Author Topic: detect hidden  (Read 10510 times)

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Offline _C2_

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Re: detect hidden
« Reply #15 on: July 19, 2010, 05:14:25 PM »
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OMG you were wasting 11 seconds each cycle.... I'll post it in the Script discussion.

i'm not... it scans each attempt.  i sat there and counted for two minutes without ever missing a beat.  i think you think it is written differently than it actually is.

Offline 12TimesOver

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Re: detect hidden
« Reply #16 on: July 20, 2010, 02:57:16 AM »
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Why bother doing ignore at all anyhow? You can gain off the same container over and over.

Jesterboo, once you get to a certain point, say 90 or so, you should just put a Miasma trunk in your pack. Not sure if C2's looks in the pack but the XIIx does. Either way, a Miasma trunk will help you gain faster at the higher levels.

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Offline Cerveza

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Re: detect hidden
« Reply #17 on: July 20, 2010, 03:38:35 AM »
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It's my understanding that different boxes/crates have different levels of difficulty. That's why they recommend a room at Vesper bank for different levels of Detect.

If you do the same container, and it's not one that gives optimal gains, then you are wasting time. Cycling through all containers gives you a better chance of hitting one in your "gain range".
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Offline 12TimesOver

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Re: detect hidden
« Reply #18 on: July 20, 2010, 03:42:47 AM »
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It's my understanding that different boxes/crates have different levels of difficulty. That's why they recommend a room at Vesper bank for different levels of Detect.

If you do the same container, and it's not one that gives optimal gains, then you are wasting time. Cycling through all containers gives you a better chance of hitting one in your "gain range".
Yes, there are different levels of trunks thus different spots you should be at when training. I'm also thinking this conversation is sounding familiar! ;) I think the most effective way is to place your character in locations that don't have a variety of trunk levels.

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Re: detect hidden
« Reply #19 on: July 20, 2010, 03:45:10 AM »
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:) and I think putting the char in a useful spot and switching targets is mos effective :P

Especially when I throw OMG's Watcher into the training  :o
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Offline 12TimesOver

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Re: detect hidden
« Reply #20 on: July 20, 2010, 03:49:58 AM »
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:) and I think putting the char in a useful spot and switching targets is mos effective :P

Especially when I throw OMG's Watcher into the training  :o
Optimally one would trap some trunks at different levels of tinkering and then designate each trunk in the Setup process, kind of like what I do with my Lockpicking trainer.

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Re: detect hidden
« Reply #21 on: July 20, 2010, 07:00:46 AM »
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mine has two versions:

one vesper bank becuse folks insist on likeing that place and it is easy to do

the other crafted packs in crates a skill level ranges that is superior in speed of training due to the tiered levels, better than vesper.  this one is not a favorite of all due to the need to have trapped chests at varying levels but i made them once and use them often.

Using a different taget everytime does nothign for gains.  anti macro code is long since gone.   arms lore doesn't needa a house of weapons; it needs one dagger to complete.  All skills but taming are like that now.

Offline Cerveza

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Re: detect hidden
« Reply #22 on: July 20, 2010, 07:08:27 AM »
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So you will gain the same from trapped boxes made by a 30 skill tinker and a 100 skill tinker?
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Re: detect hidden
« Reply #23 on: July 20, 2010, 07:26:22 AM »
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So you will gain the same from trapped boxes made by a 30 skill tinker and a 100 skill tinker?

no... you will keep gaining of the same box at the same pace you would gain off three similar boxes until the skill range is wrong.  I was refering to the need for multiple targets at the same skill range not going zero to GM.  I misunderstood your statement.  We agree that you benefit from different level trapped boxes along the way to increase gains.  but  i was referring to not gaining any faster with one or five of the same level boxes.

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Re: detect hidden
« Reply #24 on: July 20, 2010, 07:33:51 AM »
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Right, I guess the point that I'm making is that if you concentrate on one box, and it's of the wrong level to gain, you will be wasting all of your time until that box disappears and a new one appears, and then you will maximize gains only if that new box is in the right range for gains.

By cycling all the time your chances of hitting a box with the correct range to gain is greatly increased.

I'll put a statement in my script... For maximum gains use the correct level of tinker trapped boxes in your backpack. If you only have the ones for your level of gains on you and stand in a location without any other crates/boxes/etc... then you will always cycle the correct ones.

Actually, now that you have me thinking about it.... have 3 boxes in your pack. One from a 30's tinker, 60's tinker, 90's tinker... have the setup identify which one is which and have it detect ONLY on the one that maximized your gains for that level, then switch to the next.
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Offline _C2_

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Re: detect hidden
« Reply #25 on: July 20, 2010, 07:58:03 AM »
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Right, I guess the point that I'm making is that if you concentrate on one box, and it's of the wrong level to gain, you will be wasting all of your time until that box disappears and a new one appears, and then you will maximize gains only if that new box is in the right range for gains.

By cycling all the time your chances of hitting a box with the correct range to gain is greatly increased.

I'll put a statement in my script... For maximum gains use the correct level of tinker trapped boxes in your backpack. If you only have the ones for your level of gains on you and stand in a location without any other crates/boxes/etc... then you will always cycle the correct ones.

Actually, now that you have me thinking about it.... have 3 boxes in your pack. One from a 30's tinker, 60's tinker, 90's tinker... have the setup identify which one is which and have it detect ONLY on the one that maximized your gains for that level, then switch to the next.

agreed!  That is what i have my in pack version do.  it moves on to next crate when you enter the next skill gain range.  anyways... we are saying the same thing overall.

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