepad-user-defined-language-pack-for-uosteam.78361/
Very useful. I'm using his method right now.

-  附件和其他选项
2
Stealth Client / Help setting up C# SDK
« Last post by playforfun on February 08, 2019, 01:24:39 AM »
Can someone please help me setup the new C# SDK with visual studios get my feet wet? I don't want you to write me scripts or hold my hand through the whole thing. I just need help getting the bare minimum going from there I can learn from discovering...

I debugged the new SDK provided by Zero, and have referenced the .dll to my program; however I have some questions.

1) which do I reference ScriptDotNet2 or ScriptDotNetCore?
2) when trying to type code I can't seem to find a lot of the API's such as Attack.
3) is there an easier way to grab item types in C#? Since it doesn't recognize the typical d Types ex: $FFFF
I created a snippet to grab items and find out there type... how I managed that I have no clue. ex:

Code: [Select]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ScriptDotNet2;

namespace mine
{
    class Program
    {
        static void Main(string[] args)
        {
            var backpack = Stealth.Default.Search.Backpack;

            Stealth.Default.Target.ClientRequestObjectTarget();
            Stealth.Default.Target.WaitForClientTargetResponse(50000);

            var test = Stealth.Default.Target.ClientTargetResponse.ID;
            var test1 = Stealth.Default.GameObject.GetType(test);

            Stealth.Default.GameObject.ClickOnObject(test);
            Stealth.Default.Client.ClientPrint(test1.ToString());


            Stealth.Default.Search.FindTypeEx(3718, 0, backpack, true);
            Stealth.Default.GameObject.UseType(3718, 0);
        }
    }
}

I feel like Im referencing the wrong thing... also whats all these files named Ninject?

Thank You.
3
Stealth Client / Re: C# Compatibility
« Last post by ZeroDX on February 07, 2019, 07:15:14 AM »
sorry, but i can't help with that. i am not the author, i just fixed errors
4
Stealth Client / Re: C# Compatibility
« Last post by playforfun on February 06, 2019, 11:33:23 PM »
Thanks you're the best!

Seems a little obsessive to have to write; Stealth.Default.......

For every call to the API is there a way to shorten this?

Also I'm trying to search the APK for how to call upon the Attack service, can't seem to figure it out.

Tried to do:

Code: [Select]
        ScriptDotNet2.Services.AttackService()
5
Stealth Client / Re: [Release] ScriptSDK 0.9.3 [UPDATED 28.05.2016]
« Last post by ZeroDX on February 05, 2019, 12:07:26 PM »
the last known working dll. author - Maxwell. stealth version 8.8.7
6
Stealth Client / Re: Required C# tester
« Last post by ZeroDX on February 05, 2019, 12:01:45 PM »
no more need
7
Stealth Client / Re: C# Compatibility
« Last post by ZeroDX on February 05, 2019, 12:01:09 PM »
try this. It works fine now.
8
Stealth Client / Re: C# Compatibility
« Last post by playforfun on February 01, 2019, 10:40:21 PM »
Trying my best to help out here, tried to debug the solution so I could get the .dll in the din folder, but it's not appearing.
9
Stealth Client / Re: C# Compatibility
« Last post by ZeroDX on February 01, 2019, 02:50:01 AM »
ok. i found some bugs
try with this package
10
Stealth Client / Re: C# Compatibility
« Last post by playforfun on January 31, 2019, 11:54:14 PM »
I get this error when I try to run a simple hello world script, am I calling upon the API incorrectly?

"Error, Unfinished Socket Stream - Len < 6"



Code: [Select]
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ScriptDotNet2;
using ScriptDotNet2.Network;

namespace test1
{
    class Program
    {
        static void Main(string[] args)
        {
            Stealth.Default.Client.UOSay("Hello World.");
        }
    }
}
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