Hey all -
Because I've always played mages a lot of this is new to me so take it easy on this old guy

Just trying to think through my weapons a little bit and wondering how other people are keeping armed for solo'ng spawns and what your tactics are. For example, last night I played around with the first two levels at an Ilsh Meph spawn just to practice a little. I was just using a random Wrong cursed Radiant with some decent mods for constant Whirlwind attacks to see how it would go. Pretty cool, I like the tactic. It was painfully obvious that the third and fourth levels weren't going to be a cakewalk without some weapons tailored specifically for the spawn.
I decided Fire weapons would be best for the Meph spawn, kind of an obvious decision there. I know I can go with just Arachnid slayer (and maybe an Elemental for level 4) but going with Spider and Terathan Slayers will give 3 x damage instead of 2 x damage of the Arachnid however this means switching back and forth between weapons.
Also, if the Damage Increase cap is 300 then I guess there isn't much of a reason to roll with the individual slayer weapons instead of Super Slayer if I already have 100 DI on my suit, correct?
So I guess if I'm going with a Spider Slayer, for example, I should remove the Damage Increase on the weapon since it's not really helpful at that point.
What do you do? Do you like to cap DI on the suit and just use a Super Slayer to simplify things? Do you like to go with the 300% DI on the non-Super Slayer weapons to get back those Imbue slots?
I'm also going to switch to a Double Axe instead of a Radiant I think. This will give me the whirlwind still but then I'll gain Double Strike instead of the Bladeweave of the Radiant (worthless IMO). Double strike coupled with Counter Attack should put out some nice extra damage.
So, I suppose I can simplify things and use an 100% Fire Arachnid Slayer Double Axe with 40 DI and another 60 on my suit, 40 SSI gets me to 1.25 at 150 Stamina so this should be pretty easy to maintain. Then this weapon should work well with the spawn and with the champ itself.
Same logic to apply to other spawns.
On top of this, it seems like a general purpose weapon of some type is also in order. I'm thinking that I don't want to waste imbues on slayer properties or bother with 100% Elemental damage on a general purpose weapon but DI, SSI, Hit Area, Mana Leech, and maybe HLD or something would probably be good. Then I could just use Consecrate as needed.
Thoughts? Comments? Advice?
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