Author Topic: The new killer warfork  (Read 5535 times)

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Offline NObamaTopic starter

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Re: The new killer warfork
« Reply #15 on: February 15, 2013, 12:46:10 PM »
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Looks like I need to brush up on which macing weapons are best!

Crushing Blow + Splinter + Hit Fatigue...that look about right?

Offline Alpha

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Re: The new killer warfork
« Reply #16 on: February 15, 2013, 12:55:18 PM »
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Depends on Template.   I could see the need to add Hit Fatigue being that 5th mod without considering Splintering.  With Macing though the MORE dmg you do the more you drain the stam, so you want big hits for BIG spikes of stam loss.  I cannot recall what the number is but your for sure walking at 1 stam maybe up to 3, which actually doesn't take long to regen, but your really just looking for that 1.25 second hiccup in their movement so that you can hit them again.   I'm definitely trying out a warhammer and then I'll pick a nice 1 hander with crushing too.  Maybe a club, though atm I cannot recall if a diamond mace has crushing still.

Offline MeWonUo

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Re: The new killer warfork
« Reply #17 on: February 15, 2013, 01:33:06 PM »
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Looks like I need to brush up on which macing weapons are best!

Crushing Blow + Splinter + Hit Fatigue...that look about right?

With hit spell of some nature on there, and I bet you could ruin someones afternoon.

Offline manwinc

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Re: The new killer warfork
« Reply #18 on: February 15, 2013, 10:17:12 PM »
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Bah,  you better be rocking Cheat Engine, WTFast, and be an insane Bad*** MoFo with your movement skills if you think you're going to bring a Melee dexxer to the PvP Field and actually accomplish Much. I can't remember the last time I actually feared a melee Character. I'm pretty sure the only ones I was actually nervous against were the ones running true speeders back when it would seem like they skipped multiple Tiles.
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Offline Alpha

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Re: The new killer warfork
« Reply #19 on: February 15, 2013, 10:25:17 PM »
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Well MW...   Say a Macer is Crushing for 30 + hit spell but ALSO draining 15-20 STAMINA per hit....   For most mages thats 1 hit = 1 T Refresh.   It's basically a DP poison dexxer but it forces you to consume REDs instead of cures.  It's all a question of how much stamina it drains per hit though.   I'm liking 20 base mana Crushing blows though bc you can in theory get that down to 6 mana.    Your Right about a melee dex char being tough to use in the field, but if the stamina loss is even close to that with crushing I see it working if your pinging like 30 to a shard.   (We will all just assume EVERY pvp is using Cheat Engine heh) 

* how much does it drain!
* hot much do "Greater" Refreshes provide

   .......   Wait & see

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