we have all the value for Smith and Tailor,    now we need to build the table for the other 6,   Each BOD is assign a value.  here an example 
This is what some of use 
Eval	  Reward	 Type	  Size		Colour		Qua		Qty		Items
144321	Gold Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	20	300	 Plate	4000
143121	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	10	100	 Chain	3000
143221	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	15	200	 Chain	3000
143321	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	20	300	 Chain	3000
142121	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	10	100	 Ring	2000
142221	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	15	200	 Ring	2000
142321	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	20	300	 Ring	2000
141121	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	10	100	WeaponS	1000
141221	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	15	200	WeaponS	1000
141321	Shadow Runic	Smithing 	Small	1	 Copper 	140000	 Exceptional	20	20	300	WeaponS	1000
134111	Copper Runic	Smithing 	Small	1	Shadow	130000	Normal	10	10	100	 Plate	4000