Author Topic: PvP Temp good or bad your thoughts  (Read 4944 times)

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Offline NemTopic starter

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PvP Temp good or bad your thoughts
« on: December 18, 2009, 09:27:26 PM »
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Looking for feed back on a temp for PvP plz let me know what you think


120-Anat
120-Chiv
100-Lumber
120-Swords
120-Tactics
110-Resist

what do you think and what would you do with the 30 points left 120 Resist?
also note this char will be factions.

Offline biggoodjohn

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Re: PvP Temp good or bad your thoughts
« Reply #1 on: December 19, 2009, 06:03:15 AM »
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I'm new to pvp, but I see two, possibly three, immediate issues.  First, It's almost never necessary to take Chivalry that high.  You can Holy Light 100% with 105 Chiv, and you really probably don't need it even that high.  Second, I think, but am not sure, that they've eliminated the lumberjacking bonus from pvp.  And, third, If you're going to use resist instead of a trapped box you need a minimum of 120 resist.  There are some excellent templates on this site, and as I'm learning pvp it has surprised me how few skills actually need to be maxed out.

Offline shadow

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Re: PvP Temp good or bad your thoughts
« Reply #2 on: December 19, 2009, 08:32:07 AM »
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I was going to ask why lumberjack!  but as stated in the post above there is nomore bonus for lumberjack with pvp. (I could be wrong.) You will diff want 120 resist.  trap box will get you thru tho.

Offline OMGBurgers

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Re: PvP Temp good or bad your thoughts
« Reply #3 on: December 19, 2009, 09:12:12 AM »
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drop chivalry, pick up healing

go 120 resist, or no resist

drop lj & pick up something else, there's a huge variety of ways you could go.  ninjitsu to get away from ganks, spam mirror images on foot, animal form away.  spellweaving for pixies w/ a focus.  bushido for lightning strike & confidence.  parry.  etc.

Offline NemTopic starter

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Re: PvP Temp good or bad your thoughts
« Reply #4 on: December 19, 2009, 12:37:24 PM »
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Offline biggoodjohn

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Re: PvP Temp good or bad your thoughts
« Reply #5 on: December 19, 2009, 01:19:21 PM »
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stratics is rarely updated on things like that. 

Offline Alpha

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Re: PvP Temp good or bad your thoughts
« Reply #6 on: December 20, 2009, 09:38:52 PM »
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Yeah... so 30% DI.. I've tried it and it's CRAP.....  For 100 skill points it's a complete waste..   It's the difference between 70 & 100 DI ... and it is DI (Damage increase) last time I checked it.

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Re: PvP Temp good or bad your thoughts
« Reply #7 on: December 27, 2009, 08:19:08 PM »
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Now now people, don't be so fast to dismiss the template. It is quite viable with just a few tweaks!

First off, the LJ bonus DOES exist. It is a 30% Damage Increase bonus at 100. The key to this template is shear damage output. You must be using an axe weapon to get the 30% dmg bonus.

Template:
100 Anatomy
70  Chivalry
90  Healing
100 Lumberjacking
120 Resisting Spells
120 Swordsmanship
120 Tactics

You will use enhanced bandages which gives you GM healing; Chivalry is mainly for Divine Furies and Consecrate Weapons, with the occasional CloseWounds/CleanseByFire if desparate. You will want 100 Damage Increase on your suit with HIGH strength and dex. Ornate axes are great for the disarms, as are hatchets. Double Axes (I even used Axe of the Heavens for awhile) are great for Double Strike. You can deal 70+ dmg per double strike if you have a hit lightning weapon that goes off both times. Here's a little more detail

Suit:
100 damage increase is a must!
40 LMC is almost required to chain specials
high MR and SR to keep stam and mana at max

Weapons:
High Swing Speed Increase
Hit Lower Def is great to ensure you hit every time since you'll be swinging slowly
Hit Spell (lightning or fireball, great for maximizing damage)
Must be axes (maybe have one specialty weapon such a knife to disarm/bleed for mages)
(I used to use: Double Axe (double strikes), Executioner's Axe (mortals and bleeds), Ornate Axe (disarms))

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