Author Topic: Scripters please note  (Read 4383 times)

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Offline CervezaTopic starter

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Scripters please note
« on: July 16, 2010, 03:28:49 AM »
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Ok all you script writers.... here's a little request.

If you have a menu... could you please include #charname in the menu Window Title

It would be really nice to see what char the script is loaded to, for those of us who use multiples ;)
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Offline manwinc

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Re: Scripters please note
« Reply #1 on: July 16, 2010, 11:40:33 AM »
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Ahahahahahaha
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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Re: Scripters please note
« Reply #2 on: July 16, 2010, 11:48:55 AM »
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Ok all you script writers.... here's a little request.

If you have a menu... could you please include #charname in the menu Window Title

It would be really nice to see what char the script is loaded to, for those of us who use multiples ;)

Attention:  Script users.  ALL VARIABLES ARE LISTED IN EUO'S VAR LIST WINDOW, INCLUDING THE CURRENT CHARACTER A SCRIPT IS BEING USED BY.  heh

Offline 12TimesOver

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Re: Scripters please note
« Reply #3 on: July 16, 2010, 12:26:53 PM »
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I like the idea actually, don't know why I never thought of it. In fact, while I'm at it, I'm going to include #SHARD.

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Offline Endless Night

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Re: Scripters please note
« Reply #4 on: September 07, 2010, 01:07:44 PM »
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I do this defaulty already .. along with the Charid .. not sure why i included that thow.. but like the idea of adding in shard info as well.
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Offline Superslayer

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Re: Scripters please note
« Reply #5 on: September 07, 2010, 02:27:17 PM »
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I think that's implemented in the World Idoc Traveler script already, though it may need to be added to a few others. Thanks for the heads up Cerveza.

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