Ok..Thanks...
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading; 
using ScriptDotNet;
namespace Event
{
    class Event
    {
          
        static void OnBuff_Debuff(uint ID, ushort Attribute_ID, bool IsEnabled)
        {
            String buffStatus = (IsEnabled) ? "Turned On" : "Turned Off";
            String outputString = String.Format("Buff ID:{0} has just {1}", Attribute_ID, buffStatus);           
            Console.WriteLine(outputString);
        }
        private static void TimerCallback(Object o)
        {            
            Console.WriteLine("In TimerCallback: " + DateTime.Now);            
            GC.Collect();
        }
        static void Main(string[] args)
        {
            Console.WriteLine("Program Started");
            Stealth.OnBuff_DebuffSystemEvent += OnBuff_Debuff;
            Stealth.Script_EnableEvent(TPacketEvent.evBuff_DebuffSystem);
            Timer t = new Timer(TimerCallback, null, 0, 1000);
            Console.WriteLine("Waiting for event fire, Press any key to stop");           
            Console.ReadKey();
        }
    }
}